Wed Nov 20 2024
Add new Tetramon cards
TCG Card Shop Tycoon Simulator is a niche but incredibly satisfying management game that taps into the fantasy of owning your own hobby shop. If you've ever spent too much money on trading card packs, this is the game for you. The loop is simple: buy stock, shelf it, sell it to customers, and use the profit to expand. But the real joy comes from the pack-opening mechanic—you can actually open the packs you buy to find rare cards to display in your personal collection or sell at a premium.
The game does a great job of simulating the 'vibe' of a card shop, from the customers asking for specific sets to the clutter of empty boxes. The progression feels steady, and the dopamine hit of pulling a rare 'legendary' card never gets old. It’s a bit repetitive, as tycoon games tend to be, but the collecting element adds a layer of motivation that keeps it from feeling like just another shop simulator. It’s a love letter to the TCG community.
Realistic card shop management gameplay
Exciting pack-opening and card-collecting system
Customizable shop layout and furniture
Interactive customer requests and events
Don't just sell packs! Opening a few packs to sell 'singles' (individual rare cards) can often yield much higher profit margins than selling the sealed packs alone.
Invest in 'Card Tables' early. Customers who stay to play games will often buy more items, and they generate passive income while they are in your shop.
There are over 1,000 unique cards to collect across multiple sets, ranging from common to secret rare tiers.
I really love the game, bought the 4.99 manager pack because it’s well worth the price. Love the variety of the cards and the opening of packs. However, I have two little issues with the game. 1. Is it intentional that the increasing valuation of cards and their chance to be sold stops around 1 Qd? Up until that point, the probability of selling a card relative to its price would increase as you sold cards for higher value, as you upgraded the store and as you accumulated more money. This gradual increase stops completely at 1 Qd, where the value is stuck at a .8% sell rate despite having well over 20 Qd in my funds and days of gameplay since reaching this benchmark. This persists through multiple prestiges. 2. The overcharge rates - they seem to be pretty meaningless relative to the actual price of the packs themselves. It feels kind of pointless to upgrade them because, relative to how high your profits go, an extra couple of percent or less per upgrade never even registers. Once you get to the 1 Qd area I mentioned before, your pack / box sales actually are pretty much worthless, and your individual card sales are the only way to advance, which is a problem due to that first issue I mentioned earlier. I really, really love this game and have spent so much time on it! These were just the two things that really stood out to me as making it less than the experience it could be. Don’t get me wrong, it’s already amazing - these are just two little things that could make a world of difference. Thank you for your hard work!
I, like many others, picked this up expecting it to be like a bunch of idle games on the market - laden with ads, no interesting gameplay loops, etc. However, I was extremely pleasantly surprised! This game is fun without being boring, has a nice progression system, and you get to live the fantasy of being a successful card shop owner in this economy, haha! Some suggestions I’d like to give to an already great game: - I’d love to be able to choose when to expand my shop, instead of it being automatic when all shelves are purchased. I like the aesthetic of a small store, personally, I’d love to be able to keep it small until I want to buy more shelves. - A method of selling multiple cards on display! I’d love to be able to load up a slot with all of my cards of a certain type instead of doing it manually, six individual cards at a time. If I have 20 1-star commons of a single card, I’d love to get around needing to type the price in 19 times to sell all of my extras!
This game immediately gives a premium feel to it, the graphics resolution, smoothness of the game is just amazing in other words fluent gameplay. You basically start off with stocking shelves with basic tier of card packs and work your way up, there’s a button in the screen to tap to lower the time between customers. Which brings me to the biggest reason why I got sucked into the game but also why I got upset. You can tap that button ALL day and you won’t get a random annoying ad, that’s not to say there isn’t any. Instead the ads appear on the side to help you get more customers, give you a money boost, gems, or lower card restocking times. This system I was very very happy with because it let me choose if I wanted to boosts or not, if you don’t want to boost then the game play like an AD FREE experience. I liked it so much that I started watching the ads every time I played the game for a boost and to support the developer. After two weeks of playing I decided this game really caught my attention and I should give back to the developer by purchasing the “ NO ADS BUT INSTANT REWARD” feature thinking this will be a great way to support the game and also I could get tons of boosts faster. But this is when I noticed there was a catch that I didn’t anticipate. The ads to help you boost would appear anymore and if they did the frequency was a fraction of what they used to be. 2 days straight playing 4-5 hours a day and not one ad would come up. Honestly would rather not have paid this and watched 30sec videos and gotten the boosts. For that I rate it 4/5. Feels like a penalty for supporting the developer :/. Still love the game tho just upset.
