Sun Nov 24 2024
Optimizations, minor bug fixes, and strange anomalies have been resolved.
Dere Vengeance is a haunting, meta-narrative platformer that will mess with your head. It’s a sequel to the acclaimed DERE EXE and DERE EVIL EXE, and it leans even harder into the 'glitch horror' aesthetic. On the surface, it’s a pixel-perfect, difficult platformer, but as you play, the game starts to acknowledge you, the player, and the 'vengeance' of its characters.
The level design is brutal but fair. Every death feels like your fault, which is crucial for a game this difficult. But it’s the atmosphere that really sells it. The music shifts from nostalgic chiptune to distorted noise, and the visual glitches are genuinely unsettling. It’s a rare mobile game that tells a compelling, dark story through the very mechanics of play. A masterpiece of the indie horror genre.
Engaging fourth-wall-breaking story
Challenging retro-style platforming
Haunting original soundtrack
Hidden secrets and multiple endings
The in-game narrator often gives 'advice' that is actually a trap. If the game tells you to jump, wait a second—there's likely an invisible block or a falling spike that will kill you if you follow instructions blindly.
The jump height is determined by how long you hold the button. Practice 'short-hopping' to clear small gaps without hitting the ceiling spikes that are common in later levels.
While Vengeance is a standalone story, playing DERE EXE will help you understand the deeper lore and meta-references.
Let me start by saying that yes, there are ads, but this is one of the only times where I’ll say paying to remove them is a good choice. Not only do you support an amazing developer, but you also save yourself five seconds every thirty (yes I died a lot, so I saw a lot). With that out of the way, this game fully outclasses almost every mobile game I’ve ever played. Not only are the controls smooth and responsive, but the music, art, and dialogue really bring the game together, and form the masterpiece that this game is. The platforming is difficult, especially during certain sections, but it feels rewarding every time you get past it. Oh, and uh, I’d like to apologise to the developer. I betrayed you at every turn (Sorry!)(But not actually)
Alright, there will be spoilers in this review, so heads up. The game was very nice, love the details, love the gameplay. I feel like this was less of a horror and more of just a tough platformer, the horror aspect was clear but not enforced too much. Not a bad thing at all, I love the first major jumpscare, first one that got me in a while. I feel like the storyline had a lot of major plot holes though, unless I missed a few things. Kara ‘escaped’ then sort of disappeared. For the rest of the game. Never got deleted, there’s still supposedly the most dangerous of the three of them just sorta roaming around. And we never got much of an explanation to who any of these three are, they’re awfully basic and don’t have much character. I don’t think there would be a second part to this game after deleting them, but I would love to see it. I really enjoyed how hard this game was, and all the different level design using barrels and such. I also enjoyed how it basically forced you to play with volume, with the ai telling you what to do. Just like it would help a lot to read the dialogue, so when there is a clone of you that kills you, you know to pause the game to pause the clone. Overall great game, just a bit of an empty story.
I’ll start by saying that the game is mostly fine. It’s largely competent and completeable. I finished it in just over two hours. The story is largely nonsense, with character motivations changing constantly, insipid attempts at creating vague lore, and twists with no real impact at all. The jump scares come exactly where you expect them. The controls are generally fine, but fall apart any time you are expected to do tight platforming or interact with moving/moveable objects. The biggest flaw is that the entire middle act is just playing every level again with very, VERY slight changes. The final act introduces a couple new levels and mechanics, but ultimately ends with going back to another retread of a level. Finally, the game ends with a very silly Undertale-inspired boss battle (albeit with way worse controls and design). You can, in cases like this, really see every inspiration the game has, because it wears them proudly and (often) poorly. The art is nice, at least. All in all, it was fine, and feels like exactly the kind of game children will enjoy when they haven’t played any of its much better inspirations. Would recommend playing for free if you’re going to try it, but I imagine the game would be miserable to complete without doing the no-ads IAP. I saw a single ad, and paid the couple dollars to not have to endure that again.
All in all I loved the game. The jump scares got me, the platform aspect was annoying as it should be, and I really did enjoy the characters. The boss battles were also entertaining. The difficulty of this game was perfect in my opinion and it held up to be an amusing game from the beginning to completion. I do wish however we got more on the story or characters. I loved the two ending characters so much but wish we knew more about them. I want to know more about what happened to Kara (I think that was her name) after she escaped. She just kinda left the game's existence. While I did love the story I do wish it was a bit more difficult to see through. After the introduction of Yana and Myles (again I hope I remembered the names right) it became clear that AIDE was gonna be the big bad. I also wish the endings had more meaning. Both endings ended similar with the only difference being AIDE escapes or the Dev leaves. I replayed the final level to see both and I get a bit disappointed when the endings weren't their own things. I still do love this game and reccomend it to everyone looking for a quick jump and a nice game.
Honestly one of my favorite games ever. I love the setting, the eeriness, the characters and the conflict, the 4th wall breaking… I love it. It’s such a simple game with so much packed underneath, and I genuinely liked the story. But one criticism I do have is that it was a tad messy in its writing. I wish I knew specifically where these girls came from, why they appeared to be evil and scary even though they’re not, and many other thing. I guess I wish that it was a little more detailed and provided context. But either way, I love this game with its flaws and all, and I would really like to see another one in the series as I enjoyed the other two DERE games as well.
This game is great, the platforming is challenging in later areas but it just makes it all the more rewarding when you get to the next checkpoint. Story is great! Love dealing with the different characters and all their designs are amazing, the sound design is top notch and I hope developer makes more games like this because this is the type of mobile game that most devs WISH they could make. Overall very fun and to the three people who are probably reading this review, you should give it a try.
This is one of the few cellphone games that actually have substance to it and it is greatly appreciated. Loved the gameplay and the story. I found it really funny how that first level ensured you had the volume on. So clever. One thing I also want to say is that there are ads, but it’s done in a fair and reasonable way. If you lose 5 times you have to sit through a 20 sec ad. I think that is a very reasonable approach honestly. Some of the platforming is really tough, but that’s what platformers are.
It is a decent game, and I’d like to see more like it. But it could have had more thought put into it. For example, you have an ad every three times you die. This wouldn’t be a problem if you didn’t die so often, and it could be fixed by having more of a time-based approach (ie; 1 minute passes and the next time you die you have an ad). Also, this seems to rip some cliches from the internet, and there was underutilized room for creativity. Nonetheless, it’s a step in the right direction for quality video games.
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