Tue Jan 24 2023
- Improved user interface
- Minor bug fixes
Yes it’s got some hiccups here and there, but considering ONE guy did the whole thing, languages and all, it’s beyond impressive. The nitpicky reviewers should be ashamed of themselves; they’re putting big money game studio expectations on a one man band. I loved it, and thought the price was generous. If the critics have a better game that they made by themselves, I’d love to see it. Since they don’t, I wish they’d think for a minute about what went into this, and perhaps realize that the creator had no financial incentive whatsoever to do all that work that they so readily dump on. Indie efforts like this should be lauded for the 99% that’s great, not berated for everything less than perfect.
I love classic point-and-clicks by LucasArts and Sierra. This game very much reminded me and gave me that feel of old King’s Quest games, but especially Loom. It is shorter than most adventures, but it is sophisticated. I am fluent in both French and English and found the translation of the dialogues impressively accurate while maintaining rhyme, and still giving the necessary hints to solve problems. These are for sure not “just translated.” A lot of thought went into it. I applaud the creator for this. The story is sweet, and the puzzles not over the top difficult. It’s a friendly point-and-click for newbies.
I don‘t have a problem in general how short it is. Only that most of the time is spent running around. But there are more problems. First, navigation is absolutely horrible. You never know where you can go and where not. I spent a lot of time in the beginning because of this and I just could not find the salt. Second, while the idea of the rhymes is novel, most of them are so, SO bad, like written by 7 year olds or autotranslated from another language. The artstyle is often very crude as well. I am a big fan of point and click adventures and played all the classics. Some of them multiple times. I really wanted to like it, but honestly I am happy to have finished it and very likely won‘t touch it ever again.
There has never been a finer example that pixels are just a canvas for what can be a moving and emotional story. I am just getting started, and it is such a touching presentation of what a girl's life could be like on the mountain. And, so far, we are missing some of the annoying aspects of the classics - red herrings, pointless deaths. A retro game that would have fit in well in the King's Quest era, but with subtle modern effects like moving clouds and a real piano and classical guitar moving soundtrack. The attention to detail and frequent shifting of perspective is reminiscent of Another World.
The beginning didn’t hook me the first time I tried to play, but I’m glad I came back to it. I enjoyed the whimsy of the game but also the heavy emotional impact of the ending. I don’t want to give any spoilers, but it resonated with grief I’m dealing with in real life. Also, someone saying this game wasn’t worth $4 probably doesn’t understand the sheer undertaking of game development. Two hours of well-crafted puzzles and story is definitely worth $4, you’d pay as much to rent a movie.
Played it in two seasons and despite what others say I don’t mind that it was “short”. It was exactly as long as it needed to be. I honestly don’t have time to play through an epic 40 hr adventure which is why I love mobile games like this. I get to have all the same nostalgia and fun and finish the game too. Soundtrack was fantastic and is definitely worth putting on headphones.
Beautiful game. Reminds me a lot of an older game called Loom. The only problem is that this game is SHORT. It felt more like a demo than an actual game, and there were a few unanswered questions and things that were never explained. I'd say it's worth 1$... maybe. But 4$ is absurd, seriously. I was expecting at least 5 times the amount of game. Shortest point and click adventure game I've ever played. I give it 4 stars because it's good, and I would like to see more. But... lol I just have to say it again, it felt like a demo.
Excellent game! It was fun discovering the story that unfolded as each puzzle was solved. I got stuck in one spot and had to resort to a walk through for a hint. The gameplay works well with a touch-based interface. The graphics and story are simple but that did not bother me. I wish the game had been longer but still feel satisfied with the experience I had for the price. I would buy a sequel should the developer choose to make one.
Cows, spaceships, and poetry. I've never been able to make up my mind about whether or not I enjoy point-and-click adventure games.
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