Mon Mar 22 2021
-New Story to follow!
-Bug fixes
Ord. is a masterclass in 'less is more.' It’s rare to find a game that can evoke so much emotion and tension using nothing but a few words on a screen. By stripping away the graphics, the game forces your imagination to do the heavy lifting, resulting in a world far more vivid than any 4K render could provide.
The gameplay loop is incredibly fast—you can die and restart a quest in seconds—which makes it perfect for mobile play. Despite the simplicity, there is a surprising amount of depth. Choosing between 'Fight' or 'Flee' feels genuinely consequential when you've invested a few minutes into a run. It’s a poetic, dark, and often funny experience that every fan of interactive fiction should try. It’s the kind of game that lingers in your mind long after you've closed the app.
Unique three-word storytelling mechanic
Four diverse story paths (Quest, Dimensions, World, Heist)
Minimalist art style and immersive sound design
Multiple endings for high replayability
Game Center achievements
In Ord., you are presented with a prompt and two options, each consisting of a single word. Tap left or right to make your choice. Your decisions lead to different branches of the story, culminating in various endings.
Focus on exploring every branch. Some paths lead to quick deaths, while others unlock rare achievements. Pay attention to the subtle sound cues and screen flashes, as they often signal the weight of your decisions.
Three words (one prompt and two options).
So… I love this game. Absolutely love it. It's completely and totally minimalistic, but that means you can see it almost any way you want, and it's impressive, in my opinion, that despite its simplicity the words chosen are perfect, and are powerful enough to spark the right emotions in the player. Yeah, I love this as a simple RPG, however I love it even more because I've also found a weird alternative use for it. I'm learning German. I like to practice whenever and however I can, just so I can slowly become fluent in the language. This is going to sound stupid, but uh, I realised I can set the language in the game to German, and due to the minimalistic style it's not overly challenging for me. It's a fun way to improve my vocabulary. I dunno. I'm weird. Anyway, it's a wonderful game, I totally recommend it, aaaand if you're learning a language maybe it can help you…?
If you watch look at the photos and read the description you will know what kind of game this is. It’s a game for readers who like choice and interactivity. If you mindlessly buy this and have different expectations, then that’s on you. The words are fantastic. Yes it can get a bit stale BUT what Doesn’t. This is honestly a refreshing game that won’t let you down. The only issue i have is that, there should be an option to pet the dog regardless if it’s sleeping or not. To the developers. I am sorry you have mainly children asking for refunds. They don’t know what they are getting themselves into xx and they have I’m no regard or patience for reading, or imagination. I’m sorry you guys have to go through this
Learn to understand the time, effort world building in these amazing universes must take. They use little words and manage to tel compelling, hilarious, and investing stories. Words could never do this game justice. The creators have managed to, for once, likely spend more time on the story and choices than the actual coding. I feel Heist and the main Quest are the best, and especially Heist, using different times and choices to tell a compelling story where you rob a bank and attempt to get away with it. If you’re considering buying this game, do it. One of the best story games I’ve played, and only for the small price of two bucks. Trust me, I’m not a review bot/marketing person. Love this game and I hope you will too.
I really think this game has potential, but there are many irritating instances where you get stuck and no option leads to change. (example: enter graveyard, it’s defiled, leave, back to graveyard, repeat.) Also, like other players, I dislike how many of the options just lead to death instead of a more entertaining path. You can still make the choice lead nowhere, just don’t kill me and force me to restart. Early choices feel like a chore when you run through them over and over.
Thank you. I am so grateful for this game and its simplicity. My mind felt still, like it was on a mini vacation. It gave me a great idea to change my diary form to one word, also, I have an idea for your game, can you have a story mode or something like that where you talk to God or a deity or an alien being, and you ask it one word questions and it guides you? Thank you for listening. Keep up the great work!
As a lover of old school RPGs (DnD E1 and E2), Zork and adventure books, this takes me back. It’s simpler than Zork, quite easy to follow and fast playing. This is not for those that are purely into RPG games that have lots of graphics. If you’re looking for big bangs and explosions this is not for you. If you’re looking for calm, thinking RPG then you have found the one.
I heard about classic video games like. Back in the day these were some of the first video games. They’re similar to adventure story book where you hop around the pages depending upon your decision. This is totally like that and the stories in the game are very fun! If a sequel comes out I would definitely buy that one too
I love adventure games and text adventures, but was really disappointed by how arbitrary the choice in this game are. There aren’t really any puzzles in this game to solve, you’re just frequently given two one-word options and one of them is right and one is wrong, for reasons that aren’t clear. Even worse (because that issue isn’t exactly knew to the “choose your own adventure” genre), the results often feel super randomly connected. You’ll make a choice and then be given a choice that has nothing to do what you decided. It basically feels like a game that goes “Pick a number 5 or 6.” 5 “Correct. Pick a number 3 or 8” “8” “Wrong. Game over” Not at all what I was expecting and really surprised (and almost suspicious) of the race reviews.