Fri Jan 30 2026
- Interface improvements for the Ranked races mode.
- Replay improvements:
Old camera views fixed and new ones added. The option to select a car in focus added.
- Drift Pass Season 6 holders can get a car: The Kyoto R86.
- Overall optimization and bug fixes
- New special offers with cars – body parts included!
This is a review of some of the reviews to be seen by the Devs. The game is great, “realistic” wait times will only have you waiting a maximum of 2 hours. You’ll be fine. Just do the campaign races that give you 40k+ when you finish the challenges and you can pay for the wait time. Overall you’re spending like 75k on a full build instead of everything being priced $2,000 a part and the car costing you 100k+. Also look into sponsors challenges for quick cash. And dont take away the “parts” style you guys have. I love how everything needs to be unlocked piece by piece. I’ve noticed that when you have a game that used a money based unlocking parts method then you can just use real money to buy fake money and build a car and then you get bored and move to the next car and then you feel bad for spending real money on fake money and then you stop playing. the “dice roll” style parts acquisition is perfect, it makes you kinda gamble on if you’ll get it. Overall, I read the reviews and some of these suggestions are just whiny, petty, quick solutions that aren’t taking into account anything important. You guys have created the Battlefield 6 of racing games and some people want to play a new Black Ops 7 style game. They can find it somewhere else because it’s not here. Good job Developers, you’re doing great👌🏽🙏🏼
I think the game is great, i love how you can tell just how much work was put into it. Grinding is neither too easy or unnecessarily difficult. Id say the only issue i face is just how exact, or perfect each race needs to be due to the requirements put into them, and the drivers you race against(for campaign). Im about 90% done with the campaign, and the 10% is due to unbelievably insane expectations for the player. For example, in some races, the only way to successfully compete against the driver or one up them, is to drive ahead of them or get really close. But then you’re hit with the fair, and just, penalty for overtaking, and collision. I see and understand how these penalties for players are necessary, however, when the ai driver is able to pull insane racing lines, no adjustments, no decrease in speed, and no tire spin after exiting a drift zone(giving them an unfair speed boost) it makes trying to go against those penalties the only option. Next is the deceleration penalty. Its a completely understandable penalty. Except when youre going 130kmh into tight 180, where the only option is to slow down. Like what am i supposed to do? Lastly, i think the most important thing to me is offline play. Why do i need connection to play campaign?
When i crash it feels like the car is made of paper, for example i barely scrape a wall and the entire bumper comes off with the taillight and the fender caves in. The repairs for the cars or customization in general takes way too long, my car was crashed pretty bad and it was at 47%, and that is going to take 30 minutes to fix. I don’t want to wait 30 minutes to drive my car again, i think that it should only be a couple minutes (1-3 minutes) because that seems like a reasonable amount of time. The steering wheel on the screen isn’t the worst to be honest, but i wish that it would turn more, because to be honest moving 90* in either direction and maxing out the wheel seems odd, im used to being able to spin it much farther like almost being upside down.
2 things are keeping me from adding that 5th star to my review: “Rev when on handbrake” needs to be an option, as the revs often fall quickly when pulling handbrake even for a short time. This makes it tough to pull handbrake without bogging. The other thing is that the damage effects are a little weird. Why does the hood crumple while the bumper is still in perfect condition? Why does my door fly off if I hit a road sign or small pole? The damage could be a little more subtle. Small taps and bumps irl do not usually taco the chassis, but they do in this game. If at least the handbrake thing is fixed, I’ll update my review to 5 stars Other than that, this game is fantastic. Extremely engaging campaign mode that highlights 5 decades of drifting and basically takes you through the whole drifting origins and history, while teaching a lot of great techniques to those who may be new to drifting. Very intelligent AI for tandem in both lead and chase. Scoring system isn’t perfect but it’s way better than good enough. I love the garage and tuning/customizability as well. Progress in the game is right in the sweet spot where you can just fool around and do nothing or be a perfectionist and satisfy every criteria of the campaign for 100% completion.
