Tue Aug 25 2026
• Connect a controller and play — full support with button hints on screen
• Buy and sell at a glance on the new trading screen with its price list
• Get around the map your way: pinch to zoom, steer with the virtual joystick, drag to look around
• Sail smoother with faster graphics and better performance
• Plus bug fixes and better translations
Merchant of the Skies is a wonderfully unique experience that feels like a cross between 'Animal Crossing' and a heavy-duty economic sim. It has a 'cozy' vibe that makes you want to curl up and play for hours, but it also gives you enough charts and numbers to satisfy your inner capitalist. Finding a new island with a rare resource you desperately need is a genuine thrill.
The UI transition to mobile is impressively handled; dragging your airship across the clouds feels natural, and the menus are clear and legible. It's the kind of game that rewards curiosity; you never know if the next floating rock will have a giant singing carrot or a high-tech factory. It's imaginative, peaceful, and deeply satisfying to watch your tiny trading enterprise grow into a cloud-spanning empire.
Open-ended trading and exploration gameplay
Deep base-building and automation systems
Customizable airships with different stats
Vibrant, high-quality pixel art
Zen mode for a stress-free experience
Focus on the 'Wood to Charcoal' trade route early on. It's a low-investment cycle that allows you to build enough capital to upgrade your airship's cargo hold and fuel efficiency before tackling the rarer spice trades.
Once you have enough money, start building 'Trade Depots' on resource-rich islands. This allows you to automate the collection of materials, freeing you up to explore the mysterious 'Great Kraken' ruins in the corners of the map.
Yes, you can work toward building your own 'Magnificent Mansion' island, which requires vast amounts of every resource in the game.
I saw another review that talked about a game save being lost. I just wanted to share my experience that I played a few hours today and tbh I was a bit lost on what to do but still found my way. Turns out, the game never triggered me talking to anyone but the first guy. I didn’t even have the main quest on my screen the whole first session I played. I imagine, like you said in another post, that the tutorial flag never turned off. So I don’t think it has anything to do with the connection to icloud, I think it’s because of that issue of the main story never progressing forward after talking to the first character in the beginning.
I never played the PC version, but the mobile version is such an enjoyable experience. Sound and visuals are pleasant. Mechanics are tight. There’s an air of “I have no idea what I’m doing”, but it’s not a negative. It feels like you’re gifted a world to explore and trade in, figuring out your own way. Cozy. That’s the best way to explain it.
Game is overall a lot of fun. Recent update improved the trade screen, which makes resource movements better. But also now has challenges with navigation when I just want to view what’s in a town. And holding on the screen to try to click the right place to see in the town now also carries the risk your ship is just going to start moving and waste your fuel, which is a limited resource. There’s no option to turn off this “improved” navigation feature. Very frustrating
This game has been fun and atmospherically pleasing to me, but since the recent update I can't stand it. The new navigation control responds to clicks instantly, making it frustrating to just look around the map and compare islands. Maybe this is okay with a mouse, but not on a touchscreen. The new trade menu is efficient, but I liked seeing the item artwork and considering trades visually. It should be switchable.
The crashing issue is fixed, its running pretty smoothly now. Its a nice trading game with some quirky characters. I enjoy the route automation and economy building. Quick turnaround on a fix when the game was crashing for me.
Very fun game, definitely something to spend a day on, but very short and a little unfocused. Devs seem to be actively working on it. I would definitely say some features seem a little undercooked. This game would benefit from a greater focus on the economy and trade systems, and scrapping some of the leveling systems. The knowledge system seemed kind of pointless. Lots of ship types with little difference except storage capacity. Didn’t see a point in buying the mid level ships since money is fairly simple to come by. Really glad there are no microtransactions. Tons of potential, just needs more depth.
As I’ve played the game before on pc I know it’s good, but that crashing issue is still not resolved. It immediately crashes. I’ve tried everything.
Just bought the game, it won’t run at all. Edit: The game has been updated and corrected. I will update when I play more