Mon Oct 12 2026
New Goblinpedia!
New Water Boss
Sake and new Sake Upgrades
Small Dish Upgrades
Adjusted difficulty settings
Bug fixes and other improvements
Goblin Sushi is a chaotic delight that turns the time-management genre on its head. Most restaurant sims are about orderly service, but here, the 'chaotic goblin' energy is a literal mechanic. Having to occasionally smack your own waiters to keep them from eating the orders is hilarious and adds a unique layer of stress that actually makes sense in the fantasy setting.
The customer variety is the real highlight. Trolls take up half the screen and order massive amounts of food, while forest spirits move quickly and lose patience in seconds. The upgrade path is rewarding—buying a 'Sturdy Belt' for your sushi machine or hiring a 'Bouncer Orc' to keep the grumpier customers in line feels like a genuine power boost. It’s loud, colorful, and frantically fun.
Whimsical fantasy art style
Dozens of sushi recipes to unlock
Increasingly difficult levels
Customizable restaurant decor
Pre-roll standard Nigiri during the quiet morning hours. Having them ready on the belt will save precious seconds when the trolls arrive.
Manage different stations: Rice, Slicing, and Rolling. Goblins may occasionally start fights, requiring you to tap them back into work.
They will leave without paying and your restaurant's reputation will drop.
This game is a lot of fun and super charming. I laughed at the goblin’s best efforts to imitate sushi with easily available ingredients, and the personality of the customers. I’m having a lot of fun managing my restaurant by making sure everything’s running smoothly.
Overall, the game runs great. Fun character design, engaging gameplay, cool mechanics. However, the game is very small and has some balance issues; there’s currently virtually no benefit to having a large menu, which limits the player to a small set of modifiers and ingredients. I’d like to see the game move to different locations with different landlords and challenges
Really enjoy this game - it’s simple to pick up quickly and just challenging enough to keep you engaged. Unfortunately, it appears I blew through all the existing content in a matter of hours. I think in order to justify the $5 price tag we need a lot more stuff to do.
This could be a cute flash-style game, but the conveyor belt mechanic is not good. If a customer A sits at the opposite end of the conveyor from where the food appears and a new customer B comes in and sits to the right of customer A and orders the same thing as them, they will take the food first. If all the customers are order the same thing, this makes it near impossible to get food to the customers sitting closer to the rice maker.
I played the demo when it was on steam religiously for like a month. When I saw it come to iPad I knew I had to buy it I had been saying how perfect it would be for a mobile.
I love this game. I just need more maps. Please just need more maps to enjoy this amazing game. I’m an NPC map just need map please please
I love the game it’s fun but It needs more stuff to do on it at least be able to have more recipes at once or some kind of permanent upgrade/customization features that you can get over time
I bought it because I saw in top best games but I stop playing it because there’s nothing new and the game how is right now is kinda repetitive and boring so i just want new things because I think the game has a good potential to be a roguelike










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