Game in general is good, physics are great and fun, the drifting doesn’t feel bad at all. Game itself can be very much fun and enjoyable but tandems is a different story. You need to play tandems in order to gain top tier parts for your car problem is tandems can be extremely difficult. The AI drivers that you go against can be super unfair in pair with how the game scores your runs. I find myself grinding super hard just to get a 100 trophies just for it to be waaaay easier to lose it all in a row. The difficulty to winning tandems is not balanced with how easy it is to lose. I’ve had multiple tandem matches where the ai driver would crash either behind me or infront of me and still somehow gain 80-90 points for their runs as for me a small tap or slight budge in my run would cost me great amount of points. it’s completely unfair and unsatisfying. Although the gameplay itself is great, the tandem mechanics can make this game completely unbearable esp if you’re trying to upgrade your cars without spending your money. Tandems all in all can be really frustrating n and unfair esp if your car doesn’t have optimal parts. Not to mention that ai leads would get 80-90 points for the runs but straighten out during their run, screwing up ur chase run giving you a significantly less points compared to them.
Fun game like the others in the Car X series, but lacks the charm of the first two drift titles. Instead of grinding free roam to build credits, in this installation you mainly play tandem battles or Top 32 battles as they pay the best. The biggest issue with this is a currently unbalanced tandem experience. There have been improvements in this in a past update, but they’ll need to refine it further to keep players engaged and promote a fun experience, on top of adding in new content like new cars and maps. Unfortunately as the game plays now, it’s possible to play some very unfair tandem battles. The bot/recorded run from your opponents will sometimes be incredibly sloppy, yet reward them with a winning score. I just had a battle where the lead car went wildly off the racing line and accelerated/deceled unpredictably. Now, this would severely impact any recorded run I make, resulting in a (fair) but low score. However the bots will score an (unfair) high score of 90 points plus. Hopefully we see some balance updates in the future that allow players to more fairly battle these bots until they can get some sort of live multiplayer experience going on, as well as adding more cars and maps to play on.
I love the game’s important part (what it was made for), like drifting and racing, there are pretty much no problems there. The only one I noticed were the hitboxes of the controls, where you could put your finger about an inch above or horizontally to a control, and it would still activate. They should only activate when the control button is being pressed. In the crash physics part, there are quite a few. The first thing I want to say about them is, the car’s frame/chassis never deforms, it is only the car’s body parts, so high speed frontal crashes or rear crashes always just look like a 40 MPH crash. The next thing is, when the hood bends and deforms in a frontal crash, it does it well, but it always droops down into the front bumper spot of the car, and then the hood starts clipping through the engine or other parts under the hood. You could just turn on collisions for the car parts in-game, and it would work a lot better. I know this is a drifting simulator, not a game made for crashing cars, like FlexicX or BeamNG. Other than these physics glitches, I’d say this is a great game!
free rides fun for a while need new maps or ability to have open sessions like FR legends. the mechanics are amazing for a mobile game and cars that are available are great. now for the l real gripes.. customization is alright, but paying to unlock livery options is kinda lame. having to pay real money to get a clutch and transmission that will work for a high powered engine is a weak money grab. the card flipping nonsense in the career mode is just lame, and usually it pays out with 20 right front fenders (why not both sides?) or a left side skirt (again- why not both sides?) and they’re the same ones that we already have. what’s the point of having multiple of the same part? doesn’t the car just get repaired?? and if we’re going to stack up all these parts and motors and put in all this time and effort it would be real nice if we could just sell off the things we don’t want so we can afford to add cars to our garages and finish cars. now, it’s definitely one of the best drifting games i’ve personally played but some things just make no sense. like being able to buy a body kit for a car you can’t even get anymore (AE86, S14) peace.
CarX Drift Racing 3 will be released on iOS and Android mobile devices on the 5th of December this year.
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A SEQUEL OF THE MOST DESIRED DRIFT-GAME Over 100 000 000 fans around the world have already downloaded CarX series games.
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