Tue Nov 25 2025
- Account name can now be changed in exchange for coffee
- Two new Phobies and two new Portraits added to make their debut in a special December event!
- Several new maps added which will make their first appearance in December
- Improved error and crash logging
- Stability improvements and bug fixes across server and game clients
Where do I begin… like many have said, it reminds me of Outwitters (which I loved but the devs stopped supporting). Some have said there is a small team behind this one and you would never know. Game is polished, art is lovable and unique, strategy is there, casual mode, ranked ladder, bonus puzzles, seasonal rewards, friendly battles… you get the idea. It even seems like they have interest in building a community behind it with discord and forums. And it’s all FREE. People are complaining about having to grind too much and I think they’re forgetting it’s free to play… we play to grind, sure. But also for the fun of the game itself. And obviously, you can pay for progression if you want (which I will be doing because I already have the itch). I wouldn’t say there’s too much advantage to “pay to win” as it boils down to strategy and rank by the end of it, you can still outplay others by playing smart. All in all, I’m very excited to see where this game goes and what additions they can make as I work towards collecting the already expansive list of Phobies. I’m hooked lol. If you’re on the fence, just give it a shot, it’s a free game that if you enjoy a little strategy, I think this could quickly become a favorite.
I've been playing this for the past few weeks, & am so glad my friend referred it. Even the challenges are fun to attempt. I recommend them to newcomers because it’s incredibly helpful in teaching the more complex strategies & win conditions. The monetization is fair with frequent enticing sales. My main criticism is the roster selection. After a certain amount of Phobies, the game allows you to create a favorites list. However, rather than have your roster preset to those favorites during matches, the game forces you to scroll through your entire collection. It’s annoying to keep pressing the star every turn. I ask the devs to let us start in the favorites view, then decide whether we want to dip into our less desirables. I understand us being forced into the miscellaneous Phobies if we run out of or can’t afford to play any favorites, but it’s quite frustrating as a default. Maybe defaulting to favorites during gameplay can be setup through the album feature. My only other complaint would be the inability to rejoin an arena match after getting disconnected. Otherwise, great game. You always surprise me with how many fears you’ve brought to life. And the puns!😂 I hope this game lasts a long time.
Been playing for a week so far. The art and animation is really great. I have nothing but praise for that part of the game. The gameplay is good, the “Phobies” while quite difficult to collect are interesting and rewarding to play with and find the best combos. I wish I could rate this game higher but there’s one big thing that irks me… The resource gathering cap. Why would you penalize your players for playing the game? Once I reach my cap it’s irritating to know I could keep playing but not receive any reward. I have turns to take but if I’m capped I don’t play, I just wait until the cap resets and then go back in and take my turns and start new games. I very much hate the cap, it definitely makes me want to play the game less often and I may not stay with it for that reason. If I want to grind let me grind. Another thing I’m not a fan of, thought much less of an issue than the one I just mentioned, is the infinite redos you can make on your live turns. I’m a fan of being able to redo all your moves on the async games, but in the live ones watching my opponent redo every move multiple times over and over until their time clock runs out is a major drag. I wish I could rate it higher because it is a cool game, but I don’t think it’s a game that I’ll stick with in the long run.
I live games like this! You pay “keys” to get monsters out so the monsters don’t need to be perfectly balanced although these seem close. What you DO need to worry about is the first player advantage. They give the second player one extra summoning key. This is not a good enough answer to offsetting the first player advantage. I saw a lot of people immediately quoting games when they don’t go first. Now that I’ve played enough games I realize they’re right and I do the same. If this gets fixed I’d give this game 5 stars! Otherwise I’ll probably get tired of it soon. My suggestions would be either one less key for starter and one more for second, or put the X locations closer to each players base. When you take one of these locations it does damage to the other player 200 hit points per X location your leading by. So obviously people just race to get these and again whomever goes first has another HUGE advantage. Put them right next to the the start locations so you have to fight your way back there. I don’t want this whole review to be negative because honestly this game is great! The graphics are sick, the game play is solid and fun, all of the monsters are super creative!
