Tue Mar 29 2016
This app has been updated by Apple to display the Apple Watch app icon.
Various bug fixes and improvements
Contre Jour is quite possibly the most beautiful game ever released on the App Store. It’s a masterclass in tactile level design. Instead of controlling the protagonist—a cute, cyclopean creature named Petit—you manipulate the world itself. You drag the ground to create hills and valleys, use elastic tendrils to swing across chasms, and interact with pulleys to move Petit toward the goal.
The aesthetic is clearly inspired by 'The Little Prince' and 'World of Goo,' featuring high-contrast silhouettes and glowing highlights. But the real star is the music. Composed by David Ari Leon, the piano-heavy soundtrack is so moving that it’s worth the price of admission alone. It creates a melancholic yet hopeful atmosphere that elevates the game from a mere puzzler to a work of interactive art. It is a mandatory experience for anyone who appreciates creative game design.
100 unique levels across 5 worlds
Stunning silhouette graphics
Incredible original piano soundtrack
Intuitive terrain-morphing controls
The most important skill in Contre Jour is learning how to 'shape' the ground. A smooth curve will give Petit momentum, while a sharp peak can stop him in his tracks. Always look for the glowing 'blue lights' to collect them for perfect level completion.
Interact with the environment using touch gestures. Pull on 'tentacles' to latch onto Petit and swing him, or tap portals to move him instantly across the screen.
While not required, headphones are highly recommended to fully appreciate the award-winning soundtrack.
The music, simple black and white colors, and the simple yet critical thinking game all come together for a great and beautiful game. I'm surprised it isn't more popular. It's definitely worth the 99 cents.
This game never got the recognition it deserved... if it did, they would have likely made many expansions like Cut the Rope. This game is very much on par, and better in many ways.
This is such a relaxing and mentally stimulating game at the same time. The movements are so natural and the lovely soundtrack prevents the game from ever becoming too frustrating. This game is so simple yet so complex!
The trick is to complete each puzzle with maximum points on the first shot. Totally doable but requires strategic analysis. A very satisfying experience with a chill vibe.
Best IOS game I've played
Everything about this game is fantastic. Get it right now, unless you have an iPhone 5, as it's not yet optimized for the new size of screen at the time of writing this. The visuals in this are like nothing I have ever seen. The soft and poetic black and white color scheme is amazingly beautiful, and with the occasional ethereal blue glow. It's graphics are unequaled on this platform. The the physics based puzzles are challenging, yet silk-smooth at the same time, with a varied set of levels. Each of the worlds brings a distinguished feel to their levels. This game really gets its peaceful feel from its French piano music. The songs give such a feeling of tranquility that you just want to keep listening all day (you can buy the tracks from iTunes). Overall, there is absolutely no game like this. When you first start playing it, you will never want to stop. This is the only game I've seen on this platform that truly deserves the perfect five-star rating that it enjoys. I implore you, buy this game right now. The makers of it certainly deserve the money. Another thing; all you people out there who rate this game less than five stars because of its lack of optimization for iPhone 5, you should know that the creators are probably working on it. The quality of the game hast been diminished at all from them not being done yet. So, this game doesn't deserve the 1-3 star ratings you guys are giving it out of impatience.
Great visuals and puzzle variety. Think World of Goo meets Cut the Rope meets Angry Birds, and their offspring is something truly unique. It goes beyond the other three by combining solutions that require use of physics, timing, and multi-touch with a haunting atmosphere and sound track. It truly is an advancement in casual gaming! Stop thinking, get it now! Three comments... 1. Please pay your composer to write more than one piece. The music is nice and relaxing. It would be great to have more of it. 2. For those who like some time pressure, it might be a good option to show the time bonus running out. 3. IMO the game could build in difficulty quicker. I've played straight through to chapter 2 level 10 getting three stars on the first try almost every time. UPDATE: (raised to five star) after level 2-11, it gets much more challenging. Requires some trial and error. The levels in chapter 3 "The Machine" are a pure genius use of physics and multi-touch. P.S. There IS a universal HD version I bought this one before checking, and now have to buy it again for the iPad. (I don't feel bad about it though. They deserve the money.)
One of the best apps I've played to date. The levels are beautifully made, and challenging. The controls are easy to master. It has wonderful tiny details (such as the noises the main character makes) that make you just fall in love with it. Also, the soundtrack is amazing. It sets the perfect mood, and would be good on its own. Some nights I turn on the game, just to listen to the music as I fall asleep. Overall, it's well worth the money, it's challenging enough that you won't blow through the levels; even if you are able to advance through all the worlds, you'll probably have missed some of the lights along the way.
... Hryniv to his breakout hit, Contre Jour. "When I [began] it was like any other game that I created," Hryniv says. "But then I started to...
Polygon Fri May 29 2015
When the team first approached Contre Jour developer Maksym Hryniv, Gavin told me, Hryniv's response was that he didn't think his game could...
TechCrunch Mon Sep 29 2014
Apple has named Contre Jour HD iPad Game of the Year in more than 10 countries across Europe and Asia in App Store Rewind 2011.
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