Mon Sep 07 2026
- Minor bug fixes
True Surf is arguably the most authentic surfing simulation ever released on mobile. Built by the creators of True Axis (the team behind True Skate), it uses a powerful physics-based engine that makes the board-to-water interaction feel incredibly realistic. The integration of real-time Surfline data is a stroke of genius—having the in-game swell, wind, and tide conditions match the actual weather at famous breaks like Pipe or Nazare adds a layer of immersion that is unparalleled.
The progression system is deep, allowing you to build a 'quiver' of boards suited for different wave types, from nimble shortboards to big-wave guns. The controls are intuitive but have a high skill ceiling, allowing for everything from smooth carving to massive, spine-twisting maneuvers. With live World Surf League competitions and stunning graphics (especially with the recent water physics update), True Surf is the definitive mobile experience for both actual surfers and fans of the sport.
Real-World Physics Engine
Live Surfline Weather Data
21 Iconic Global Surf Breaks
Official WSL Tournaments
Customizable Board Quiver
Time your take-off by watching the swell indicators. Use your finger to steer the board into the 'pocket' (the power part of the wave) to maintain speed for tricks. Pay attention to the Surfline forecast; if the wind is onshore, the waves will be harder to ride, just like in real life!
Use touch controls to carve up and down the wave face. Perform aerials, tube rides, and power-curves to score points. Manage your character's career by unlocking new gear and travel destinations.
Yes, the waves in the game update throughout the day based on real-world marine weather data from Surfline.
This is a fantastic game; I love the physics and it’s genuinely fun; there’s nothing else like it. However, I would love if I could buy any board for $1-$5 instead of spending days churning and burning for a board that I will have no idea what it’s like until I actually buy it. A board demo system would be wonderful. But, it’s a shame that this game is free to buy and then you are forced to spend way too much time and effort trying to get a reasonable board if you want to avoid paying for clams. I would have gladly paid $5 or $10 to buy this game up front and have a fair and reasonable leveling up system. I was at level 12 for about five days. The little in-game money is spent traveling to a location with waves instead of buying a cool new board or wet suit. There is a slim chance I will be able to buy a wet suit or a low cost board if I want to get the Sci-Fi or the Single Fin gun board (probably the two best boards in the game). $2.5k is not enough clams for leveling up. Additionally, paying $45-80 to buy enough clams to get a solid board isn’t logical. To sum up, if the player was given $5k clams for each level up and 10k clams for each skill level up, in addition to being able to buy a single board for $1-$5, I believe the in-game leveling up and money system would be fair. With that aside, thank you for making a truly great game otherwise, just a few little adjustments should be made. We all love surfing, let this game be a big fair community and family, not like that of the other big pay-to-win apps on the market 👌🏼🤙🏼
The reason this game doesn’t have higher reviews is due to the fact that you have to work at it. The user has to advance enough in the game to have the opportunity to buy a better board. All you need is a board that can carve, like a 4-star board(in the carving category) or better. I’ll admit that the starter surfboard they give you is subpar, but just get to level 8, save your free in-app currency, and buy a board you can shred the gnar with on those digitally-generated waves. The things I don’t understand are: (1)why do you have to restart ALL missions when you exit the app? (2) why does the 5-minute “perfect storm” feature cut off when the user exits the app(even if if you close the app for a couple seconds)? The perfect storm timer should just simply pause if you close the application so you can finish using it later, if you’re busy. Perhaps the application developers want the user to spend money (via the app-store) to regain anything that you lose when the application gets closed. Even if you establish an account in True Surf you do lose progress with missions already completed, not to be redundant, but it’s true. The surf forecast is a nice feature because it corresponds to real-time surf reports from actual locations around the world that are featured in True Surf.
Every thing about this game is fantastic very impressive indeed. That aside the mains issue I see is infrequent updates. While they are quality typically, they could be more frequent... I love that you can travel anywhere for free too, it just takes forever. I understand the increase of incentives to monetize, and to an extent I support that as a consumer. I do feel that the game deserves some of my money for sure, but with that in mind, I do also feel that we deserve more from the development team. More days with more quality waves especially when it is small, surfing can be super fun when it’s small in real life. More frequent competitions and divisions to compete in. More honest statistics for the boards maybe a percentage gauge rather than the 1-5 star gauge because certain boards at 4 stars of the same stat can perform drastically different and I understand that to be part of the fact that different surf board shapes and fin sets can perform different and you’re attempting to replicate that but why not just a more accurate gauge of the actual stat. These are just improvement ideas, not necessarily gripes or anything of that nature. I just see that there is so much potential for this game to get even better. These changes alone would actually make me and I believe others want to pay more money for this game and feel better about doing so I would happily buy more storms and clams to buy boards as there is not much options to get them otherwise when there’s no competitions going. And I’ve already spent about $80 into Also my app constantly says that I’m on the wrong version and need to update but I can’t and it says I’m on the current version so not sure what that’s about. Anyways fantastic game 4/5 for me, these additions and improvements would make it a solid 5/5 hope the devs see this!
