Tue Feb 17 2026
We are happy to push out a new patch for Everdell! While this new build contains many bug fixes, it also has the shiny new Undo functionality!
You asked, and we listened! Undo is now supported in Everdell for actions that haven’t revealed hidden information. To support this feature, you will now be prompted to confirm when you are done with your turn. If you prefer automatic confirmation, you can enable it in Settings under the Gameplay tab but do note it will limit your ability to undo.
Bug Fixes
Gameplay
* Scurrble Stadium now scores correctly when the discard has been reshuffled back into the deck.
* Legendary Trials Heroic challenge now draws the correct number of cards after playing a Legendary card.
* Miner Mole copying Carnival now gives bonuses based on the city Carnival is in.
* AI can no longer place workers on another player’s Queen.
* Legendary Trials now gives the AI the correct number of starting workers.
* Silver Scale Spring correctly counts toward “Ancient Scrolls Discovered” when appropriate.
* Cards attached to Bridge of the Sky can no longer be discarded by Ruins or University.
* Forest Locations no longer appear in Tutorial 1 after replaying it.
UI/UX
* Updated some incorrect foreign localization.
* Chat and Action Log no longer overlap; opening one closes the other.
* Resign confirmation no longer stays on the screen if the player has timed out.
* Action Log now uses the correct location names when moving or copying workers.
* Challenges remember the last selected entry even when Glimmergold DLC is owned.
* Removed redundant Skip or Cancel in several prompts.
* Adjusted some UI so that Rugwort's Trials displays correctly on all resolutions.
* Dragging Meadow cards into the player's hand no longer implies a valid play.
* Adjusted some UI so giving twigs on certain prompts is not obscured on some devices.
* Fixed a selection issue with Rugwort that led to a softlock.
* Adjusted some UI that fixed overlapping issues involving Brilliant Marketing Plan on some devices.
* All tooltips now have congruent text styles.
* Harvester/Husband in hand no longer shows a free-link icon when Farms are already occupied.
* Revised some wording to inform players why certain cards can't be played.
Thank you for playing Everdell and submitting your feedback and reporting any bugs you experience!
The animations are great. Gameplay is great. This is one of my favorite board games and it works really well. Little worker critters are really cute. Music is great. The challenges are a great idea and excellent so far that I have tried. A nice way to give digital only content to keep it fresh for people play the physical board game a lot. Two areas for improvement i would suggest and plead for: 1) The meadow cards are too small for me to see. I’m on the biggest iPad and the zoom options don’t go in tight enough for me to see. Nice to be able to tap on the cards and enlarge, but the meadow just does not zoom in close enough for me. (UPDATE: THIS HAS BEEN FIXED AND IT VERY HELPFUL to have the bigger view! Thank you!) 2) Also need an undo button for mistakes. 2x in my first game, my navigating around the interface to look for things either played a card or placed a worker I did not intend just by moving around. Needs to be an undo button for that.
This app was given a bit over a month prior to today. With the up and coming release of the Complete Collection a little over a year from now this game is such a joy in giving an opportunity to decide upon a $300 investment with an easy $10 one. I think the game is perfect currently despite its short time on the store-it has no perceived errors however I have not visited online play at this time. I would highly recommend to any adolescent or adult who is looking for a future board game that they can have inherent skill in the knowledge of the game and secure a reliably good time for the people they surround themselves with. This game makes these things possible.
20 October update: our game lasted maybe three weeks. It’s over and none of us have seen the final result. We were pretty sure we knew the final score but there was no way to confirm as the game simply went away. This was a total fail. Shame on Direwolf. They’ve had plenty of time to fix things. —————- 10 October update: still no fixes! In its present state, the game can be unplayable. It is ridiculously easy to move your character and drop it in an unwanted place, losing your turn in the process. THIS WAS A KNOWN ISSUE EARLY ON. I have sent three feedbacks describing bugs, all of which are still killing this game. Caveat emptor. If I had known it was this bad, I never would have bought it. ————- Touch errors, particularly in placing workers, is a HUGE problem. You can potentially ruin your game as there is no undo nor confirm buttons for placements. In fact, it has happened to me and it’s do so easy to Pisces a worker incorrectly, even when the objective lights up as a “target.” This MUST be fixed. This problem can make the game unplayable.
I love the board game, but the app is too frustrating to play. Even playing on the largest iPad, the screen is cluttered with too much information, the meadow cards are too hard to read without opening them one at a time, you can’t tell which cards are played in your city without opening them one at a time, the animations are distracting, the icons of the other players take up too much screen real estate. There is no back button for if you accidentally hit the wrong button or card, so sometimes you touch something to make it bigger to read it, and then you’re stuck with that as your choice to play. Some of the interface choices don’t make any sense; for example, when you select a worker to place, it becomes un-highlighted instead of highlighted. So confusing. The clunky awkwardness of the entire experience is far more frustrating and enjoyable. Super disappointing, given how much I love the board game experience.
This game plays great as a tabletop (it can get very length though) but even better as a digital edition if you are wanting a quick round without all the setup and waiting on opponents to move. I love the fact that the game shows you which cards you can play, which spaces are an option for you to move, how many points you are gaining based on the card contingency benefits and even tells you what you are missing if you are trying to achieve a special event. I would prefer to be able to select which animal is my player markers - I find it confusing since typically I will play as the same animal each time on the table top game and when my animal changes each game I actually forget which marker is mine and where I have went on the board - I keep having to remind myself of which animal I am for that game.
Love this games! Great graphics. I agree with other reviews about placing a card by mistake. There needs to be a confirm button. Also when you use one of the forest locations for trading cards to play the meadow card it isn’t let me play the meadow card. It also is controlling which production cards you play when copying a production from an opponent. It doesn’t see me to activate all production cards when you go into the autumn season. Small glitches but annoying. I don’t see how you can choose your character either as it seems to be assigned randomly. I’d rather be able to choose. I love Everdell and this is a great way to play when you can’t get together for the actual board game. Can’t wait for the extensions to get added!
This is my favorite table top game and the port here is overall great. It looks beautiful, the animations are well done, and it’s nice to have music and sound effects to give life to this world. I LOVE the challenges. They provide some much needed variety of game play to the base game and are genuinely challenging. Being able to play other people in real time is great though the ranking system could be improved. Currently you gain points for how many games you play and it would be nice earn points for beating higher ranked players. The development team has done a great job of dealing with bugs and there are rarely issues with glitches. Regardless, I’m so glad to have an Everdell app and I can’t wait for the expansions to be added.
Decent adaptation but bugs and UI pitfalls galore. Want to choose your player avatar in a multiplayer? Can’t start a friend match, that’d be too easy. Instead, you have to create a game then have your friend join (hopefully before someone else joins, which can be avoided by creating a password but at that point it’s too many steps). Want to examine a thing? Sometimes you have to click the same button to minimize, sometimes you have to select outside the item. It’s a very inconsistent experience. If the Devs want to reach out, I can put together a very long list of UI improvements. Simple things like no cursor or keyboard appearing when logging in really take away from the experience. What should be a lovely game has an element of frustration stemming from navigating the UI or finding bugs. (For example, the text instruction after playing the ranger card is cut off.)
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