Wed Aug 18 2021
- fixed HOPOMO trinket getting wrong loot value at level 9
- allow white robe for exorcists
- line break in multi-trinket levelup message
- suicidal achievement now shows popup message
Dungeons of Chaos is a love letter to 90s CRPGs like Ultima and Wizardry. The revamped edition makes the interface much more manageable on modern screens while keeping the hardcore, stats-heavy gameplay intact. Creating a party and slowly exploring a tile-based world is incredibly rewarding for fans of old-school depth.
The tactical combat is where the game really shines. You have to carefully consider positioning and spell usage to survive the brutal encounters. It doesn't hold your hand, which is refreshing in an age of over-simplified mobile games. If you want a deep, loot-filled adventure with hundreds of hours of content, this is it.
Massive open world with hundreds of locations
Deep character customization and class systems
Strategic turn-based grid combat
Retro 2D tile-based graphics with modern UI
No in-app purchases or 'pay to win' mechanics
Ensure your party has a dedicated healer (Priest) and at least two front-line tanks (Fighters). In the early levels of Chaos, keeping your squishy mages protected is vital for survival.
Combat takes place on a grid where positioning matters. Use chokepoints in dungeons to prevent your party from being surrounded by larger groups of enemies.
Yes, Dungeons of Chaos is a fully single-player experience that can be played entirely offline.
I was looking for a dungeon crawler like game that had open world elements and decided to give this game a try. I'm glad I did too. The game is DEEP and has what I estimate to be 100+ hours worth of unique play. The developer (one guy I think) takes this game very seriously and is extremely interactive on his games wiki page. New "chapters" are being added all the time each with new maps, items, upgrades, enemies and quests. It reminds me a lot of Elder Scrolls as there are 9 or 10 classes each of which can join a guild and change into another 10 or so specialized classes. Each unique with strengths and weaknesses specializing in different combat skills. The graphics are simplistic but refreshing. There are plenty of ways to tweak the controls, difficulty and gameplay so no one should have issues there. I will say this however, navigation will at times become irritating. For example, there is no pinch to zoom when looking at the map which makes it tough to see what path to take or where locations are. Some Dungeons are HUGE and it just makes it tough to get scope. Also, the map will mark a dungeon with a purple dot but doesn't show any text so I hope your memory is good. The player does however have the ability to mark locations on the map with a short note. It could also be that I haven't received an in game map yet (if one exists). I'm sure the dev has heard this and I expect improvements in future updates. In all, my gripes are small potatoes compared to the entirety of the game itself. It's a no brainer, get this game and be prepared to lose all concept of time. It's that good. Updates and added content on almost a weekly basis by a dev who is 100% dedicated to make this the best game possible. Kudos to you! Get this game
I’ve never written a review for a game before but this one is worth it. The game took a little time to get used to and at first it was easy to feel lost with no clear direction to go in to advance story lines or quests. I’ll admit that I stopped playing for a bit because it was rather frustrating. However once you get past that learning curve the game really does take off with so much to do. The character building is detailed and very customizable which makes you feel like you’re in control of how you want to play rather than simply getting more powerful with each new level gained. The leveling of your character ties directly into the battle mechanics as well so even fighting can feel different if you focus on different skills with a new party. Also the fact that there are no in-app purchases or ads is amazing. Nothing kills a game for me like a pop up every so often interrupting the gameplay. Great game I definitely recommend it if you don’t mind taking a little extra time to learn the mechanics at first.
To me the Ultimate series was the pinnacle of gaming, so I was skeptical of reviews comparing this game to those. But they were right. It absolutely feels like the early Ultimas. The world is open and huge, with towns and shops, all kinds of wilderness, and plenty of dungeons to crawl. The amount of classes, abilities, spells, items, weapons, quests, NPCs, and enemies is absurd for a small developer. It’s as good as any of the old games it’s modeled on, but better, because of all the quality of life features. You can save at any time, you can control every action your six party members perform, or you can set them to auto battle and just watch. You can set how each character will make decisions in auto combat, or use their defaults. You can control some characters with others on auto. And you can change any of these factors at any time during a fight. You can play however you want to play, and it will work! The game won’t let you get lost, either. Whatever you might forget how to do, the game will unobtrusively coach or remind you. What small developer cares enough about its players to program in stuff like that? This one does. I do have a couple of quibbles. Sometimes you can run around a little TOO long before finding something you can interact with. The dungeons tend to be labyrinthine with few loops and no minimap, so it can be tedious to get back out of them. There is a map, a good one! But it can’t be on screen while you’re moving, and toggling back and forth feels like a chore. Also I don’t like black “fog of war” that moves around with you and blocks parts of the screen, even if you turn off the day/night cycle, which if left on makes this even worse. But the pros are literally everything else 😍 And the game has a generous range of difficulty settings to make it just the right challenge for you. If like me you miss the old open world dungeon crawlers and feel like none of the modern mobile versions do them justice, your search is over. Download this now, have a great time and support this deserving developer. The world needs more like him, and more games like this.
