Tue Jan 27 2026
Just a minor maintenance version to keep things flying smooth!
• Prevent system gestures from interfering with gameplay during spaceflight
• Fixed some typos
• Updated social media links
• Ensure compatibility with newer devices
The Day We Fought Space is a breath of fresh air for the shoot-em-up genre. It moves away from the 'bullet hell' tropes and focuses on physics-based combat. The way you can use melee weapons and pull enemies apart is incredibly satisfying. It feels heavy and impactful, which is rare for a mobile shooter.
The customization is the star here—designing a ship that is essentially a giant rotating saw or a flailing morning star makes for some hilarious and intense gameplay. It’s stylish, fast-paced, and genuinely creative. If you’re tired of the same old shooters, give this one a shot.
Dynamic physics-driven combat
Deeply customizable ship-building system
Stunning 1950s-style pulp-sci-fi visuals
Diverse array of creative weapons
Challenging boss encounters
Balance is key. A ship with too many heavy weapons will be slow and hard to maneuver. Try pairing a long-range laser with a heavy melee weapon like a flail to handle both distant threats and close-up swarms.
Unlike traditional shooters, projectiles and melee weapons have weight and momentum. Players must lead their shots and use their ship's movement to swing melee weapons with enough force to destroy enemy armor.
Absolutely! You can knock enemies into each other or slam them into space debris for massive damage.
I like the look of it, the sound of it, and of course the retro scroll gameplay of it.
It’s been fantastic watching this game go through development, and the end result is well worth the wait. Amazing game!
Amazing artwork, awesome physics, and addictive game play! Customizations are extensive and rewarding! 👍
The Day We Fought Space, a side-scrolling space-shooter game that Madison-based Tursiops Truncatus Studios released in May for iPhone and iPad, took on one of...
Tone Madison Sat Apr 29 2023