Mon Jan 29 2018
This app has been updated by Apple to display the Apple Watch app icon.
Updated for iPhone X! Multiplayer is back! And some previous engine trouble in the last version has been fixed thanks to a handy No. 2 wrench.
We're back to working on our new game, Heaven's Vault, but for those who want to go around the world on your iPhone X, now you can - and race others while you do so. Enjoy!
Do you have a long car or train or aeroplane ride in your future? Well then this is the perfect game for you! Not only can you take far more interesting and exciting methods of transport than in real life, you can read far more interesting and exciting things than happen in real life! But seriously, this is almost the perfect mobile game. Suitable for either long play sessions or just one leg of your journey during a lunch break, you can play it at your own pace, despite what the promotional materials may imply. The writing and dialogue are brilliant, and in turns both snappily funny and deeply touching. The art for all the different cities and vehicles is beautiful, and the planning aspect is surprisingly deep and complex if you choose to engage deeply, while still being easy to pick up for a more casual player or if you want to focus more on the masterful writing. Five dollars is a great price for this much value. My only complaint is that the Game Center integration where you can see your friends’ past routes as well as your own doesn't seem to work anymore, but I suppose that's inevitable after five years of not being updated. Still, I would strongly advise anyone considering a purchase to do it. If you like narrative games, books, or heck even strategy games, you’ll love this.
I downloaded this game on a whim, and immediately became an addict. The app is beautifully conceived, with a simple, elegant interface and ever-changing storylines. Its setting is in a firmly Victorian world, but with elements of steampunk which make the politics and the modes of transport highly varied and interesting. You play the role of Phineas Fogg’s faithful valet Passepartout, responsible for all route planning, travel arrangements and money handling, while keeping Fogg happy. You visit cities, towns, hamlets and settlements around the world, dealing with situations as they arise as you push forward, trying to get around the world alive, healthy, and solvent before the 80 days is up and Fogg’s famous wager is lost. Surprisingly, you also have the opportunity to shape your own personality and even find romance. The interface, the dialogue, and the background music (John Williams does Elgar) all combine to keep you immersed in this 19th century dream world. An experience not to be missed!
For the price of this app, I’ve gotten more than enough value for it. After such a long time, I’m still getting new experiences and surprises. You start with a meager suitcase and rush off to race around the world in 80 days. But the journey will be nothing that you expect. The game play is simple. It’s a choose your own adventure with some inventory management, time management, area exploration, and keeping Fogg alive and well. You can buy and sell curio items for profits. You can buy items to make the travel less strenuous. You can buy items that allow conversation during travel longer and more fruitful. Managing your inventory is a large part of a successful journey. For downsides, I wish the app had more documentation. You gain statuses like “steadfast” or “well mannered” but there’s no indication of how these affect gameplay. To me, they’re 100% useless as I have no idea of why I would want them or what it does. Maybe it opens new choices? Who knows. For upsides, the adventures are epic. But I enjoy the fact that you can find romance with a man or a woman, making it more LGBT friendly. Also, it seems that your character has African decent, and it certain areas race is taken seriously. These touches really made me happy. You won’t be disappointed if you buy this app. My suggestion is to take the strangest routes, try to always hit different cities, and have an adventure!
You want to know what happened on one of my attempts of this game? I decided I was going to attempt to cross the North Pole, thus cutting the time we’d take going across the world in half. We started our expedition aboard an icebreaker ship, and we had a jolly time. I even got to have tea and biscuits with a charming man in a scouting balloon. That is, until the engine exploded. Everything was gone. Our money, our supplies, everything. It was freezing, and we were forced to survive on scraps of frozen food. Fogg’s condition was deteriorating rapidly. I had to reach the North Pole base. If we could just do that, my master would be safe…But he wasn’t. He eventually couldn’t go further. I held him in my arms as he died, leaving the journal I was writing along the way with his body. And that’s how my trip to the North Pole went. A moment of pure literary genius I will never forget.
This is excellent fun, more really than a game. Very educational. You may want to hurry to get back under 80 days early on and that’s fine, but even if you go over it’s a blast to go through all sorts of adventures and scrapes. Just keep in mind you can start all over again when you return. Also, some southern routes I thought there was no way to make it back in time but I did and had all sorts of wild things happen along the way including shipwrecks and surviving a shooting! Still made it back on that one before 80 days. Last trip I didn’t make it back until Day 111 but it was the most fun ever, including the Nautilus and mermaids! Tip on North Pole if you want to survive, do everything, make friends with everyone or you won’t make it. So don’t be afraid to try new routes, meet new people, explore and have fun along the way. Endlessly playable. 5 stars.
Pros: - Easter eggs and plot twists galore - Factual landmarks (Was pleasantly surprised by the game's accurate depiction of faraway lands when I visited Istanbul and Marrakech for myself last year) make for great travel planning IRL - Thought-provoking dialogue and humanism, eerie dictatorships and the anarchy of revolution. I especially loved the piece on the untold stories of people that "progress" leaves behind. - Still can't tell if I love or hate the Artificers Guild, but the politics are intriguing and got to love the explosives - Making money from great sales - Bribery through costume to get some cheap tickets Cons: - Time passes too quickly to be able to effectively buy or sell before morning departures, forcing you to stay the night - Some options become less relevant later in the game, like socializing at the hotel - Starting items are pretty random - No bonus points for having your boss like you - If you want to "win" and take the most efficient route you miss out on cool stories :( - Hard to keep track of the politics and "quests" Protips: If you selected wrong on one of the text selections, close out of the app and relaunch to reset your choices for the current scene. Only works if you haven't finished the scene. Also, stay away from Muscat.
I first heard about this game from my cousin, this one and invisible inc, (which is good too). Once I started my first adventure, I could not put down the game for 2 hours, it was that intriguing. The graphics are very beautifully done and the storyline is very well thought through with solid characters. The fact that there are 100+ different routes definitely added the extra star, otherwise making it 4 of a way to short story. I love that Inkle can do multiplayer after you do pretty much all the story options (like I have) and It would be cool if Inkle could do updates to advance the story? THAT WOULD MAKE IT SOOO COOOLLLLLLLLLLL. And once you get bored of the story, to you gamers, I advise you create your own achievements for the game or try playing the character in different personalities. Great job Inkle, an astounding masterpiece.
This is definitely a beautifully designed game. That’s not an issue at all. The problem is in the choices that are given. In a choose your own adventure story, I should be responsible for making choices from situations that are presented to me, not for helping to develop the details of the story that’s going on around me. For example, this story would provide a situation in which you meet a girl on the train, and then you have to choose between whether she has a bored expression on her face, or is smirking at something (That’s not verbatim, I’m just making up an example). But that’s not a detail that should be left up to me - how am I to know what a character looks like? A good choose your own adventure story would provide me with the details, then give me the option of whether or not I want to approach this person, or how I want to approach them. There also needs to be some real consequences to bad choices. I haven’t had a situation yet where I’ve been killed or significantly set back because of a wrong choice. I’ve literally just clicked random options, and still done rather well. There’s a good idea here for sure, and the design and gameplay is beautifully done. The story line and options just needs to be improved
You may know Inkle from interactive storygames like 80 Days, Heaven's Vault, Overboard!, and the Steve Jackson's Sorcery! Series. All of...
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Jon Ingold, Inkle. Jon Ingold is narrative director at Inkle, where he has worked on games such as 80 Days, Heaven's Vault and Overboard, as...
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Steve Jackson's Sorcery is an epic adventure in a land of monsters, traps and magic and reads like a book. Source: Inkle Ltd.
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