This game has a lot of love put into it, and you can tell the developer put a lot of effort. For the amount of replayability, this game is a bargain. It isn’t graphically the most advanced, and there are huge spikes in combat difficulty at certain parts that will catch you off guard, but it is worth it. You can save scum to try and get the best loot. You can choose to grind and grind to raise skills / spells (will take short of forever for skills that are usable only a few times a day). Or you can spend your talent points on them to get a quick boost to your combat power at the expense of saving points to boost your stats or learning new skills / spells (need to find trainers or spell books). There is a LOT of functions that you can do. Combat is probably the weakest point (why can a monk only use a cestus but not knuckles?). Would be nice to put talents into HP and SP as well if desired. Would be nice to have obstacles in combat. Seeing projected turn order easily would also be nice. Overall a solid B+, and amazing that just one person put it together.
As a classic Final Fantasy fan, I really was on the search for a classic rpg style game that didn’t try to bleed you dry of every penny you have…. This game is just perfect, exactly what the doctor ordered. Its fun, you can play through it multiple times, plenty of treasure to find, and a one time fee to own the game and play it whenever rather than being charged for more features later. The mechanics of the game take a little getting used to, as it isn’t a normal turn based fighting style. It’s a combination of that and actually moving around. Once you get used to it, then you really can start having fun with it by choosing new classes. I would absolutely recommend any classic rpg fan to buy this game. It’s well worth the couple bucks
Check other reviews if you want something about the game - other than I recommend you check it out on PC as well. The guy (I'm pretty sure it's just one dude too) who makes this offers new content in free updates all the time. It's on the level of the people that made Shovel Knight, or like CDProjekt Red. New classes, a whole new chapter, new weapon types. The list goes on. Maybe it's not the absolute best, most polished game out there, but it's clear the developer poured his heart and soul into the game, and it shows. Plus, it's getting better all the time. Top tier game, I play it on PC but bought it on mobile again just to support the dude. Great work, if only more of the games industry were like you.
In a market where too many '"games" are shallow, or are mean-spirited cash-grabs, or a bit of both, Dungeons of Chaos stands out as an example of what mobile gaming should be: -It's ad-free, does not offer in-app purchases, and is priced to move. I've paid twice the asking price for games that still had in-game ads. -It's challenging and loaded with content. A week in, I'm still learning how to play the game in an optimized way. The author has developed a complete pen-and-paper rpg system and adapted it to a digital format. There is a whole world to explore and a large (If standard fare) campaign to pursue. -The sound is right out of an early 90's video game. The music is similar, but takes advantage of modern speakers to make a pleasing ambiance. -The pixel art is similarly old-school. The world and characters are colorful and pleasing to look at. Anyone familiar with grid-based rpg games will not have trouble navigating and understanding what is going on in game. The several menu screens are more modern in their look, and are well adapted to touchscreens. I have a few gripes, however. -The over-world map desperately needs a zoom-out function and more complete labeling. -Documentation explaining all aspects of combat, turn orders, the behavior of magic spells, and skill usage would be great. -The game can get 'grindy' at times. If the party takes on a quest that is too much for them, you wind up having to level them the same old way. Also, to train your skills upon leveling, you must seek out each npc trainer in turn. If you have a party with a diverse skill-set, this means a lot of backtracking. Not actually a gripe, just something I would like: -A way to import my own pixel art for party characters would be really cool. I strongly encourage you to buy this game. It's one of the best I've found. You won't regret it.
This game has a great old school dnd feel to it, like the kind of games I used to play in the 90’s as a kid. Lots of depth and complexity to the games battle mechanics. I was ignoring the auto battle feature at first but soon realized that doing everything manually is tedious and that the auto behaviors are programmable so you can auto and still have your party fight intelligently - it’s fun to watch them go at it and only have to pause and intervene in key moments. The icons are a little small but if you play on iPad it’s not noticeable. I’d say it’s definitely worth the price - I have Icewind Dale on my mobile but usually prefer to play this!
Immerse yourself in a text-based choice RPG where your decisions define your character's destiny! Become a wizard, enchantress, ranger, or rogue in this...
AppAdvice Wed Aug 13 2025