Mon Nov 13 2023
Fixes an issue that would make the game get stuck on the load screen
Subpar Pool is a masterpiece of minimalist game design. It takes the familiar mechanics of billiards and distills them into an abstract, procedurally generated puzzle game. Every 'run' feels fresh because the table shapes are never the same—you might be playing on a circle one second and a star-shaped table the next.
The tactile feel of the game is perfection. The way the balls bounce, the subtle haptic feedback, and the clean sound design create a 'flow state' that few mobile games can match. It’s not just about sinking balls; it’s about managing your limited shots and choosing the right power-ups (or 'cards') to survive. It’s a smart, stylish, and endlessly replayable title that redefines what a mobile sports game can be.
Infinite procedurally generated levels
Stunning minimalist visual style
Satisfying and accurate physics
Deep roguelike deck-building mechanics
Don't always go for the direct hit. Use the walls to bank shots into clusters of balls. Clearing multiple balls in one shot is the only way to earn extra turns in the late-game worlds.
Pair the 'Bouncy Wall' card with the 'Magnet' ball to create shots that would be impossible on a normal table. Choosing the right deck is key to surviving the long runs.
It uses pool mechanics but as a puzzle-adventure where the goal is clearing levels under stroke limits, not playing against an opponent.
Wow. Only 20 min of playing and I already can see how unique and fun this game is. Great crispy graphics, fun mechanics (being able to shoot while the ball is still moving is SO appreciated, keeps a fast pace) and the procedurally generated courses make repetition less apparent. I could image a fun multiplayer head to head mode where you’re trying to pocket all of your color balls, would be very similar to real-life bumper pool. Highly recommend, it’s so fun for the price.
Ever since Rymdkapsel I’ve been monitoring this developer for new games. They never disappoint! In addition to all of the nice things people are saying about gameplay, what I have noticed is that the music is delightful. Usually with games like this I find that after a little while I need to mute the music. But Sub Par’s music is so adorable that I’m still really enjoying it. Great job!
I got the game because I saw the developer on Mastodon talking about high minded game design concepts like reward and choice. Well after playing for about a week, I can tell you that I can feel those design concepts in action. I have the game just the way I like to play it and I still feel like i'm being rewarded with new challenges
This game is actually really fun and perfectly designed for mobile. But the thing that has me the most excited is compared to switch and steam this is the cheapest lol. 100% worth price and time
Although it’s a good game at a good price, with good privacy policies, it has bugs. For example, the mission to pocket yourself and then pocket a ball twice, does not work. It either counts only the first time I do it and won’t count the second time, or it won’t count when I do it at all. So I can’t clear that mission. Makes the game frustrating instead of fun. If bugs like this get fixed then I’ll change my review.
This game is absolutely stuffed full of charm, fun mechanics, and what feels like near-infinite idle replay potential! It just *feels* good to play, with fun animations and excellent use of the iPhone’s haptics. Do yourself a favor and check it out!
A great app for when you have a few spare minutes or want to play for an extended period of time. The left-handed mode is the cherry on top.
I really wanted to like this game. The graphics are great, but the menus, gameplay, and objective goals are not intuitive. I gave the game a week, I did get better, but not worth the frustration. Add more examples or tutorials of the game elements. Being able to shoot from the cue ball would also make a lot more sense.