First off I want to say how great of an experience this was. From the voice acting to the graphics and overall user experience. It’s been a long time since I’ve played a game that was this engaging. The concept and the art is fantastic! But ultimately having multiple matches at a time (instead of a story mode with multiplayer elements) makes this game fall short. You’re not really able to focus in games and it feels like you’re splitting your attention into multiple places. This will end up driving you crazy and it gets redundant pretty fast. Nothing makes you excited for your next game and you will only find yourself wanting your turn to be over so you can hurry up to your next game. Also, collecting these cards is NOT fun compared to other cars games. You collect multiple Phobies right off the bat then collect individuals after that. Nothing makes you attached to these characters and they feel like it makes very little impact to learn more. Either way I think I would support the company as a whole with future endeavors due to the love and effort I see in this game but apart from the creativity, the game itself lacks as a whole.
They have great quality in their designs, and the strategy aspect is fantastic. But the devs feel money hungry. I get that you need money to stay afloat as a game designer. Especially as an indie game developer. However this game just doesn’t feel worth my time or money anymore. I loved that they made it easier to play with your friends, there is live arena matches, and async battles with your buddies you don’t earn anything from those though. And getting a new phobie once you have a few is like pulling teeth. There chance of getting one feels really low. They only thing that would make this redeemable is if the tears you earned gave you a chance of getting a new phobie. But compared to the packs you have to pay for its little to none. If there was a function for friend games where you could use any phobie in the game THAT would make all of this worth it in my opinion. Because almost all of my friends dropped off this game same week. It’s not worth the time to them. I’m not saying this game is bad! I just think it could be better if it was more open to casual players.
Fun game and super addicting, HOWEVER, there is a cap on teardrops and exp daily. That completely ruins a game and helps P2W players too much. Playing a game should be rewarded, if I enjoy it and play it a lot I should be rewarded with having an advantage over casual players, capping forces you to want to pay to get an advantage. Micro transactions ruin great games, sadly it ruins this game when it shouldn’t have to. Also, the ads in this game... I’ll start by saying they are optional which is great, HOWEVER, they are the worst. 90+ second long ads; Every single one does that dumb thing where you have to wait after watching on 1 or 2 screens until you can X out; Some ads have no bar so you have no idea how much time is left. Like the most irritating types of ads. Don’t they get people actually won’t even try these games bc they get irritated by the ads? Absolutely ridiculous. I like this game but will probably delete eventually and not support it due to the daily capping, greedy developers don’t even a penny from me
The guy who wrote the review stating “only people who leave bad review are bad at strategy” is obviously the same person who dumps $50+ into the game. First off this game could be amazing. Now I say could because of the broken flaws in it. First the idea of having higher lvl cards that don’t even do but a little more dam than the low cards is a joke, no balance in the game when a 3key card has almost the exact health as a 5key card. Second the area is a pain, I hate watching my opponent redo their turn 20x a round. Make me want to quit when a match that’s supposed to take 5-10mins takes 30 because your opponent keeps redoing their turn 20x a round. The game is unbalanced and buying “higher cards” is a joke when people just spam low lvl cards the whole game. This is the only strategy game I’ve played where it’s not about strategy and all about what player paid to have the higher lvl cards, it’s also one of the only games I’ve played where I’ve gotten high lvl cards that can’t beat low lvl cards. What’s the point in getting these cool 6key monsters if they can still be one shot by low lvl 3key monsters?
Indie developer and publisher Smoking Gun Interactive announced their new cross-platform strategy game Phobies is on the way.
Bleeding Cool News Mon Aug 29 2022
Developer Smoking Gun Interactive has announced the early 2022 release of a turn-based strategy game Phobies for Android and iOS devices.
GamingonPhone Mon Aug 29 2022