I first saw this game being played via Twitch from some of the streamers playing this. I said to myself wow, this a pretty cool game. I want it! Placed it on my wishlist on my Steam account. I was curious to see if this was released on mobile platforms. Lo & behold I found it here. Do you know how ecstatic I was when I found out it can be downloaded?! I’ve played a lot of idle games but this TCG Card Tycoon takes the cake! You’re not hit with so many ads while playing (unless you want to watch short clip videos just to get the bonus). I ended up just purchasing the No Ads pack because what person wants to see through video ads to wait to receive your bonus? Not this guy here, that’s a fact! I want my money from customers coming & purchasing cards in my store & need every bit of it right neeoooowwwww!!! Overall, this game is phenomenal idle game which I’ll continue playing until otherwise!
I really love this game and I thought about something cool. 20,000 Destiny Points: DP Generator This will start grabbing DP on a per hour basis at a really low number and can only be upgraded by said Destiny Points to increase how many DP you get offline over time. This would go great with the people that purchased extra offline time like me as upgrades tend to get extremely high cost for upgrading how many card packs I can open for DP and how many points I can get from a play table at a time. Not that you have to take this suggestion. This is just something I thought about for people that might be struggling and its a way to keep the attention on this game so people can essentially just keep getting stronger and eventually win the leaderboards for the Champion Cards. Other than that this is such a solid game to pour time into especially someone like me with ADHD. Keep up the good work!
I really love this game and I thought about something cool. 20,000 Destiny Points: DP Generator This will start grabbing DP on a per hour basis at a really low number and can only be upgraded by said Destiny Points to increase how many DP you get offline over time. This would go great with the people that purchased extra offline time like me as upgrades tend to get extremely high cost for upgrading how many card packs I can open for DP and how many points I can get from a play table at a time. Not that you have to take this suggestion. This is just something I thought about for people that might be struggling and its a way to keep the attention on this game so people can essentially just keep getting stronger and eventually win the leaderboards for the Champion Cards. Other than that this is such a solid game to pour time into especially someone like me with ADHD. Keep up the good work!
Previous Review: *Loved this game like I haven’t loved a mobile game in awhile. That was, until, I got all 4 Destiny Cards, and when that happened, I lost ALL of my progress. Obviously I’m not going to restart because I had every shelf and I was fully stocked and then some. Had so many cards. What’s the point of cloud save if you turn around and it doesn’t work, literally, at all, somehow.* Newest: I think I may have just been stupid, and perhaps it was a sort of reset, like Adventure Capitalist is sort of known for. Within 6 minutes I was back in the billions, so I’m assuming it was a reset with an upgrade that I missed it describe. My one note is: I’ve seen multiple reviews about the Destiny Cards causing issues, but i thinks it’s just based around confusion of what they are. Maybe put a bigger/more wordy information screen before getting all four of the Destiny Cards.
Personally would love to see more cards and continued support of this game. You can actually progress without having to pay to play and the ads provide worthwhile rewards. I don’t understand the hate on the in app purchases. It is a very well polished game and this Dev/Game deserves the support IMO. I personally won’t buy them because they actually take away from the playability/would make the game extremely easy. The customers appearance/variety could definitely use improvement. Shop customization would be a great addition as well! I tried the second game and did not enjoy it at all. Seems like it went one step forward and two steps back. In terms of graphics and shop customization but being way too grindy/pay to play. It appears to be a different developer however.






