Wed Jun 03 2026
[v0.4.2 Update]
- Trap Adjustments: AoE traps now deal half damage on a successful save, and single-target trap cooldowns are reduced to 1.
- Increased the base damage for the 'Titan's Iron Fist' and 'Arcane Railgun' traps.
- EXP System Tweaks: Increased base EXP for Essences/Blueprints so non-combatants and facilities can also gain EXP.
- Removed unnecessary 'AoE' tags from certain abilities.
- Fixed a persistent issue where the '?' button in the Event screen was not functioning.
Dungeon Within is a fantastic example of using game mechanics to tell a story. The 'Integration' system, where you literally learn skills from the fears you defeat, is a brilliant metaphor. Mechanically, it's a very sound tactical game. It reminds me a bit of 'Into the Breach' with its focus on small grids and predictable enemy movements.
The art style is very cool—mostly black and white but with vibrant splashes of color for the different emotions. It's also quite challenging; I died on the third floor more times than I'd like to admit. However, the progression system is fair, and I always felt like I was learning something new. It’s a deep, thoughtful game that feels very different from your standard fantasy dungeon crawler.
Procedural Tactical Combat
Meaningful Narrative Themes
Over 50 Unique Mental Traits
Challenging Boss Encounters
Yellow enemies (Anxiety) move fast but have low health. Blue enemies (Melancholy) are tanks that retaliate when hit. Use your 'Mindfulness' skill to skip a turn and double your defense when surrounded by Anxiety shadows.
After each room, you choose between three 'Insights.' These are permanent buffs for the current run. 'Resilience' increases HP, while 'Clarity' allows you to see enemy moves two turns in advance. Balance is key to surviving the later floors.
Yes, as a roguelike, it features permanent death (permadeath) for each run, but you earn 'Wisdom' points to buy permanent upgrades between attempts.
This game is really fun, and being in early access means there's a lot of room to grow. This harkens back to the gameplay of Dungeon Maker: Dark Lord with the dungeon building and monster squads. It diverges in how the game actually runs on a small level. Where DDDL was entirely real time, this uses a turn system. Each character has a category of actions to use per combat per turn, and cooldowns are in turns so easy to track even with speed up. My favorite change is how numbers are displayed and calculated. The developers have opted to use dice formulas this time as in tabletop games like Dungeons & Dragons. It makes everything all the numbers much much more digestible if you're familiar with using them and even without I imagine they're easy to learn. Where before I was left slightly guessing on how numbers would change with upgrades and what stats actually did besides bigger = better, it's easy to compare between monsters, understand the potential outcomes of traps and attacks, and just. It feels really good. Banger game so far, looking forward to updates, this studio rocks. any chance of a PC release? ;)
This dev team makes some of the best games on mobile. Absolutely loved their previous games, Dungeon Maker and Dungeon Squad. This game more closely resembles Dungeon Maker, think of it as a soft sequel to that game. Each run you do is different, essentially trying to build up your characters and dungeon to fight the hordes of enemies each level. And the characters are fun and amazingly drawn/animated as always. Love love love the art style and design these devs use. At this point in time, this game is still essentially a baby in terms of content. Don’t get me wrong, there’s a lot here already and it’s absolutely worth the asking price. But the previous two games have had years of support and content updates. Once this game rolls out more content as time goes on, I’m sure it will be just as good as their past games. The building blocks are already here, and I recommend anyone looking for another roguelite to support these devs!
As this is really early in development this has solid bones and I’m a fan Dungeon Squad so I think it’s going to be as good or better! Here comes the bossy gamer that know little to no programming I would love to see a Dark Lord that is based on traps like a construct,circus or machine and monsters with high AC that can sit on the and give buffs but can only be one or has to be broke down to move passed, second animation to Ultimate Skills that feel hefty right know it feels like a puff instead of a BANG and for how game saving it is doesn’t do it justice. Best wishes guys!
So honestly just for the fun of it I decided to look up dungeon maker and I found this. Immediately bought it cause I like the other games they made (not just cause the tiddy, tbh I’d like more monstery monsters. Fur, scales, whatever “furry bait” you wanna toss out) but honestly the gameplay of this one honestly is amazing. I can see myself getting lost In this game just like the other two and, when I have the chance, I’m 100% buying whatever to support the devs! Amazing work as always guys!
Monster girls have returned and they're better than ever. This is more of a return to form with Dungeon Maker compared to the previous entry Dungeon Squad. It takes a lot of inspiration from DnD for mechanics but not in a bad way. Per usual, it's quite complex but as the game is still new I'm keeping an open mind and I managed to clear on my first attempt so it's not that bad. Definitely pick it up if you liked Dungeon Maker!
I’d recommend every game they have ever made, similar in many ways but entirely different as well. I just get lost in them all endlessly and put them down just to come back and start all over again like the first time. Only been playing this one for about two hours but already feeling the charm and have many more hours of entertainment to come.
Just completed my first run! I had no idea what I was doing at first, but caught on pretty quickly. The sprite work is gorgeous! Can’t say enough about it. You can tell each character is lovingly crafted. Very impressive! I look forward to seeing what else this gem has in store for me! Thank you for your hard work, developers!
Seriously- the devs behind these games are awesome, all their games are bangers, pure hours of enjoyment on iOS- highly recommend and the price tag on this one is well worth it, you’ll easily get 40+ hours of gameplay out of this if not more.