Wed Jun 17 2020
1.8.9:
- Fixed loss of control when online matches begin.
- Fixed instant replays not... replaying.
1.8.8:
- Hotfix for loss of control when joining online lobbies.
1.8.7:
[NEW]
• New localization: Russian
[UPDATES]
• GAME: Performance optimizations
• GAME: Faster startup
• UI: Adjusted some button target visuals for clarity
• UI: Much improved UI performance in online lobbies
• UI: Warning when time-based modes are almost over is more clear
• JOURNEY: Aether's boss shows shields on all body segments instead of just the head
• JOURNEY: Regen shield time on Carmen stage 6 increased from 0.5s to 0.75s
[FIXES]
• UI: Fixed letterboxing shadows in middle of screen
• UI: Localization corrections
• UI: Fixed some text labels' display in Japanese
• UI: Fixed offset scrolling positions in options menus
• UI: Possible fix for blank interface elements (sanity checks when data loading on startup)
• INPUT: Fixed some instances where control would be lost
• NET: Fix for some disconnection cases when returning to the lobby after a match
• NET: Fixed degrading network performance as a match progresses
• NET: Fixed online stuttering and hitches after the first round
• NET: Fixed incorrect shot style being set on clients
• NET: Fixed freezing that can occur in Zone Control and Carrier modes
• NET: More accurate framerate-independent timers for online modes
• GFX: Fixed Selene's jump shadow showing in the wrong location for 1 frame
• GFX: Fixed Phoebe instantly showing at her teleport destination for 1 frame
• IRIS: Fixed being able to dash over Djaan-Khe's traps
• EPI: Fixed not triggering footstep effects if activating ability midway to the next tile
• DJAAN-KHE: Fixed not triggering footstep effects if activating ability midway to the next tile
Invisigun Reloaded is a masterclass in 'show, don't tell'—or rather, 'don't show, but do feel.' The core hook is deceptively simple: everyone is invisible. While that sounds like it could devolve into a chaotic guessing game, it’s actually a highly disciplined tactical experience. You aren't just shooting blindly; you are listening for footfalls, watching the subtle sway of tall grass, and tracking ripples in puddles. Every shot you take is a massive risk, momentarily revealing your position and turning you from hunter to hunted. It creates a tension that is rarely found in the arena shooter genre.
The 'Reloaded' edition brings a wealth of content that elevates it far beyond its indie roots. The inclusion of a robust single-player campaign is a stroke of genius, serving as both a challenging puzzle-platformer and a training ground for the various heroes' unique abilities. Whether you're using Ronnie’s long-range dash or Aimi’s ability to create decoys, each character feels distinct and balanced. With over 70 maps and a variety of game modes that range from classic deathmatch to objective-based capture-the-zone, the depth here is staggering. It’s a polished, stylish, and incredibly rewarding tactical game that demands and rewards patience.
Unique invisibility-based competitive gameplay
Over 70 maps across multiple distinct planets
Single-player 'Hero Challenges' and epic boss battles
Cross-play enabled local and online multiplayer
Unique character abilities and deep tactical variety
Success in Invisigun depends on your ability to read the map. Watch for the white puffs of snow when someone moves, or the way water ripples. Most importantly, count your steps and remember where you started so you don't accidentally reveal yourself by bumping into a wall or obstacle.
Every hero has a unique ability with a cooldown. Use these to escape tight spots or trap enemies. However, be aware that most abilities cause a 'glitch' effect, providing a visual cue of your general location to observant opponents.
Yes, it features a comprehensive single-player campaign with puzzles and bosses designed to test your mastery of each hero.
First off, I’d like to say that the game’s concept is very interesting, and I really enjoy the gameplay. That being said, I have a couple problems/concerns. The controls are pretty hard to use. I constantly find myself moving in a direction I’m not trying to go, even with the controls being larger. However I’m using a smaller device, so it’s not much of a problem. Second, the fact that you have to buy all but 4 characters is a bit unpleasant. If there was a “bundle” type of offer that’d be better in my opinion. Or just add campaigns to the other two free characters (If that was already planned, then my apologies). Now multiplayer games work fine if there are at least three players, but if there are at least two bots, and they’re the last ones in a match, the game tends to take quite a long time. They rarely shoot at each other, but will instead collide, then run away, which can add quite a bit of time to a match. But in conclusion, I don’t have any other problems with the game (Besides not knowing how to use emotes), and I really hope it gets a larger audience, as it does have quite a unique concept and is fun to play.
