Wed Mar 25 2020
* ENDLESS MODE with procedurally generated levels!
* Tutorial section
* Improvements and fixes
Euclidean Skies is a breathtaking achievement in mobile puzzle design, serving as a superior sequel to the already excellent Euclidean Lands. It takes the core concept of shifting 3D architecture and elevates it to a level of complexity that is both daunting and incredibly rewarding. Each level is a floating masterpiece of geometry that you must physically manipulate—rotating rows and columns like a Rubik's Cube—to position your warrior for a strike or to navigate to an exit.
The addition of more organic, flexible structures means the puzzles can now warp and bend in ways its predecessor couldn't, leading to some truly 'aha!' moments. The game also includes an impressive AR mode, which lets you project these floating castles into your living room, allowing you to walk around and inspect the puzzle from every angle. With its gorgeous orchestral score and clean, minimalist art, Euclidean Skies isn't just a game; it's a piece of interactive art that challenges your spatial reasoning in the best way possible.
Innovative structure-shifting mechanics
40 complex, handcrafted levels
Immersive AR mode for spatial gameplay
Beautiful orchestral soundtrack and visuals
Tap and drag the rows or columns of the building to rotate them. Your goal is to align your character with an enemy to strike them or reach the exit portal.
Boss levels require multiple steps to dismantle the enemy's defenses. You must often rotate pieces of the environment to avoid being hit while looking for an opening.
Yes, you can project the puzzles into your real room and walk around them.
First half hour playing this game and I am amazed at the complex mechanics and freedom with which levels can be solved...(ie, slash em’ with my sword or smash em with rotating blocks and the millions of possible configurations of rotating blocks to reach the exit). Really fabulous programming and gorgeous aesthetic. The skeletal dragon or dinosaur (?) is a fantastic added danger. Full of discovery and beauty. It is, however, pretty tough on my poor iPhone 6....hopefully newer phones will fare better, but old phone users be prepared for slow launch and very laggy rendering, though only at times...over half the time it is smooth and not glitchy. Airplane mode helped. This one will get many rewards, I am sure!
The complaints about the controls almost caused me to not try this game but I’m so glad I did. The controls just were not an issue at all! Euclidean Skies is one of the best games I’ve played on iOS. Engaging, beautiful and entertaining. I love it so much that I bought Euclidean Lands and enjoyed the earlier version just as much. Thank you devs for an excellent game. How about a new Euclidean game. Perhaps Euclidean Worlds, Euclidean Outer Space? I need more of these intelligent and beautiful puzzles!
Having played the first game, I was interested to see where they would take a sequel. Where they took it was too far, too fast. The first few stages get you used to how things work but then it ramps up really fast to odd pivot points which produce really odd and difficult to predict movements. It also seems as if the bad guys can sometimes attack at an angle across 2 squares and other times not. Rather annoying. As it stands right now, it's not that interesting because if all they can come up with is increasingly bizarre movement, it's losing my interest fast as well.
I love this game but I am confused. Made it to level 35 --yes 35--and suddenly I am shifted back to endless repeat mode and once in endless, unable to get past level 15, it's just an endless repeat of random lower levels. Any tips? I wish this game had a more clear instructional guidebook feature and ability to get out of endless mode. That is super frustrating and makes me want to quit playing since I can't see how to get back up past 15th level despite many times beating all levels up to 15 (and others after 15 up to 35...) I want to beat the game! Otherwise I love it.
I love both Euclidean lands and skies. Beautiful design with really challenging spatial puzzles. But the last level of skies (39) has a glitch for me! I’ve beaten the final boss twice now and both times, i get all the way to the open door and the game won’t let me walk through it. Help!
The controls for the game are overly complicated. The same touch or gesture can result in at least four different rotations at any point. Then the next time it doesn’t rotate without any obvious reason for it. The result is a game that becomes more about manipulating the controls than manipulating the game world. The still graphics are pretty, but the character movement is one full chunk at a time with no fluidity or connectivity between motions. As a result the game is more like watching segments of time than a fluid passage. Overall the game has promise, but it needs polish and refinement to make it engaging to play.
Not only a wonderfully fun game, but it’s absolutely beautiful too! A pleasure to play, and a great puzzle experience. Saw something online that the designer quit his full-time job to finish making this game, and I’m so glad he did!
The off-centered axis is very unintuitive and frustrating. Maybe that is part of the appeal for some people, an extra challenge. But for me I much more enjoyed the previous game Euclidean Lands with its intuitive rotation. If you are undecided between the two, I recommend it instead. But overall this is still a very well crafted game.