Tue Feb 03 2026
- Added a few new products: Oatmeal, Refried Beans(Pinto & Black)
- Fixed Egg Sprites
- Fixed Fellas no longer conversing.
- Fixed issue with Tree Taps
- Slight Optimizations of Sprinkler & Tree Taps
- Fixed the Hat placement on Fellas in several animations
Tiny Terraces is the 'cozy game' I didn't know I needed. In a world of high-stakes battle royales, there is something profoundly healing about deciding exactly where a small pot of lavender should sit on a virtual balcony. The game excels in its restraint—it doesn't bombard you with tasks. Instead, it invites you to simply exist in the space you've created.
The lighting engine is the star of the show. Watching the sun set over your tiny terrace while the fairy lights flicker on is genuinely magical. The growth system feels realistic; you feel a sense of pride when a rare flower finally blooms after days of care. It’s more of a digital hobby than a game, and for anyone looking to decompress, I cannot recommend it enough.
Stress-free Gameplay
Dynamic Growth System
Extensive Customization
Real-time Day/Night Cycle
Check the light meter in the placement menu. Succulents need the sunniest corners, while ferns will thrive in the shadows of larger furniture.
Wait for 'Golden Hour' in-game (around 6 PM) to take the best screenshots of your terrace. You can share these to earn 'Inspiration Points'.
No, Tiny Terraces is designed to be played at your own pace without pressure.
It’s a pretty easy farm builder with quite a bit to unlock and customize. It’s absolutely worth the $1.99 rather than getting a free game loaded with ads every 2 minutes. Some complaints I have so far after about 10 hours of gameplay, I don’t understand why a game this small consumes so much battery. I have a 15 Pro Max and it starts heating up after about 20 minutes. Considering this is a mostly idle game to leave open while you do other things, I would hate for my phone to die after it’s just sitting there. Other issues I have are semi small: when i accidentally select multiple interactive buttons, they confuse. For instance, sometimes the move button will show inactive but is active and vice versa. Another just personal preference I have is for the gates to be interactive for the little guys but not the animals so I can make pens. But mostly the battery issues is what is knocking this down to a 4/5 otherwise very fun relaxing game. Helps me nod off to sleep when heading to bed. Update: The compost bin needs to be fixed. When pressing on it, nothing activates unless you press a very specific pixel then something works. I think the area of interactivity just needs to be increased. It’s quite frustrating.
I want to start off with this, this game is wonderful and easily worth the couple bucks to play. I sank at least 10-15 hours in immediately which for a mobile game is really great. But the game is super early in development so I think some feedback goes a long way. 1. Obviously the game is a pc port but if you want to sell it on mobile the controls just simply have to be better. Selecting an item and it immediately being placed when you touch the screen is just unintuitive and there are much better solutions. Not to mention switching between the planting modes is really annoying and by the end I was so sick of having to guess and check what mode I was in. 2. I love the progression of slowly unlocking different plants and buildings but the choices of what is required to unlock the next levels are really strange. I loved the ones where you had to use the recently unlocked items and test them out, but in the same unlock you would need 1,000 apples? I was trying to turn my fruits into juices and jams but the progression turned into planting 50 fruit trees and waiting for them to produce and that’s not really as fun. 3. This is more of a recommendation than a criticism but the different systems need to connect more. Combining different produce and ingredients needs to be apart of the game so there is a reason to grow multiple things at the same time. Otherwise you might as well just grow the most profitable thing all the time. This could also tie into #2 where progression is tied to growing multiple different things. So yes this is a great game to sink some hours into and I really want to see it succeed, and I feel like it can become a fantastic game and I’m excited to watch it grow.
The game overall is great. I love the pixel design, the art is gorgeous, the graphics and movement are smooth, the animals are the cutest, and there’s a wide variety of crops and decorations. The little fellas are adorable and I’m already so attached to all 36 of mine. I just have a few suggestions for the future if you’re willing: 1. More Animals! I love that there’s poultry that can wander around your farm without actually harming your crops and give you eggs but I wish there was a bigger selection of animals like cows, pigs, rabbits, sheep, dogs, or cats even that give milk, truffles, pelts, wool, and the pets could bring back items for you occasionally, but not just barley seeds like the crow does. Milk could be turned into cheese, truffles into truffle oil, pelts into leather, and wool into fabric. I think that would be so amazing and really bring together the farm atmosphere. 2. The Signs. I like the signs, it makes it so much easier to remember what you have planted in which plot but it kind of cancels out when the crop is harvested, the sign shows a different crop. I think it would be great if we could tap/click on the sign and choose a crop icon that stays indefinitely until you change it. I have a memory like a goldfish so that would really help! 3. Swimming Animation for the Ducks! This is really just a little suggestion but the ducks are so cute and I really wish they could swim in the pond decoration you can put around your farm. It would be so adorable to watch them paddle around in the water instead of just walking over it. Or to have the animals drink out of it occasionally. It would just be so cute! Anyways, thanks for reading this ridiculously long review. Amazing game, I love it! 🫶🏻
Looking through the settings menu in the game made it very clear that this was originally a pc game cause there’s an option labeled “exit to desktop”. The text is a little hard to read because it’s pretty small and there’s little to no tutorial for how the game works. Personally, not that big of a deal because the description of the game in the App Store pretty much sums up what the game is gonna be like. Other than that, it’s very cute and cozy. Plus, the fact that tapping on the little guy makes a squeaky sound was a nice touch. Not for everyone, but definitely has potential for becoming more accessible for iPhone and iPad users. Plus, this gives me indie game vibes, so I’m not gonna expect much from the developer. Just hoping that they’re taking care of themselves.
This is probably one of the mose serotonin-induced games I have ever played. The art is adorable, and everything is so well designed! There are definitely a few aspects that were meant for PC, but I can actively see the developer making changes! If I ever experience a problem, I usually see it fixed within 2 weeks. Everything is pretty easy to use. Although a bit confusing at first, it's easy to get used to, and pretty straight-forward. I have a problem selecting tools. Every time I select a new tool (harvesting, moving, etc.) the tutorial pops up again. I can't wait to see what the developer makes in the future. Definitely check out the YT channel!
Absolutely love this gem! Only 4 stars out of 5, sole reason being battery usage. Game is originally designed for desktop usage while you do other things like work or game. It’s a fun little side project and I’m always excited to get some more dudes working on more farms. The only problem is the more you seem to do, the more your battery cooks. And I mean COOKS. I fell asleep while I was waiting for trees to grow, and when I woke up my phone was so dead it wouldn’t turn back on. I found out only later that even on a MagSafe charger, my phone couldn’t keep up with the energy usage. Which seems crazy! I’d just like the dev to take a look at maybe some optimization options or a bug fix! Truly love the game, excited for more!
I got the game like two days ago, and I was having fun playing for hours. But then the sound stopped working, but this happens all the time on mobile games for some reason, so I just closed the game and reopened it. And the sound did start working again, but there were two clones of a building that I only had one of, and it didn’t use any of my money. Now, even though they were free, I didn’t want them there because they took up space which I had a limited amount of, but the destroy tool wouldn’t work on them. And I know that it’s not just a visual glitch because they work in every way, except for being destroyed.
I can’t sing the dev’s praises enough! The visuals, animation, sound design, music, and thought process are all just fantastic. Seeing the little fellas run around and get tired, huff and puff, and chat when there’s nothing to do is just so fun! I can’t wait to see what you add next. I’d love to see a storage system with the need to build granaries, storehouses, cellars, etc. as well as possibly more defined classes for the fellas. A construction crew maybe, beekeeper, cook. Even now, I love the game as is!