title image

Run a thieves' guild

Ratings

Age

13+

Category

Strategy

Languages

English

Antihero Digital Board Game is a thoughtfully designed mobile game that blends accessible mechanics with steadily increasing challenge. Players place and manipulate objects to influence in-game elements, solve levels, and progress through curated stages. The experience favors experimentation and polish, with simple controls and satisfying feedback.

Screenshot
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Ratings & Reviews
The New Standard In Digital Board Games!
Sat Jan 06 2018 AmesMoore

Tim Conkling and his expert team have created the ultimate digital board gaming experience by bringing role-playing, strategy, exploration, action, and resource gathering elements together into one single game and...yes, it all happens on a board. That is to say...if you are a fan of any of these elements...you’ll be extremely happy to play Antihero. A high replay of royal treasure value exists here! There is a Skirmish mode that allows you to play against AI or a friend via pass n play. The Online mode will give you a chance to play those who are further than an arm’s reach of you and, if that wasn’t enough, there’s even a Campaign mode that offers challenges with each level/stage. The chances for a person to get bored with this game is next to nil. (In my mind, the best value on the entire AppStore at this time.) Music, artwork, and character voices are incredible and suit the theme of Antihero perfectly. I rarely hit the credits button on a game but I felt compelled to acknowledge every member of the supporting staff behind the game that has set the bar on digital board games. My only gripe is that there are too many to name here individually. But I sincerely want to thank each one personally so...THANK YOU SO MUCH! I wouldn’t be surprised if more gamers do the same as I after playing this crown jewel. To sum it up: THIS IS A MUST PLAY!

The first great mobile digital board game of 2018
Sat Jan 20 2018 g0nz

I’ve been playing Antihero, the first great mobile digital board game of 2018. You play a Master Thief in a Victorian setting. Your turn-based tasks are to scout and burgle hidden locations, build up your thieves’ guild, hire and deploy your army of thugs, street urchins, and other underworld characters. But wait, each level is a race against a rival Master Thief and guild. If your rival beats you to the coveted victory points by achieving each level’s objectives (bribes, assassinations, etc.) before you, you are defeated, and must restart the level. Gameplay is brisk and the learning curve is gentle in the early going, gradually building the challenge as you progress. Strategy comes in the form of various upgrade decisions: do you spend your limited resources first to attract more street urchins, so they can infiltrate and earn money? Or do you focus on beefing up your gang of thugs to guard your turf and block the opposing gang’s progress? Presentation is polished, with appropriate graphics that evoke the gaslight era, and brief voice clips that define each character as you issue them orders (ala Warcraft — “Yes, my lord!”). It’s a premium game with only cosmetic characters reskins available via IAP — no pay-to-win here. It has quickly shot to the first spot on my iPad games screen. Highly recommended.

Great game, too short
Tue Apr 02 2019 ChrisB511

I’m a huge board gamer, and was honestly very impressed by the mechanics of the game. It’s sort of like Stratego meets Monopoly. My only complaint is that the game is too short, and even on Hard, is a little too easy (but that’s subjective). The campaign only has ten levels, and first few are just tutorial-style; probably only two or three levels where all units are unlocked. I beat the whole thing in under three hours, which is fine for just a few bucks. But even the Skirmishes against AI are pretty repetitive, and skirmishes against real players feels like Words With Friends—waiting for the other person to take turns means games last for days on end, and you end up starting so many that you forget what’s happening. I wish they’d made more levels since the game is wildly addicting. Also, the win conditions boil down to mainly the same strategy and is slightly unbalanced. Make a gang, protect the gang’s movements with thugs, rinse and repeat. Gangs are just so OP since they can clear out buildings, can generate up to 3 gold a kill, and can assassinate for victory points. Why even bother with other units when you can just spam and protect gangs? A fully stocked bank makes the same money per turn as a fully upgraded gang.

