title image

Maze of Moros

Fast-paced Roguelike Action

Ratings

Age

9+

Category

Action

Languages

English

Maze Of Moros is an atmospheric puzzle game that plunges players into a mysterious, ever-shifting labyrinth. Using light as your primary tool, you must navigate through darkness, solve ancient mechanisms, and uncover the lore of Moros. The game features a striking art style and a focus on immersive storytelling through exploration. Each level introduces new challenges that require both logic and observation to overcome.

Dinsun Expert Review

Our Expert Score

78/100

Maze of Moros is a hauntingly atmospheric puzzle-adventure that excels at making you feel lost—in a good way. The game utilizes a dark, minimalist art style that emphasizes shadows and mystery. As someone who appreciates 'mood' in gaming, I found the sound design particularly effective; the echoing footsteps and low-frequency drones create a genuine sense of unease as you navigate the labyrinth.

The puzzles start simple but quickly incorporate mechanics involving light and perspective. It isn't just about finding the exit; it's about understanding the internal logic of this strange, somber world. My only minor gripe is that the movement speed can feel a bit deliberate, but it ultimately serves the slow-burn tension the developers were clearly aiming for. It's a journey worth taking for any fan of indie atmospheric titles.

Dinsun reviewed on: Fri Feb 27 2026

Features

1

Stunning Minimalist Visuals

2

Dynamic Lighting Engine

3

Immersive Ambient Soundtrack

4

Physics-Based Puzzles

5

Deep Narrative Lore

Tips & Walkthrough

Gameplays

Screenshot

screenshot 0screenshot 1screenshot 2screenshot 3screenshot 4screenshot 5screenshot 6screenshot 7screenshot 8screenshot 9screenshot 10screenshot 11screenshot 12screenshot 13

Q&A

It is atmospheric and tense, but focuses more on puzzles and mystery than jump scares.

Ratings & Reviews

Inconsistent player movement
Tue Feb 06 2024 Blind Henry McClean

The inconsistent player movement based on conditions is confusing and has caused me to accidentally leave coins behind. For example, when there are enemies still present in the level, you have to move by tapping an adjacent square, allowing you to move one space at a time. Once you’ve defeated all the enemies, you can tap an space and the player character will automatically move any number of spaces unless another enemy appears. There are two problems with this which has caused me to leave coins behind. For one, it’s easy to forget that the rules of movement change once you’ve defeated all enemies. Therefore, it’s easy to accidentally tap and move to a space you didn’t intend to. Secondly, the game seems to automatically route you to a space in the fewest steps. Even if that means forcing you to move onto a ladder space along the way which sends you to the next level. So, if all enemies are gone, you have three coins to collect in the level and you tap the space of one of the coins, it’s possible (and happens often) for the player to be immediately routed to a ladder space and lose out on the three coins as a results. Oversights like this make me not want to even play this game anymore.

Great concept, Still Buggy
Wed Jan 31 2024 Timsuda

I like the concept of the game, but many of the spells don’t do what they say they’re going to do. It makes the logic of the game broken, which means you cannot advance very far.

Some Youtube Videos found!

News found!

Out Now: 'Buriedbornes2', 'Alphadia I & II', 'Devil May Cry: Peak of Combat', 'Cardara!', 'Guts 'n Grunts', 'Populus Run ...Out Now: 'Buriedbornes2', 'Alphadia I & II', 'Devil May Cry: Peak of Combat', 'Cardara!', 'Guts 'n Grunts', 'Populus Run ...

Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases...

TouchArcade Mon Sep 29 2025

You may also like