Fri Feb 07 2025
Fixed an issue where some units became uncontrollable neutral units.
The style of an rts but with rouge like elements is very interesting. As a fan of rts games such as StarCraft and iron marines on here I believe this is a solid mix between both of those other games. I would love to see some more things from this game in the future. 1: a level edit feature or custom campaign. Since official ones are pretty short I would love to have a way for people on pc to maybe create levels and for mobile users to be able to play them if not edit them on mobile. This would allow for all kinds of combinations and creativity. I would also like to see the addition of a way to have multiple unit groups at once instead of just everyone together or defender configuration. Also I have not updated my game yet as I still prefer having to return to my base and pickup troops from the barracks. I feel it is too op to just always get units spawned on your hero everywhere.
It’s a great game that I wish could use more attention. It reminds me a lot about StarCraft. But I hope it will get like a skirmish mode where you can pick a map and AI. It would be fun just to have little matches. Also that it will be a RTS game that is good and it can fit in your pocket. Maybe in the future you can make the game cost money to download on the App Store and run some adds for it, and if business is good then maybe port it to steam? But this is just a suggestion as I hope to see more from this game. Little games like these get hidden in other game’s shadow like RAID or Clash Royal and are kept away forever sometimes, so I hope this game will succeed
Bought the full version. No complaints on the price. It’s a great game. Love everything about it aside from the fact there is no replay value. Once you complete the campaign, that’s it. I’ve finished the game entirely and if I want to continue playing my only option is to replay one of the 4 campaign levels which are timed to end around 15 minutes each. The other factions are fun to toy with but the fun is limited to the mission objectives of each level meaning no matter which faction units or tech or strategies you’d like to explore, you’re still bound to the same few time limiting level completion requirements. I would love to see the addition of a sandbox mode in which you can lift the population cap or an infinite wave mode that allows you to really explore the end game tech for each faction.
So far, I’ve played the first chapter of the campaign and I have to say I’m really enjoying the gameplay. Building up your army and defenses to fight incoming monsters is just so satisfying. The pacing and difficulty was perfectly balanced. However, I feel that this game will get boring after finishing the fourth chapter. There is no endless mode, so games end after around 15 minutes. It would be really cool to have a mode where there is no time limit, infinite waves, and an unlimited unit cap to increase replayability. A sandbox mode with free troops and the ability to send monsters would also be cool to test strategy and to have fun. But for a first release, I’m very pleased.
Good rts that is fun. Would recommend. Like big cannons and oneshotting objectives using their ability. Only complaint is the unit controls. A nice addition would be a way to toggle being able to move the units or focus on base building, as I have often accidentally moved units when I was making defenses or scouting. Another qol change would be to show range when you click on a defense instead of during building. This would be much more usefully than the cluttered building screen. Also, I would recommend hiding units during building to reduce clutter further. I also experienced a bug where I couldn’t place defenses in certain places despite the area being clear. Still would definitely recommend trying.
Love the game. Great concept that is well executed. Knocked it one star because of the update. Missing units and tech now and gameplay has changed but I’m not totally sure how. Is there documentation on what exactly was changed and how it affects gameplay? (i.e. what units were removed, how long usable items last in your inventory, can you carry the, between stages, etc) Edit: Campaign now crashes constantly. Can’t make it more than 5 minutes without a crash. Any idea what happened?
I'm using a newer device and have gotten crashes multiple times on the same early level so I can't progress. I don't even know what triggers it as I do something different each time. It's unfortunate because I bought the full unlock. I hope the crashes can be fixed but since this game has been out for quite some time already, I feel like the issue won't be resolved.
I played as far as I could without paying for the full game and it was fun… don’t get me wrong this is a great mobile rts tower defense esc game… reminds me a lot of halo wars…. Only problem is that u can play tutorial and like 1 or 2 levels that u have to “purchase the game”… all I ask is that if ur gonna make ur game a payed game don’t make ur players think it’s free then add paywall… just make it payed from the get go and make a separate app that says demo or something