Fri Sep 18 2026
Clans have arrived in Day R!
Join a clan or create your own! You’ll be able to send packages from any distance, enjoy unlimited chat in your clan chat, and even get a special clan tag that appears next to your name in other chats.
Play online and explore all the features of the clan system!
Day R Premium is one of the most punishing and atmospheric survival RPGs on the App Store. Set in a post-apocalyptic USSR, the game forces you to deal with hunger, radiation, and thirst in a way that feels genuinely desperate. The premium version is well worth it for the extra perks, as they help mitigate the extreme difficulty just enough to make progress feel possible.
The crafting system is massive, and the sense of exploration as you scavenge through abandoned cities is unparalleled. It’s a slow-burn game that requires a lot of reading and inventory management, so it’s not for everyone. But if you want a hardcore survival experience with a deep story and a dark, gritty atmosphere, this is as good as it gets.
Hardcore survival mechanics
Huge map of the entire USSR
Massive crafting and leveling system
Turn-based tactical combat
Online multiplayer and chat
Always carry 'Anti-Rad' medicine or drink clean water/vodka to lower your radiation levels after exploring radioactive cities. Never stay in a high-radiation zone longer than necessary, as the health penalties accrue very quickly.
Travel between cities on the map, managing your energy and thirst. Search buildings to find loot, and use your skills to craft everything from simple bandages to complex motorized vehicles.
Premium includes 2500 caps, no ads, the ability to save anywhere, and access to the online chat.
Follow on review update: so, I came back to update my review(again), and increase the score and add a bit more. The amount of effort the developer puts into addressing player concerns and desires is astounding; it’s uncommon in console/PC games, within mobile games it borders on unheard of. I enjoy the tweaks to difficulty and survival (I actually didn’t mind that healing took so long, but I won’t begrudge people wanting a balance adjustment), adding in daily bonuses, heavy changes to the story, improvements and additions to graphics, and much more. I also love that it’s balanced so I can spend a few minutes here and there scavenging, crafting, or resting at my leisure; or, I can go all in and spend a couple of hours basically stripping cities to their foundations. I don’t have to wait for an absurd amount of (real world) time to move from simple task to simple task. The only things I have to watch out for are. the survival stats, food, water, sleep, and detrimental factors. Solid game from a great developer that actually cares, well worth the price of admission. I was having an amazing time with this game; challenging, in depth, strategic thinking being key...until the game hijacked itself and forces me to travel across the map. I have absolutely no control, my character marches himself to death, over and over. Update/edit: using a developer suggested workaround, turning off training in the options menu, gave me control again. Back to surviving in a post-apocalyptic wasteland.
This game is amazing, the combat system is challenging and keeps you on your toes, the story is clever, text based quests amazing, great soundtrack, and a unique way of searching in a 2d style, which not many games pull off to this day. I have a few problems with the game though. Since you need a wolf to hunt certain targets, why not add a perk for that called Tracker or something? Grinding is such a big part of the game, with hunting being such a big part of that grinding, which is another gripe of mine, since when I beat Searching for the truth, I was only level 42. Also, we should be able to make the forge and bellows sooner because wire is such a big part in recipes and repairs, its ridiculous. Also, the ants around Leningrad should be like the bees in Ufa. There should be an ant mound you could raid for chitin or lymph seeing how much lymph is needed in medicine recipes. In addition there should be a way to instantly respawn enemies in the wastes or forests, since hunting and grinding and fighting are such major parts of this game. All in all though, Day r nailed it. The survival is hard, Ai smart, and rewarding when you pull it off. Keep up the great work devs, and, looking at the update notes, since you added new traders, Tver might actually serve some purpose besides a bunkhouse.
