Tue Dec 15 2020
New levels! Plus a few fixes.
Zone 7: Ares Loop
- Master five new challenging and unique levels
- New ship: complete Ares endless runs to unlock
UI Improvements & General Fixes
- Full screen fix for notched devices
- UI adjustments for newer phones
- Increased UI transition responsiveness
- Misc content fixes
HD graphics pass
- Higher fidelity textures
- Reworked and enhanced shaders
- Higher ship detail
Hyperburner is an adrenaline-fueled tunnel racer that demands absolute precision and nerves of steel. In a genre often filled with floaty controls, Hyperburner stands out with its incredibly responsive touch system. You are piloting a high-speed ship through increasingly complex and claustrophobic space stations, dodging moving parts, rotating fans, and narrow gaps. The sense of speed is breathtaking, and the minimalist but vibrant art style ensures that the obstacles are clearly visible even at breakneck velocities.
The game is structured into various 'zones,' each with its own aesthetic and mechanical challenges. Unlocking new ships isn't just a cosmetic chase; different ships feel subtly different, though the core focus remains on your own reaction time. It’s a perfect 'flow state' game—once you get into the rhythm, the rest of the world fades away. It’s challenging, yes, but the instant restarts and short levels make the 'one more try' loop incredibly hard to break.
Fast-paced, challenging gameplay
Six unique zones with 30 levels
Unlockable high-performance ships
Global leaderboards and ranks
Stunning minimalist sci-fi visuals
Many obstacles in later levels rotate. Instead of moving around them, try to time your flight to pass through the gaps as they align. Keeping a central position is often safer.
After clearing a zone, try the Endless Mode to test your stamina. The speed increases the longer you survive, providing the ultimate challenge.
Yes, Hyperburner supports MFi and other compatible game controllers.
I thought this game was fantastic. While the experience was somewhat short (it took me less than a week to complete every stage,) each stage was exhilarating and jam-packed with fun. Only at a couple instances did it feel unfair/copy-pasted, and the difficulty curve is otherwise well-crafted. The controls are excellent, as is the aesthetic of the game. The cell-shaded, futuristic visuals made the game optically interesting while I whizzed by obstacles. It seems like some users experienced lag, but I did not on my iPod 6. In terms of dollars to hours, this game provided me over 3 times my money's worth. The extra challenges from the achievements do seem extraordinarily difficult, and perhaps I will never complete them (I currently have an achievement completion rate of 65%.) Regardless, the original levels are fantastic, and I think everyone interested in this type of game should play Hyperburner.
While the graphics are amazing to look at, the mechanics are an issue. Even in some of the early stages, you must make split-second calculations in order to dodge the oncoming obstacles; level five of the first world in particular. Towards the end of this level you have less than a second to maneuver your craft into a hole barely big enough for it. Not to mention the rapidly shifting camera angles. The camera constantly rotates and, due to the quick finger movements required, rapidly zooms around, as well. The biggest issue I found, and the one that inspired the title of this review, is the hit box. If you are within what I'd say is a virtual foot, your ship will blow up. Clipped a pixel of ship's wing? Boom. Flew by too fast? Boom. In the end, it's a good game with flawed mechanics, like many other games. Don't just take my word for this, though. Take it as a suggestion, but try the game yourself. Who knows? You might find it amazing regardless of the issues. You might not even see any issues! Anyways, have fun and happy spacefaring!
This game is absolutely amazing, it's exhilarating to just barely dodge obstacles at hyper speed! Although the experience was somewhat short. This game need some more levels and some progression. It has some progression like unlocking new ships with different play styles, but there are only 3 extra ships to unlock. It left me wishing for a ability to customize and upgrade a ship. The levels were expertly crafted, I just wish there were a few more. Also a action aspect would have been nice (even though this game is not a action shooter and doesn't need this feature) the game would be absolutely amazing with a fighter level or 2. Where your ship has guns and you have to shoot incoming targets as you fly. I still giving this game a 5 star because of how well made this game is and how fun it is to play. I just thought I'd list some tweaks and feature it could use!
Hyperburner takes a small part of Star Fox 64 and creates a whole exhilarating game out of it. For those who may be too young to remember, there were a few sequences in Star Fox that made you take a break from shooting bad guys and focus on precision flying through tight tunnels with moving obstacles. These tunnels were usually the last challenge before reaching the game's end boss, Andross. Then, after defeating him, you would have to fly back out, this time while everything was exploding. Hyperburner replicates the challenge, tension, and thrill of these sequences perfectly. Perfectly enough to cause flashbacks of hours spent with that funky three-pronged controller, piloting my Arwing through the treacherous tunnels beneath the planet Venom. That's my take, leastways. If you don't know what I'm talking about, try this excellent game anyway.
The concept is simple and executed well, but I'm finding controlling my ship with my finger to be difficult. Having my hand on screen obscures my view, and in a fast-paced game like this where anticipation is critical, this is a serious problem. Beyond that, I found the controls difficult to understand. The ship does not move as I expect it to from what I've experienced with other touch controls on iOS. I often find myself flying into obstacles I thought I avoided. This would be avoided with controller support. Flying games like this are *designed for* controller support. I tried using my MFi-certified Horipad Ultimate with no success. I'm not sure if Unity for iOS supports these devices, but it would certainly make a huge difference in my enjoyment and how far I'm able to get in the game. I'm barely able to manage the tutorial with touch controls; I'm confident I could be an ace pilot with my controller.
The graphics are amazing and the game never lags for me. There hasn't been a single crash yet so someone is doing something right for once. Although, I wish that there was more zones to play on because I already finished all the zones in less than a week. And I also wish that there were more ships to unlock because after I get a zone score of 50,000 on zone 4, I'll have unlocked all of them. I'm satisfied for now, and I think, since this is only on v1.0, this game has no where to go but up. Also, please consider creating a sort of level-creator type thing where the community of Hyperburner can actually interact with each others creations. And if you're actually reading this, ship customization would be AMAZING!
The good: Very challenging, in a good way. The more you practice, the better you can understand the mechanics and the better your hand/eye coordination. You really EARN IT and feel accomplished when you get past a stage. You’ll be saying over and over “just one more!” The bad: Ugly and confusing level select screen! Kind of anticlimactic when you beat all of the levels. It’s like “okaaay, no ending or congratulations at all?”. Endless mode is cool but a mode with all the levels back to back would be amazing. Overall, GREAT GAME, just give it some time and you’ll be hooked, and if you beat all the stages then it will be because YOU EARNED IT! It’s tough but not impossible!
Hyperburner is exceptionally well made. First off, they didn't try to go overboard with the graphics, instead opting for a clean yet still realistic look, which works perfectly. Second, the controls are perfect. To guide the ship you simply put your finger of the screen and the ship follows where you drag your finger. What I thought was especially helpful is that when you take your finger off the screen it pauses the game. You don't have to try to tap a tiny pause button in the corner that will probably make you die, you can just let go, then put your finger back on when you're ready to start again. Third, they put a lot of thought and time into making the stages. They have a backstory for each zone that sounds great. Fourth, the difficulty curve is just about perfect. When starting off, I was pretty terrible, but after following the levels as I unlocked them I am now pretty good at it. This is one of my favorite game so own and can't wait for future updates!