Thu Jan 29 2026
New activity in Day R: Zharov Bunker
12 bunker floors: complete a full run to earn Battle Pass points
Choose bonuses and buffs between floors, with random enemy encounters - every new run can be unique!
Collect all rewards from the Zharov Bunker Battle Pass! The final reward of the premium track is a new attendant
This game is amazing, the combat system is challenging and keeps you on your toes, the story is clever, text based quests amazing, great soundtrack, and a unique way of searching in a 2d style, which not many games pull off to this day. I have a few problems with the game though. Since you need a wolf to hunt certain targets, why not add a perk for that called Tracker or something? Grinding is such a big part of the game, with hunting being such a big part of that grinding, which is another gripe of mine, since when I beat Searching for the truth, I was only level 42. Also, we should be able to make the forge and bellows sooner because wire is such a big part in recipes and repairs, its ridiculous. Also, the ants around Leningrad should be like the bees in Ufa. There should be an ant mound you could raid for chitin or lymph seeing how much lymph is needed in medicine recipes. In addition there should be a way to instantly respawn enemies in the wastes or forests, since hunting and grinding and fighting are such major parts of this game. All in all though, Day r nailed it. The survival is hard, Ai smart, and rewarding when you pull it off. Keep up the great work devs, and, looking at the update notes, since you added new traders, Tver might actually serve some purpose besides a bunkhouse.
I’ve played Day R for about 6-7 years now and I can’t believe the fun ride it’s been on. Started out fantastic, not too difficult but it was hard when it should be, combat and searching amazing and unique game. Then the whole ads and payments phase happened and things started changing, way harder game that I literally couldn’t play unless I bought stuff due to high radiation and impossible enemies and you couldn’t get any single weapon or armor upgrades from anywhere and I had to take another break, it was sad I couldn’t play one of my favorite games lol. I don’t know if it’s the event or the new home base system, but this is once again feeling like how they first started out. A hard and interesting game that has fun stories and the best looting and searching system. It’s almost just right, now that I’m higher level I’d like to see some more quests like when I was able to fight the sea monster or story lines like the icebreaker of death I think it’s become pretty dialed in and I can’t wait for more of this new update. My favorite game
I’ve played this game for years, having finished everything on one profile. Was a great game. Recent updates removed the ability to save and load anytime, a specifically advertised feature of the premium app. Instead, it has been replaced with a auto save system combined with a heavy penalty for dying that will often be enough to end your game. Like, being teleported thousands of kilometers from your loot, having your vehicle and all fuel taken, having heavy penalties and debuffs applied to make scavenging harder, having all food and water taken, as well as all of your pots for cooking. Being left in an area you’ve already looted so there’s nothing to find. Just really rage inducing. If I wanted such a heavy death penalty, I would’ve checked the one life option. Before these last few updates, you could save your game, try something new, and then load if it didn't work out. Now, you can be ambushed and lose everything, bricking the profile. I won’t even get into losing 90% of my caps and the store turning into loot boxes all of a sudden. Sad to see a great game go this way. Super tedious grind now, plus the chance of losing everything anyway. Plus, now you can lose everything at your camp with the “while you away” event that happens even if you left everything in a wooden house in a safe haven and didn’t die. Poor choice.
I played Day R through before the update and throughly enjoyed the experience. What a challenge but that is the very thing that made it fun. The update increases the difficulty in regard to no player activated saves. It saves continually which means if you made a bad decision, well, you gotta dig yourself out. To offset this challenge we’re given the perk system which is a great improvement and allows flexibility to chose perks that augment your preferred play style. The update contains better art, great stories, riveting life and death decisions that need to be made. Every step you take matters - every decision can be life or death because you can’t just save your way out of it. Some have criticized the update because of this but I found that it brought a level of gameplay intensity that I don’t believe I have EVER experienced in any game. In this way and others, Day R is daring and I applaud the developers for their courage to hold to their vision. My only negative comments are in regard to the english translation. I always understood what is being said but the translation can be wonky at times. Developers, if you’re listening, great job here and I would love to see another game developed in the future around the same game systems used in Day R.
Loved the game about a year ago. But now they have turned it into a repetitive, boring, and pointless gameplay loop. I get that it’s an apocalypse, but if my premium weapons break after firing 10 times on top of a single bullet costing more then the lives of 5 bandits, then what’s the point? Enemies come in droves of about 6-12 and will have three times more health then you, endless ammo, endless equipment durability, and abilities that can make you take over 300% more damage. All while you sit there with a your cardboard armor and paper tools. Looting and searching has become significantly worse as well. Tools break after a few tasks. Lights require batteries that can never be found anymore. Your vehicle requires enough gas that doing 5 missions is just enough to cover your gas costs, so nothing is left after all that waste of ammo, materials, and now ruined equipment. However, what has increased since then is the insane amount of ads. About 15 every 30 minutes? That’s insane for a paid product. On top of that, they force “deals” down your throat on their own in game garbage. These is absolutely no reason to buy anything in game with real money. Whatever you buy will be broken and to expensive to repair within 30 minutes. Disgusting waste of a game and time ever since they “updated” this game.
It’s a great game, interesting survival mechanics, good story (even though some things are a tiny bit politically incorrect but hey) I have some suggestions, Maybe adding more melee weapons? Like scrap swords and Maybe making the nail club stun the opponent or Maybe take away an action point (just a suggestion). Another suggestion is Maybe adding a side quest that Maybe is centered around a group from America, maby exploring there side of the story and how that group was affected by the war, and Maybe as a award for completing the quest you Maybe get an American weapon like a 1911 or a M16 or some gimmicky and goofy armor like a Uncle Sam themed armor. Or possibly a town in the Japan island that is just mountains atm. I just thought these would be some cool ideas you might like to maybe use as inspiration for future updates or projects, I just really enjoy your game and really wanted to give you some ideas if you wanted any.
I have been playing this game for years. It is by far the best survival game/simulator out there. Unfortunately, the developers seem to be trying to make the game harder with each new release. I don’t mind a challenge, but give us more to do and work with not less. Every new release takes some game item or skill away rather than adding new abilities. Does anybody remember sewing machines? We can make alcohol but not rope. We can build a forge but we cannot evaporate sea water for salt. The developers want to control your success by controlling certain commodities. Every new release is a take away. So what happened to tool benches and apple trees that did not have to be replanted with each harvest, several kinds of armor, the ability to save a game in progress, using more than one pet at a time, etc. If you must take away something, and I wish you would stop, give us something new to work on. Replacing known skills or equipment with random “perks” or barter systems is not fun. You have a great system here. Let players have fun who have put a lot of time into developing their skills and bases.
I don’t think everything they’ve been doing is bad, I like the combat system for 1, it’s not the biggest deal that loot finding is random, and while very annoying I can live with the new camping system where you have to upgrade everything and it takes irl time. The part that kills this game is how difficult they have made the new combat and not in a fun way. Enemies get stronger as my character levels up but it always seems when I’m just finally getting strong enough to scrape by in a fight the enemies scale up to be twice as strong again. I got stuck on the first fight of the recent event because even with as many buffs as I could find, best weapons equipped that the enemy was even weak to and summoned plenty of allies to try and help me, I still lost the fight over 30 times before concluding it’s just not possible. It just makes me feel like they’re making it harder so that I have to pay to buy whatever new crazy weapons they’re trying to sell you for an event.