Mon Nov 21 2022
SiNKR 3 backport update correction for the ratcheter (rotating cog) rotation indicator arrow direction. The level solution did not change, but the arrow direction made no sense, it was pointing in the opposite direction of rotation.
SiNKR is a masterwork of minimalist design that relies on physical intuition rather than complex tutorials. The objective is deceptively simple: use hooks, pulleys, and various contraptions to pull pucks into their respective holes. However, as the levels progress, the game introduces ingenious mechanics like portals, kickers, and multi-threaded paths that require you to think several steps ahead. It is a slow, thoughtful experience that rewards patience.
The aesthetic is clean and industrial, paired with a responsive ambient soundtrack that reacts to your actions. There are no distractions—no timers, no stars to earn, and no intrusive ads. Every level feels like a handcrafted mechanical toy that you get to solve at your own pace. With the inclusion of bonus levels and full controller support, SiNKR stands out as one of the most cohesive and satisfying puzzlers available on mobile.
Award-winning minimalist design
No ads or in-app purchases
Full controller support
Handcrafted levels with increasing complexity
Activate hooks in the correct order to move pucks around obstacles. Some hooks reel in automatically, while others require specific timing to avoid blocking paths.
Later levels introduce portals and ratcheters. Use these to bypass walls or change the direction of your pull, ensuring every puck reaches its goal.
Playtime typically ranges from 1.5 to 3 hours depending on your pace.
SiNKR was a very intuitive and challenging game. Overall the controls were introduced in a simple easy to understand fashion and the complexity of them grew greatly really fast. I personally met the developer and was a very nice guy and he described his game as something that anybody could approach, I would have to agree with him on that. I will be looking forward to other games by this developer in the future.
Fun little game with some fairly complex solutions as you progress. If you like solving puzzles you’ll love this game. It does a great job of getting you familiar with the mechanics first before introducing the more challenging levels. I’m currently at level 34 and plan on working all the way through.
This a beautiful, simple, thought provoking puzzle game. I played through a few of the levels and I’m absolutely hooked. I would recommend this game to anyone who enjoys puzzles, or just wants something to pass the time that isn’t over the top or money sucking.
Huge fan of any type of puzzle game, especially the good ones...and this is a good one. Long story short I was looking for a good puzzle game to pass the time on my upcoming flight. Looked neat so I grabbed it and tried it out. Got sucked in...sooooooo now I need a new puzzle game for my flight >.<;; Nice job game creator!!!
It doesn’t add the unnecessary stress of trying to hit a high score or low time. Just the fun of some challenging (but not frustratingly so) puzzles. It took all afternoon to clear the sequel and only a couple of hours to clear the original. So don’t expect days of playtime.
Even the easy levels are fun. They’re there to teach you. The harder levels are satisfying when you finally figure them out. I liked all of the Boxed In games. I will keep my eye out for more of these.
Unique minimalist puzzle game. Starts off easy, gets more challenging after 10 levels. New mechanics introduced slowly, not explained so there’s extra satisfaction when you figure them out. One of my favorites.
Played the first few levels at an event and could not wait for the full release. The puzzles are so creative and amazingly complex, just as much fun as Monument Valley, and longer too.