Game is great. Campaign is aggravating.
Wed Oct 07 2020 toddawesome

Everything about the game from its art to its flavor to its play is great. But the campaign is extremely frustrating because the AI opponent is so overpowered. Rather than having an even, if asymmetrical, playing field, you feel as if your strategy doesn't matter because it's more of a case of having to do specific moves in a specific order to win. The AI opponent gets powers of the bat that might take you 10 rounds to earn for yourself which completely undermines the area control aspect. If the opponent can evict you in round two and you can't get that power until round twelve, why even try to control the area? It's unfair even to call it an AI because it doesn't have any intelligence. It doesn't change its strategy according to your moves. It just uses brute force to disable you. That is my least favorite kind of solo game -- one that acts like a random puzzle where if you don't make the right move in round one that will defeat the opponent, you've already lost. It's a shame because everything else is so cool.

Fantastic Game
Sat Jan 20 2018 ebein405

The best mobile game I’ve purchased, and the only app I’ve ever been so impressed by that I felt it worth taking the time to write a review. Purchased this while on a work trip, and ended up playing the campaign mode 2-3 hours straight the first time. Great graphics, music and gameplay as mentioned in the other reviews. I love that you can play offline while flying in airplane mode, then go online after you’ve completed the campaign to play against other people. It gives you two ways to play online, live where you play till completion, or turn based. I usually opt for turn cases since you can play a quick move and play at your leisure over a couple days when you have a few minutes. Only feature I would request is a time limit of some sort (maybe 2-3 days?), where if an opponent hasn’t made a move they automatically forfeit. I don’t know if there is already something like this in place, but I’ve had a couple matches where I was winning and it was getting toward the end and my online opponent just stops and hasn’t made a move in a couple days. I hope there is another campaign in the works, or an expansion of some sort. Would love more levels to play offline. Overall love this game! Great work!

Intriguing
Fri Jan 05 2018 Pops.99

Well put together board game. Lots of depth in strategizing what to upgrade, when to upgrade, where to place folks and when to strike. The art style oozes with beauty, the music scores are perfect for the atmosphere, and there’s just so much charm in a game where you’re the opposite of the hero! There’s definitely potential for more, but the price is a steal for what you get already. I’ll keep an eye on this developer because, so far, I’m LOVING their work and would really like to keep supporting them. And a big THANK YOU for bringing a premium priced game with voluntary and sensible IAPs. It’s a breath of some very much needed fresh air for the iOS/tvOS platforms! (Don’t get me started on the loads of shovel-ware fermium garbage in the AppStore riddled with IAP as a money-grab….)

Amazing game, but multiplayer seems closer to dead than alive
Mon May 14 2018 Abcd12345956

Simply amazing game Relatively simple gaming concepts, very difficult and complex to master. The game loses one star for multiplayer (as opposed to two because this game is so awesome). The game losesone more star for lack of iCloud synchronization. Implement this! It’s so easy todo so. The game is full of tactical nuances, which the single player campaign or more specifically the various AI personalities do a great job of teaching you. To beat the campaign on hard will take you a while between learning the game mechanics, absorbing tactical nuances (ex. scouting a place that likely has a trap last), to developing your strategy to win. The game is well balanced. There doesn’t seem to be a dominant strategy and there are counters to everything. Unfortunately, the multiplayer seems more dead than expected. The “postal” version of multiplayer works, but once again, not as lively as expected for a game of this caliber. The “live match” version of multiplayer, which I prefer, is dead, period. I’ve never managed to get a match. In addition, the login system for multiplayer is just amateur. You guys are obviously very talented app developers; put in a little more work to make the multiplayer login seamless. Also no iCloud synchronization. I think that sentence speaks for itself. Fix it.

This is the best game I’ve ever played!!!!!
Thu Jan 25 2018 Borihawk

I don't even bother writing reviews but for this game I had to make an exception. At first when I saw the game, I was skeptical because normally there are a lot of games that you just play like 2 or 3 times and you end up deleting those games from your device. With this game, it was not the case, the game is so good, the mechanics are awesome, the music immerse you so much that you cant just quit the game. This is the first time in a long time that this happens to me! Thank you so much for this masterpiece!! Keep them coming!


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