Ok, so most of the bad reviews on this app say that the controls or levels are too difficult, but the whole experience of playing this game is getting better and overcoming those obstacles, I have been playing for a week or so with the joystick controls, I have beaten the campaigns for the free players and play with friends that use pc to run this game, sure mobile controls may have a steeper curve but it’s not impossible to learn. The only criticism I have for this game is that it is really hard to find a match online unless you are playing with friends. I have sat in a lobby until I disconnect with no luck of finding anyone, other than that, good story, good graphics and dialogue that make every character unique, and great gameplay so far.
This game has a really great concept and the graphics are gorgeous. I have found it much easier to play with an Xbox/PlayStation controller than the on screen controls. I do not mind this at all. The three star rating however is in reference to the online games. I would love to play one however I cannot as no matter what game mode/location I chose I will be looking for a match for eternity. I even tried putting any on both the game mode and the location and it still did not find a match. I’ve tried hosting and no one joins. I don’t know if this is a glitch or some kind of matchmaking error but I find it hard to believe not a single person in the world is hosting a game whenever I search for one. I hope this issue gets resolved soon as the game seems really fun!
This is a great game. Great concept, nice graphics, gameplay is fun and entertaining. The controls, especially for jumping, is a little weird, and the games settings are very confusing. I can’t get into a multiplayer match, it just keeps searching, even with the most vague requirements. I’m sticking with the campaign, and that’s OK, but some of the obstacles are almost to the point that it’s pointless to get past them and you rely on luck. I know the game said it was frustrating, but there is no timing or anything. You just tap rapidly and hope for the best. Also, and this is minor, but I can barely read the dialogue. Also, I don’t get many Hide and Seek vibes that I thought I would get. But yeah, it just wasn’t my sort of game, and I think with some big updates to the campaign and shop it would be great. 👍
This game is an extremely great concept I really have never seen anything like it, so big props to the developers! It has tons of replay ability and once you add the multiplayer aspect it really shines! The only reason I gave it 4 stars is because it doesn’t have full screen support for the iPad Pro, issues with the on screen controls, when you switch to using controllers the controls still remain on screen, also there are 7 characters that are all at .99 per to purchase with no option to buy all the characters at one time for less. Is this something that will be fixed in a future update?
Ok so I played this game just a few days ago and it’s really good but when I did the second level I got confused and didn’t know what to do and it was very frustrating and I did figure it out but there’s not much explanation so while you play please give like some guidance if your character is like stuck when there wandering around and also make the chips you can get throughout the levels easier to get and make it more accessible for less skilled players otherwise this game is nice I highly recommend it but those were the only complaints I have so anyway good game it’s on my good list not perfect but good.
This is easily my pick for best iOS game in terms of presentation. The graphics are crisp, the filters are eye catching, and the sound design is clean. I’d give six stars to your graphics and sound guys if I could. Unfortunately, this isn’t a very good concept. It’s one of those “let’s do this because it’s different” kind of games. Being invisible isn’t fun, and way too much precision is required for a mobile game. Having a physical controller is basically required - any slight mistake with touch controls results in instant death and ruins a run. One star. I’d like to see this team tackle a more traditional platformer/shooter/puzzle experience. No gimmicks, just apply your talents to a formula that works.
Love this game concept and love that you can play more than one person on a single iPad. My only complaints are that the game doesn’t fit the native resolution of an 11” iPad. I mean it’s already 16:9 letterboxed, just blow up the screen. Second if I have controllers connected the on screen controls should disappear. Can’t wait to play more! Dev response: I have the 11” iPad Pro which has a different aspect ratio than the 12.9.” It is 1.43:1 for the 11” and the 12.9” is 1.33:1. Still loving the game and even bought the PC version as well!