Played this game about 4-5 years ago when it started getting some attention and just forgot about it, was able to get most of the good boards and was level 16. Flash forward to now and I started from fresh thinking it was no problem, bought the unlimited perfect storm subscription to help grind through the levels only to realize the sci-fi 0 board I wanted had gone up about 20k and it takes an unrealistic amount of time to build up the money for it, but of course there’s a pack in the shop selling the exact amount of currency needed to purchase the board for $20. Game is still a blast don’t get me wrong but it’s going in the direction of all the bad free to play games such as war thunder, takes forever to grind but the easy option takes 20-45 dollars out of your pocket and gives you just enough for one board. I was having fun until I realized this, and yes there are other options for much cheaper but come on, the same board I got a few years back almost tripled in price and the best way of getting any currency is the tournaments but Goodluck winning them when the people you’re going up against have the top of line boards they dropped 45 dollars on… 3/5 since it’s fun to play when you’re bored but definitely not worth the time to grind. Please don’t be like Gaijin, no one likes that.
[Update] Since being on iOS 26, it does this less frequently. It still happens but it’s rare. Now on snapper rocks, im stuck on mission 2, for almost 1 year because even though the game shows me I caught much more air than necessary, the mission keeps saying I still need to do that air. This is tooo long for something to be broken [/Update] Im so sick of wasting Perfect Storms because of a silly bug that has been present for at least one year, probably two years. I’ve written to true axis support about this, a long time ago. Sometimes, when I try to open settings to change something (usually intending to turn off auto drop-in, or change the control sensitivity), rather than settings opening, a tutorial begins to play. When I choose to exit the tutorial (by saying yes, skip the tutorial) my Perfect Storm has ended. Even if I just started it several seconds before. This isn’t the only bad effect of this bug - it also resets my HUD settings, and other settings. Not ALL of them. It’s always the same group of settings that are reset. Im #%@!ing sick of it. I’ve even deleted the app, hard reset my phone and reinstalled it, which destroyed my progress, and did not fix the bug. iPhone 11, iOS 18.5. (But this bug has persisted since at least 17.0, maybe iOS 16 even. Im on the latest true surf update. Please help!
Been playing the game since nearly the beginning. It’s a great game. There has been some updates in the Middle Ages that almost made me stop playing, but I never did and every update since those times has always been at least small improvements but the past few updates have really been good ones for the most part. I’ve probably invested a couple hundred bucks over the years on clams and storms. I hadn’t updated in a year or better until I updated a couple weeks ago. and have really enjoyed all of the new updates, like the new spots, and the missions with rewards beyond shakas and the new spots, as well as the beta features with the new physics and first person view while surfing. I only learned today that there’s another update with minor bug fixes and the air time adjustment on that mission. Now, with all of that said, the only reason I’m not giving 5 stars is this: Over the past 2 or three years I know I’ve completed level 27 at LEAST 5 times. I just completed it again since the update a couple of weeks ago, but I’m still level 27. What gives? I’m not bothered by it enough to effect how how much I want to play, but it would be cool to be able to hit the pro level. Honestly I’d still give it a 5 but I figured 3 would get more attention.
And we continue. For some reason the devs of this game apparently can not find a way to stop people from winning contests by exploiting. This game would be fun, but, well, go watch the highest scoring wave runs. Goodbye True Surf. Another contest, another week+ of nothing to do. Hi devs, go watch the highest scoring run on the WSL trials series. Is that what this game is supposed to be? You tell me. So, the game continues to be a giant waste of time with little to do anyway, will sign in when the next update rolls around and try again. After a few weeks or so of playing, I have to agree that in terms of straight wave riding there hasn’t been a better mobile game. But if the waves and riding are the solid foundation, then the house built on top of it is an unfinished frame in shambles. Competitions are the biggest pain points. This is a plea to the devs to fix how scoring works so that actual maneuvers are rewarded and scoring is realistic. As is, surfing a 15 footer, getting barreled, doing airs, snaps etc will earn you a lower score than spazzing out your surfer on a 4 foot wave. Secondly I understand the realism factor, but this is a game and not real life, so we need more to do. Tying it to the actual tour is not a good idea unless you fill it in with daily activities. I’d suggest the devs look at Bike Unchained 2 which has a great tempo for daily, multi day and weekly rewards, as well as timed loot boxes that can be earned, and a fantastic scoring and ranking system. The game feels incredibly rewarding.
Alright. I love this game. Absolute cinema. Anyways. There's a few (thousand) things about the game that should be added. First: make a setting that controls whether or not you exit the wave automatically. Whenever you hit big air time, (20 ft.+) the game makes you exit the wave mid air. Making the 3 second air time mission impossible. So you should make a setting that controls whether the game automatically gets you off the wave, or you having to manually pressing the x button. SECOND: fix the wave bug. Have you even been riding nazare and the wave ur on just suddenly starts breaking? Like, you know nazare has a bad shoulder, but it keeps up. but sometimes, the shoulder becomes the same height as the current highest point on the wave. You'll know it when you see it. It's basically when the wave flickers really fast from broken to normal until it fixes itself. I fall a lot from this. THIRD: make a camera setting. I know there is already one. "Camera zoom" and "camera distance". But you should make a third setting where when you press it, it switches between the camera settings found in replay. You know that moment when you are in a deep barrel and don't know where you are going? (Ribbon might help with that) so basically I'm saying that you could switch to any camera stance (inside settings or even while on the wave). Thank you. This update should be a minor-major update. If you even do it. Also, BRING BACK THE TUTORIAL MAP I WANNA RIDE IT


![True Surf First Impressions [Android Gameplay Walkthrough] - YouTube](https://img.youtube.com/vi/WmlJGEeFIbE/0.jpg)







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