Wed Feb 02 2022
Fixed some typos in the Hints pages. Fixed glitch with Exit Arrow in certain scenes. Fixed items disappearing from Inventory. Thanks to players who reported these issues via the Support page on my website!
The Freezer is a chilling addition to the Hotel Orpheus series that successfully ramps up the horror. This point-and-click escape game nails the atmosphere, using the confined, sub-zero environment of a hotel kitchen freezer to create a palpable sense of dread. The puzzles are clever and integrated well into the environment, requiring you to really observe your surroundings.
It’s definitely more gruesome than its predecessors, which adds a darker edge that fits the 'haunted hotel' theme perfectly. The narrative mystery surrounding the events in the freezer kept me engaged from start to finish.
Technically, it's very polished for an indie project, with responsive navigation and a helpful hint system if you get stuck on some of the more obtuse puzzles. For fans of the genre, it’s a must-play that delivers plenty of scares and satisfying 'aha!' moments.
Atmospheric Horror Setting
Dozens of Unique Puzzles
Deep Narrative Mystery
Detailed Hint System
Immersive Soundscape
Pay close attention to small details in the freezer environment. Often, the solution to a puzzle is hidden in the blood-stained notes or the arrangement of frozen items.
Players explore static scenes, collecting items and solving logic puzzles to unlock new areas of the hotel.
Yes, but it is also part of the Hotel Orpheus series and follows the events of previous chapters.
If you like puzzle games with a creepy atmosphere, this ticks all the boxes. The game difficulty is a little above average, but the hint system is easy to access if you need it. (Hints are gentle nudges in the right direction— you still have to figure things out.) There’s a “skip” function on a few time-consuming puzzles. It came in handy on the shifting tiles in the sewer. The Alley and Kitchen areas are both full of fun items. Discovering everything was a blast. Be careful with navigation. It’s tricky because sometimes hitting the back arrow backs you up, and sometimes it turns you 180 degrees. I feel like there should be more consistency on that. Personally, I’d like a map function so I could gauge how far I was from the spot I needed to be. I enjoyed the heck out of this game. (It should be noted, however, that nearly no gameplay takes place in the freezer.)
Not only a sequel, but a great standalone game even for those unfamiliar with the series. Greatly improved upon the gameplay of the first game, I can gladly say that this took me a few hours to get through, between finding all the hidden objects and the puzzles. One very minor complaint would be the lack of a fast-travel map, which wasn't needed in the first game, but the absence of which makes this game a little tedious near the end. Still, the artwork, atmosphere, and story were more than enough for a game of this genre, and I can't wait to see what the creators come out with next!
This is a fun, creepy game in the Hotel Orpheus series. There are a lot of interesting rooms and locations to explore and I like that there is a lot of stuff that you can interact with. The hint system is really well done where it first gives you a lot of small nudges toward the solution instead of just giving you the answer right away. You also get to choose what puzzles you want help with so it doesn’t just spoil the challenge. One thing I didn’t like was that it felt kind of linear where one puzzle led to the next which led to the next etc which is frustrating if you’re stuck on a certain puzzle. It was also a little bit short, but it is currently free so I’m not complaining too much. Over all fun game with good challenges and cool, creepy atmosphere. I look forward to the next game from this dev.
For those who like this genre of puzzle, I would rate it right up there among the best. It was challenging but solvable, albeit a pretty good hint system if needed. I found it very satisfying to complete each “section” even though sometimes you had to retrace your steps to use something from the previous scenes. I had played his other two games and liked them, so I am looking forward to the next ones!
This is a great game and has hints. Only small issue is the amount of running around especially at the end. Kinda painful and makes it a little annoying. Other than that, it's great.
Love the artwork+sound design, and the attention to detail is amazing. However, the navigation system can be confusing. (Eg. Clicking “back” makes you spin around the room instead of exiting; door on the left reappears on the right side of the screen upon entrance; it takes 3+ clicks to get down the well, etc) Perhaps some steps just need a bit simplifying. Overall awesome game, thank you for making it.
This is one of the better escape games I’ve found. We’ll done, with useful help. My biggest problem with it is that there is a lot of tedious traveling back and forth between locations. I would have preferred it if once you find a location, you can choose between locations instantly instead of having to retrace your step.
I really enjoyed the other two games, but I’m having a hard time getting into this one. It’s much more difficult and I’m stuck and unable to progress any further. The hints don’t help when they tell you things like smash the clock with a rock, but don’t tell you how to get the rock. I see rocks (I think) in the garage, but nothing happens when I click on them. I gave up and deleted the game.
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