Sat Feb 21 2026
Are you ready for a magical new update?
-New 100 levels!
-Bug Fixes & Improvements
Magic Sort takes the familiar liquid-sorting puzzle and adds a lovely 'alchemist's shop' aesthetic that makes it feel much more magical than a standard beaker game. The colors are vibrant, often swirling like real potions, and the 'ding' of a completed bottle is very rewarding.
What I like about this version is the 'Magic' power-ups—like being able to see the next layer of color in a crowded bottle. It adds a small layer of strategy to the later, more difficult levels. It's a low-stress, high-satisfaction game that is perfect for winding down after a long day. If you like puzzles but hate time pressure, Magic Sort is a great choice.
Enchanting alchemical aesthetic
Thousands of color-sorting puzzles
Relaxing, no-pressure gameplay
Unlockable magical flask designs
In more difficult levels, you are given an extra empty flask. Use this carefully! It’s your only way to 'unstack' colors when you are trapped. Try to empty it back out as soon as possible to keep your options open.
As you clear levels, you earn 'Mana' which can be used to unlock new types of potions and special effects. These don't change the gameplay, but they make the sorting experience much more visually stunning.
No, you can move the potions as many times as you like. There are no move limits or time pressures.
There’s a lot of things I really like about this game. It really helps me focus and calm down when I’m having anxiety and need to distract my mind. It’s one of the only games that is pretty much exactly like the ads that you play. I like that you can join teams and there are a lot of opportunities to get lives and enter into various challenges to get more coins and infinite time. I like that you can get rid of ads but you can also choose to watch ads for coins and lives. The first day or two kind of sucked me in with winning 13 hours of infinite play time and I got so use to it that when it was time for only 5 lives again I felt confused on why I couldn’t keep going. Small issue and really not a complaint more like a whine lol. I don’t like that when you lose that the only choice is to pay back in with 900 coins to buy a new bottle. I wish you could have the option to pay to do a reverse move because sometimes that’s what led to losing the round. I also think some of the items are just too expensive. I get that they make it high to avoid being able to have so many stocked up but I think 900 is a bit too much for a bottle. Especially when the info is 300. It’s way too big of a jump. The dailies can be way too hard sometimes but I do like that I can keep going without it costing me lives. Overall I do really like the game. It’s the closest to perfect game!
I love this game. The graphics are simple, yet appealing. The game play can be very soothing for someone with high stress levels. The prizes are fair, to an extent. I didn't realize when I downloaded this game that earning the prizes would be as difficult as it is. While I can play and win three sets in a row, once you hit the fourth, you either have to pay coins or use the prizes you won to continue on or give up. It makes it difficult as you can’t hold your prizes for long. There is not really a consistent incentive for continuing for higher prizes because once you give up, you start at the bottom again. And even though some of these levels are “easy,” they are still just as hard as the “hard” or “super hard” levels making it difficult to progress in the game until you solve it or pay for it. I do not have the money to pay for more coins or the prizes. I wish you’d have something like a continuation in prizes instead of having people start over if they give up or lose a set. Or missions of some sort that continue on so the incentives are a good reason to keep playing your game. I love this game, but with the frustration I get from trying to pass a level, I’m not sure if this is the game for me anymore. I’ll keep trying for a week. If it doesn’t get better, I’m deleting it. I’m sorry… it is a great game otherwise!
Pros: It’s a simple-concept game for a nice break in your day. I hate slow-moving games, but this one allows you to queue up the next move without waiting for the animation to finish, which I like. Cons: The game requires more luck than skill. When you’ve run out of moves and are forced to restart the level, the puzzle doesn’t reload to the same version. There are completely different colors and fill patterns for the bottles. So if in the previous attempt you chose move A over move B and got stuck and were forced to restart the level, you won’t be able to try move B on your next attempt because the puzzle is completely different. This also prevents you from checking that the game isn’t cheating and if the levels are truly winnable without using boosters or paying real money to continue the level. Also, you have to use the boosters (like adding an extra empty bottle) before you know you actually need them. If you run out of moves, you can’t use a booster to undo your last move or add an empty bottle without first paying to continue the round. These are clearly designed to get you to spend real money. It is frustrating, of course, but not required to play the game.