I’ve played Day R for about 6-7 years now and I can’t believe the fun ride it’s been on. Started out fantastic, not too difficult but it was hard when it should be, combat and searching amazing and unique game. Then the whole ads and payments phase happened and things started changing, way harder game that I literally couldn’t play unless I bought stuff due to high radiation and impossible enemies and you couldn’t get any single weapon or armor upgrades from anywhere and I had to take another break, it was sad I couldn’t play one of my favorite games lol. I don’t know if it’s the event or the new home base system, but this is once again feeling like how they first started out. A hard and interesting game that has fun stories and the best looting and searching system. It’s almost just right, now that I’m higher level I’d like to see some more quests like when I was able to fight the sea monster or story lines like the icebreaker of death I think it’s become pretty dialed in and I can’t wait for more of this new update. My favorite game
I played this game for a really long time up until about over a year ago where I took a break. I came back and was enjoying it. I am a hoarder so I had to amassed a healthy, hefty supply where I could easily avoid death and take out any enemy groups I encountered. However, I got overconfident and ended up dying once. As another reviewer stated, the death punishment is high… Really freaking high. Like the basic things I needed for survival, like water and food were gouged enough to where I could only survive a day or less. Then I was placed in an area I already looted, miles away from my camp. Just trying to get back, even being survival savvy, ambushes of 3 to 4 enemies were popping up left and right. I have now died five times just trying to get back on my feet. I’ve lost those levels, even more supplies, and it truly is feeling like all signs are pointing to squeezing you into making a purchase from the store. The fact you can’t save and load when you want anymore is also a problem. These games are all turning into garbage cash grabs. I understand a return is necessary, but these games, more and more, are becoming evermore brazen and belligerent with bending you over until you either leave an angry review or take it and give them money they may end up not deserving. This game was the biggest breath of fresh air when I first began playing at some years back. So sad to see all the games I enjoy turn into casinos. Anyway, enjoy at your own risk 🤷🏻♂️
I’ve played this game for years, having finished everything on one profile. Was a great game. Recent updates removed the ability to save and load anytime, a specifically advertised feature of the premium app. Instead, it has been replaced with a auto save system combined with a heavy penalty for dying that will often be enough to end your game. Like, being teleported thousands of kilometers from your loot, having your vehicle and all fuel taken, having heavy penalties and debuffs applied to make scavenging harder, having all food and water taken, as well as all of your pots for cooking. Being left in an area you’ve already looted so there’s nothing to find. Just really rage inducing. If I wanted such a heavy death penalty, I would’ve checked the one life option. Before these last few updates, you could save your game, try something new, and then load if it didn't work out. Now, you can be ambushed and lose everything, bricking the profile. I won’t even get into losing 90% of my caps and the store turning into loot boxes all of a sudden. Sad to see a great game go this way. Super tedious grind now, plus the chance of losing everything anyway. Plus, now you can lose everything at your camp with the “while you away” event that happens even if you left everything in a wooden house in a safe haven and didn’t die. Poor choice.
I played Day R through before the update and throughly enjoyed the experience. What a challenge but that is the very thing that made it fun. The update increases the difficulty in regard to no player activated saves. It saves continually which means if you made a bad decision, well, you gotta dig yourself out. To offset this challenge we’re given the perk system which is a great improvement and allows flexibility to chose perks that augment your preferred play style. The update contains better art, great stories, riveting life and death decisions that need to be made. Every step you take matters - every decision can be life or death because you can’t just save your way out of it. Some have criticized the update because of this but I found that it brought a level of gameplay intensity that I don’t believe I have EVER experienced in any game. In this way and others, Day R is daring and I applaud the developers for their courage to hold to their vision. My only negative comments are in regard to the english translation. I always understood what is being said but the translation can be wonky at times. Developers, if you’re listening, great job here and I would love to see another game developed in the future around the same game systems used in Day R.
Loved the game about a year ago. But now they have turned it into a repetitive, boring, and pointless gameplay loop. I get that it’s an apocalypse, but if my premium weapons break after firing 10 times on top of a single bullet costing more then the lives of 5 bandits, then what’s the point? Enemies come in droves of about 6-12 and will have three times more health then you, endless ammo, endless equipment durability, and abilities that can make you take over 300% more damage. All while you sit there with a your cardboard armor and paper tools. Looting and searching has become significantly worse as well. Tools break after a few tasks. Lights require batteries that can never be found anymore. Your vehicle requires enough gas that doing 5 missions is just enough to cover your gas costs, so nothing is left after all that waste of ammo, materials, and now ruined equipment. However, what has increased since then is the insane amount of ads. About 15 every 30 minutes? That’s insane for a paid product. On top of that, they force “deals” down your throat on their own in game garbage. These is absolutely no reason to buy anything in game with real money. Whatever you buy will be broken and to expensive to repair within 30 minutes. Disgusting waste of a game and time ever since they “updated” this game.
I have been playing this game for years. It is by far the best survival game/simulator out there. Unfortunately, the developers seem to be trying to make the game harder with each new release. I don’t mind a challenge, but give us more to do and work with not less. Every new release takes some game item or skill away rather than adding new abilities. Does anybody remember sewing machines? We can make alcohol but not rope. We can build a forge but we cannot evaporate sea water for salt. The developers want to control your success by controlling certain commodities. Every new release is a take away. So what happened to tool benches and apple trees that did not have to be replanted with each harvest, several kinds of armor, the ability to save a game in progress, using more than one pet at a time, etc. If you must take away something, and I wish you would stop, give us something new to work on. Replacing known skills or equipment with random “perks” or barter systems is not fun. You have a great system here. Let players have fun who have put a lot of time into developing their skills and bases.



![Starting Over | DAY R SURVIVAL [One Life] – Walkthrough Gameplay – Part 1 - YouTube](https://img.youtube.com/vi/LRvcfe1eUVg/0.jpg)

![Day R Survival Android Gameplay [1080p/60fps] - YouTube](https://img.youtube.com/vi/U1UTUuK5ykg/0.jpg)

