Wed Mar 22 2023
This update includes minor improvements.
Twofold Inc. is a masterclass in minimalist puzzle design. It looks simple, but the depth of strategy required to clear boards efficiently is incredible. It’s a game about doubling numbers and planning several moves ahead so you don't run out of lives when the requests start piling up.
The aesthetic is clean and modern, and the sound design is soothing, which helps when the puzzles get stressful. It’s one of those rare games that feels like it was designed specifically for touch screens—every swipe feels natural. If you like puzzles that make you feel smart without being frustrating, this is a must-have.
Stunning minimalist graphics
Endless and Challenge modes
Procedurally generated puzzles
Soothing acoustic soundtrack
Try to clear multiple requests with a single path whenever possible. If you can create a long chain that far exceeds a single request, the surplus doesn't carry over, so focus on efficiency rather than just making the longest path.
Swipe over colored squares to select them. The value of the squares doubles with each one added to the path. Match the requested number for each color to progress through levels.
Yes, the game features a brief interactive tutorial that explains the doubling and request mechanics.
Gameplay is interesting, though the first puzzle is figuring out the rules (and I still have no idea how the scoring works—or even how to track the scores I’ve achieved). But it is designed to force you to play in vertical orientation despite a horizontal layout—with huge expanses of wasted space top and bottom, while the text—including the target numbers—is compressed too small to read. Other design details show subtle attention to detail (except the bg color appears to have been chosen to replicate a leaky dark lcd screen, which is actually a bit disorienting on a non-lcd device) but the layout is a stubborn hot mess. In addition, the slider buttons are quite sensitive and so far I’ve ruined at least three games when a button registered two clicks instead of one—a brief lockout of a second or so after one press would prevent these errors.
I got this free from the starbucks app. The first few times, I gave up playing because the tutorial is horrible! I had to figure the game out on my own-its a fun addicting game, but it would be better if they made tons of improvements. I honestly do not know how this game has no instructions or rules for players to read. We shouldn't have to figure out the scoring process etc. This is laziness on the developers end-if you create a great game, take the time to properly lay the instructions out to people. Overall, if you have the time to learn the game on your own-its actually fun. There are alot of things that need to be improved -Ill give them one update and if nothing changes, I will be uninstalling the game! 1. Fix this so it does not kill the iphone battery 2. Create some instructions in the app; also give rules on how points are given 3. There needs to be some kind of reshuffle option because it is impossible to get 64 or so of a color when only 2 are on the board. Its a waste and I close the game at times because its frustrating. 4. There should be an option of how many of the boxes at the bottom we would like to use at a time. It shouldn't force us to use all the blocks, if we want just one or 2 to get us out of a sticky situation. 5. Different colors would be nice lol the color scheme is so boring imo 6. The app crashes upon opening all the time. This needs to be addressed Thats a start! They need some serious work on this app and it has potential, but seems they are being lazy.
I really love this game for its design, sound and play style. It has combines two very unique styles with sliding blocks and combining same colored blocks in order to complete tasks. Overall I’m very impressed, I don’t regret buying this it’s a game that I can pickup for hours and still enjoy playing. There’s only one downside I’ve seen so far. As myself I cannot see as well and find it had on the iPhone 7+ to read how many I’m blocks i’m suppose to combine in order to complete a task. I wish in the future you could add an adjustment to the display size to increase the text size. (This was a struggle when playing through the instructions as well).
It's difficult to get the hang of this game, considering the beginning tutorial is super long and almost makes you more confused, but rest assured with enough patience you'll catch on after a while. It's a fun, challenging puzzle game that really requires you to actually *gasp* use your brain. There's definitely room for growth and improvement-but I'm sure that will come with time. My top request is to have something that recognizes when there are no moves possible. This doesn't happen very often but it drives me crazy when it does! But, overall, really great puzzle game.
I love this developer’s Subpar Pool game, so I bought twofold too. What a great game! For a great price too with no ads or IAP. It’s also a small file size and good on battery, and it’s recently been updated. The tutorial is informative, everything runs smooth as butter, the design is gorgeous. And it saves progress at all times, so you can play in bits as you have time. This is the perfect game for the casual gamer who wants a challenge that is fun and not frustrating. You do need to strategize and plan your moves, there is a scaling difficulty, and luck is involved too, which I like better than games that rely on strategy only. I think most gamers whoever they are would like this game. It’s so well done. Thank you developer for doing unique games so well, and monetizing so fairly too with none of the typical gimmicks so many games use. I highly recommend this game and others by this developer.
I’ve played for years. I play often, daily. I can never “win” because there’s always a new layer. I complete 51 requests (tasks) but when do I get to a plateau? I’ve learned much about strategies to use, like building long strings as much as possible, like blowing up the unwanted colors in order to potentially refill tiles with desired colors, like blasting the requests down when there aren’t enough tiles to complete a request. But when do I reach a new level? Is it only when I pass my personal high score? It’s like playing Solitaire but you can never “win” no matter how good you lay those cards.
I loved this game- it's addictive, clever, not too tough to learn but tricky to get good at. It's the perfect thing to play in all the moments I want a fun distraction that's not all-consuming. Unfortunately, when it comes to my phone's battery life, this game was indeed all-consuming! It ate up battery faster than anything else I've downloaded, but was so addictive I kept playing anyway. 😜 I finally removed it to avoid temptation. Maybe I'll try again whenever I replace this iPhone 6 with something newer.
I like this game a lot. It looks simple and maybe even boring in the screenshots and video, but it's not. There's no time limit so you have plenty of time to think, but the turn limits keep the stakes high. The only thing that bugs me is that you have to drag a path through the blocks to clear them. It's pointless given the way the game works. It's a bit satisfying to draw the path, but once I get going, I'd rather just tap the clearable blocks. That's an extremely minor complaint though. The game is well worth the price.





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