It is a fantastic game and I love playing it. However, the “super hard” levels are virtually impossible to beat unless you have a power up, which you can only get by getting coins, which you rarely have opportunity to get anything significant to buy the power ups unless you spend actual money. Or, you are stuck on a level forever until you manage to get enough coins to get a power up just to escape by playing the daily game. And the ads are ridiculous. It is obvious this game attempted to follow the “Royal Match” games because the assets and mini-games are virtually the same, giving the impression it will be similar, yet they have made the game play to where purchases are almost required to get through or you end up deleting, which I will be doing. As a suggestion: If you are going to attempt to copy Royal Match’s style to get players, do better. And here’s a perfect example: Made it all the way through the little mini game you have to beat 10 levels to split 10,000 coins, beat two super hard levels first try then on level 10, the last coin level to beat, and EASY level. It’s an impossible win. That’s the problem. It’s nothing but a push for people to spend money. EDIT: I figured out the trick! Don’t play the competition mini games and you’ll win again. As soon as you are competing, even the easy levels become difficult. I tried it several different times just to test my theory. Every. Single. Time. Deleting today.
This game is fun, but once you get to a certain level they disguise very difficult puzzles as easy. Eventually it starts to feel intentional, like your account has been flagged for the potential to “win” the game, (even though there are endless levels) so algorithmic barriers are created in order to force you to buy more lives or solving tools. Speaking of the tools, you can win them as you climb up the levels, like “redo” “shake” and “+1 bottle”. A couple of times I’ve used the shake tool and nothing has happened, but I still lost the tool despite nothing in the puzzle changing. I had achieved a magic streak of 19, and had acquired enough time, tools and coins to push through the 10,000 points needed to ascend to a streak of 20, but the puzzles got more and more difficult, so at around 3,000 points I took a break but the next day I was knocked all the way down to a streak of 0. Now I can’t get more than 2 games in a row before I get a puzzle that takes every life I have to solve it (typically not labeled as difficult or hard) which drops me down to the very bottom again. As I stated above, It feels deliberate. I’m deleting the game. A challenge is fun when there’s a possibility of a solve - I’ve been working on one puzzle for 16 tries, seems a bit excessive if you ask me. It’s not fun any more, and it’s clear the developers are putting intentional barriers up to force you to pay for things. I’ll stick to the games/puzzles that don’t require payment to continue to play.
Agree with most reviewers. It’s fun to a certain point and then it just gets impossible because the developers want you to spend tons on this game and there is ample opportunity to do so. What is a game of logic eventually degrades into a game of dumb luck since you can’t see what colors are in the tubes. Challenging is one thing but impossible is another. Boosters are far too expensive to purchase for the rewards you get for completing levels and/or streaks (spoiler: unless you’re in the very early levels or super lucky or willing to spend an entire paycheck on boosters, your streaks probably won’t last longer than three levels). For example, a streak of three levels won in a row will get you 300 coins but to continue a level lost (and it happens frequently especially with super hard) costs 900 coins or to buy an extra bottle booster will run the same amount. And if you ask me, some of the boosters are useless. Sometimes there are a couple of moves to make and you make the wrong one to end the level but you have an undo booster—how come I can’t use it to undo the last move and see where that other tube would have taken me? Anyway, this game has a lot of potential but I’ll probably just end up playing the daily like I do with all the other cash grabs out there.
As someone who has played 594 levels and counting, I have thoughts. The game is relaxing and fun enough. However, there’s definitely flaws in the rules and in my humble opinion needs improvements to make it more fair for those of us who aren’t going to spend money. First, when you “lose” a level (aka no more moves), it automatically forces you to restart OR spend 900 tokens to add a new bottle. This is frustrating if you don’t have the coins, but DO have extra bottles/rewind/shuffle moves because you’ll lose your streak even though you (in my opinion) should be able to use a perk of your choice if you have it to keep playing. If you’re a sane person and not spending money, then you rarely have the 900 to keep playing. So it’s impossible to keep a streak up, making it MORE difficult to gain perks. Again I’ve played almost 600 levels and I rarely go past a 5 game streak. Additionally, you only have 5 lives until you have to watch a long form ad to gain an additional life, which is annoying because you still get shorter in-between game ads. Obviously this is all intended to make you want to spend real money, but I would like the game more if it would let you use your available perks to keep playing instead of forcing you to restart.
This is my favorite game currently from the App Store and I am nearly to level 900 so I’ve invested a lot of hours in it. But there is a big problem with game play that I hope developers will address. The most difficult levels are when you have too many colors and too few bottles. I enjoy figuring out how to sort and win. HOWEVER, if you lose you are given the option to continue play by purchasing an extra bottle for 900 coins. When you get the extra bottle, the level goes from being super hard to super easy. I don’t think I’ve ever lost a hard level after buying an extra bottle. Therefore anyone who is willing to spend money to buy lots of coins so that they can always afford to buy the extra bottle would certainly be able to advance very quickly through many levels of play. Here’s a tip: spend money and win, win, win! Also, I hate that all the fun goes out of trying to figure out how to succeed on a super hard level by simply adding another bottle, immediately resulting in a level that even a dunce could solve. There should be a means to make the level only slightly less difficult. For that, I would pay!










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