Thu Sep 28 2017
This app has been updated by Apple to display the Apple Watch app icon.
* Arrows add to tutorial screens.
* Fix for audio dropping when receiving a phone call.
* Small bug fixes.
Thimbleweed Park is a love letter to the golden era of LucasArts adventure games, and it feels right at home on mobile. Ron Gilbert and Gary Winnick have crafted a mystery that is both nostalgic and modern, featuring a 'verb-slab' interface that works surprisingly well with tap targets. The game's five playable characters allow for complex, multi-layered puzzles that require genuine lateral thinking.
The voice acting and atmosphere are impeccable—dripping with eerie, Twin Peaks-esque vibes and self-aware humor. It’s a massive game with a 'Casual' mode for those who want to focus on the story and a 'Hard' mode for the seasoned veterans who miss the pixel-hunting days. It is, without a doubt, one of the best adventure games on the platform.
A vast, sprawling world to explore at your own pace
Five playable characters who can work together
Hilarious dialogue and mind-bending puzzles
Full voice acting in English, with multiple subtitle languages
Authentic 1987-style pixel art
Use the character portraits to switch between the five protagonists. Often, one character will need to distract someone while another steals an item.
Tap a verb like 'Use' or 'Pick up' and then tap the object in the world. Combine items in your inventory to create solutions.
Casual mode removes many complex puzzle steps for a story-focused experience, while Hard mode offers the full, challenging adventure.
A typical playthrough takes between 8 to 12 hours depending on the difficulty.
This is a quality game with many hours of gameplay, interesting puzzles, and very interesting characters to interact with. You play as several different characters over the course of the game, switching as you want or need too. The game in infused with lots of humor and late 80's references (as the game is set in 1987). I was always a point and click adventure game fan, and this game does not disappoint. Designed by the makers of some of the best adventure games of the past, know you will find intelligent, funny, and interesting content from beginning to end, and you will likely want to play again to look into the details you might have missed the first time. Make sure to check the game options carefully when you play, as you may want to enable some interesting options right from the start (seriously, do this!).
All of the elements that could have made Thimbleweed Park an excellent game were there. I loved the idea of a seemingly normal game that begins to devolve as the characters realize [spoiler], but poor pacing and mismatched plot elements caused it to fall slightly short of what it could have been. The transition from the murder plot to the reality-bending one could have been done better with a group shock moment, but instead the story slowly slides away from that plot line. Despite the use of chapters, there still were very few defining moments that broke up the first 2/3 into plot elements, as that part was more of a series of puzzles. The execution of the ending could have been better, because the maniacal computers felt cheesy. Seeing the characters find the secret on their own would have been more interesting, especially because by the time of the big reveal, the player probably has read the journals and figured it out. Robots and ghosts coexisting felt off to me as well. Finally, each character having their own ending made the finale feel anticlimactic. Despite these criticisms, this was still an enjoyable game with an engaging storyline. I would definitely recommend it to serious point-and-click fans, especially if they grew up during the 80s.
This game is great, I thoroughly enjoyed the story and found the puzzles entertaining to solve. However at times there are not enough clues that will help you solve certain puzzles *SPOILERS...kinda* For example: When Delores needs a specific tube type to enter into the factory you need to give her shirt with the tube design to the tube shop. There is absolutely no clue to this, and I had no reason to think that this is what I needed to do. Towards the end of the game I found myself constantly calling the Hint Hotline. The ending was also very lackluster, leaving loose ends. The other thing... THE PRICE. I was expecting this game to be WAYY longer. For $10??! This was about a 2 -4 hour long game depending on how good you are at solving the puzzles. There’s also tons of items that are completely useless, certain story plots that are never answered, and once you beat it the first time it’s kind of pointless. I have no reason to keep the game, and I’m kind of disappointed I payed $10 for a one time use game :/ If you’re willing to pay the price the story and game play is great. But maybe save your money and buy two puzzle style games instead of just the one. Unfortunately why’ll I enjoyed it, I wouldn’t recommend, wish I saved my money
This game seemed to have everything a good adventure game should have: interesting characters, good story, a little humor, a little creepiness, and a vast amount of locations and objects to explore. Especially at $10, I expected it to be one of my favorite iOS games. Unfortunately, I found it very tedious for the most part. Like with most other adventure games and puzzle games, I always find myself looking forward to playing them, but this almost seemed like work. Maybe some people like having a million objects and items to use or click on, and tons of places to try to use these objects on, but it just wasn’t that much fun. I really enjoyed the story, and the characters were cool, but I really wanted to follow the story better and not be spending 90% of the time guessing at what to do next. I know that this was a well-made game, and I experienced no user problems. But I was hoping for more puzzle-solving without the use of multiple hints. Sorry
Ron Gilbert and the entire team knocked it out of the park with Thimbleweed Park. The story, voice acting, 4th wall breakage, self-deprecating humor, art style, difficulty modes, challenge, and the pure joy that you get from playing this game are all incredible. Not only did it take me back to my golden era of PC gaming, but it improved upon it and let me play it right on my phone! Absolutely buy this game if you want a truly wonderful adventure game. The only issue I have with this game is that it’s not optimized to be full screen on newer iPhones so you will get letterboxing on the left and right sides. That doesn’t make it any less fun or less functional. It works wonderfully. I just did my second play through on an iPhone 12 Pro and never had one crash… well, I did encounter one NPE ;-)
I’m giving this a five star rating for a number of reasons but mainly, I suppose, because of the experimentation with a postmodern story line in a point-and-click adventure. Really, it was a bold move. The story, as it’s lain out in the beginning, is pretty good. It’s based on an old archetype: a Murder is committed in a small, dried up town, and an innocent riffraff is eventually accused. Then, the story, characteristically of a postmodern venture, fragments into an a dreamlike spectacle concerning the nature of reality. The ultimate outcome of the story (Spoiler ahead): it doesn’t matter neither who killed the hapless victim nor that an innocent man was accused; the inherent meaninglessness of life and the thinly veiled illusion of free will render all aspects of existence, at least in the video game world, inconsequential. If you’re into post-modern literature, you’ll probably love this game.
This game has a great first half—really fun and engaging with puzzles that are difficult but not so much so that you need to call the in-game help line. The back half of the game, however, comes almost to a screeching halt with the introduction of the hotel. A lot of the puzzles don’t have clues that are easy to figure out just from common sense and intuition, making it necessary to call the help line at least once, if not a dozen times. The game then becomes a chore and not very fun at this point, and the ending is disappointing and unfulfilling. There are also many unanswered questions that are tied up in a dialogue towards the end that seems rushed and uncalculated. This game would’ve been so much better following the track of a murder mystery instead of incorporating a nonsensical plot twist towards the end. Overall, good music and graphics, great story in the front half, clumsy controls, and terrible ending. 15-20 hours of gameplay.
I absolutely loved all the LucasArts adventure games of the 90s, but was sad to see this genre mostly disappear over time. I've been happy to see remastered versions of many of the classics being brought back to life over the last couple of years though, and the iPad is the perfect device for these games. While the remastered classics have been great, I still remember a lot of the story, and the puzzles, so not even 20+ years and updated graphics make them feel new again. That's with this game does though. A new, original game with the same feel as the classics. It really is fantastic! I started playing on a 9 hour long-haul flight yesterday, and couldn't put it down. If you love the adventure game classics, you will love this!







![Thimbleweed Park [Android/iOS] Launch Trailer ᴴᴰ - YouTube](https://img.youtube.com/vi/jGd3DVooijI/0.jpg)
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