Wed Oct 13 2021
Fixed a bug that was causing the game to not launch on iOS 15
Super Fowlst 2 is arcade perfection in the palm of your hand. It takes the deceptively simple 'tap left/tap right' control scheme and builds an incredibly deep and chaotic action game around it. Playing as a hyper-aggressive chicken smashing through demons feels punchy and satisfying, thanks to some of the best haptic feedback and sound design in mobile gaming.
The sequel adds so much more variety than the original—there are mechs you can pilot, daily challenges, and boss fights that actually require a bit of pattern recognition. The procedurally generated levels keep things fresh, and the sheer amount of unlockable power-ups (like egg-bombs and heat-seeking missiles) ensures that no two runs feel the same. It’s fast, funny, and incredibly polished.
Procedurally generated levels
Huge, screen-filling bosses
Pilotable giant robots
Simple, satisfying two-button controls
Don't just tap aimlessly. By bouncing off an enemy and hitting another without touching the ground, you start a combo that generates more coins and power-up drops.
When you find a mech suit, jump into it immediately! Mechs provide a massive health boost and powerful ranged attacks, making them essential for clearing difficult waves of enemies.
Yes, Super Fowlst 2 supports MFi and other Bluetooth game controllers for a more traditional arcade experience.
I play this fame waaaaay too much. With the new bug fix for iOS 14, I’m getting Cousin over and over in boss rounds. Its been an estimated 8 times in a row. Usually bosses recur no more than twice before cycling. Since the developer will probably read this, I would like to commend him on the excellent sound in the game. Brilliant choice of SFX and easy to know whats going on or what power ups may be available without taking your eye off the enemies. One critique is that high score is so level dependent that you don’t get rewarded for an insanely long run. For example, say you proceed through 16 levels and so effectively level up 3x, the next go at it you might make it through just a couple levels but that, somehow, will net you a new high score. Also, leveling up is achieved when you reach a level ending in 1 or 6 (e.g. level 321); an apparent bug us that occasionally once you level up, on the next play, the memorized level will drop down by one, so when you start a new game, it will offer the player to start at level 1 or level 320 instead of 321, so he player has to pass through 6 rounds (in this example, from 320 to 326) to level up again instead of the normal 5. I like Dadish too. Oh, and I’m a watermelon.
From the perspective of a life long Nintendo lover, this is hands down the best free game app I have ever had the pleasure of playing. I wouldn’t be surprised if it’s the most fun game period but I don’t pay for apps so I wouldn’t know. Fun items, useful upgrades, cute as heck character selection, satisfying and addictive gameplay. Ya’ll definitely deserve 3.99 for this game but honestly there aren’t even enough ads for me to justify buying the no ad version. Other than ‘no ads’ there doesn’t seem to be anything else that costs real $$ which is incredibly refreshing in a world that ruins almost everything by making us feel like we won’t have as much fun if we don’t pay more so why even bother. I have been playing Jetpack Joyride since before smart phones were a thing and in all that time this is the only game i’ve found that’s better, like way better.
I noticed in the credits for Dadish (a platforming masterpiece) that Dadish was to return in ‘Super Fowlst 2’. So, craving more Dadish, I looked up Super Fowlst 2 and found that it had already been released and downloaded it. Super Folwst 2 is not like Dadish, but it is still extremely fun. The enemies are fun to kill, you can cut enemies clean in half if you fall on them from high enough, you can get a power up that lets you wear this giant robo-chicken suit and absolutely obliterate the enemies, you light a bomb crate and explode a whole room full of enemies, you can knock an enemy into a pinball bouncer and watch it bounce around the level, there are just so many fun ways to destroy the enemies. The fact that you can play as Dadish is even better. I can’t wait for the next game from this developer.
This is honestly one of the best mobile games I have played. It’s excellent in almost every way. I love how you can change your character to other characters we’ve seen from you! The enemies can seem a bit unfair in the beginning, but finding out their patterns and what to do against them is a rewarding feeling. I haven’t had too many bosses that I’ve fought and beat (only around three), yet they are still amazing design wise and with their attacks. I like the upgrading system. It’s really interesting and it definitely gives the incentive to save up coins and figure out what you’ll do with them. The upgrades are all nice to use and all of them feel great to get. Sometimes it’s hard to make a decision! The music in this game is PHENOMENAL! I love the main menu music, honestly a jam. I played Super Fowlst 1 and Dadish, and both of the music from that game is amazing as well! The music is just a great touch! I’d like to see more worlds and areas to go, and possibly a few more bosses (I’m on area 131, I don’t know if I’m just getting extremely unlucky finding new bosses or what!). This is just a lovely game and I enjoy playing it. Keep up the amazing work. This game is amazing!
I like the game a lot more then super Fowlst first version. It has better looking everything, more enemies, it also has dadish in it, better bosses, cooler concepts, even better intro! Overall, nice game, but not enough worlds. Also extra item slot is too overpriced, make sure not to overprice items in future games with shops or anywhere you can buy stuff. I really hope you become a full Time dev so you can make better games quicker, so I can play them. By the way, your 2 series dadish and Fowlst are my favorite series on the App Store. Great job. Just make sure to fix the stuff I talked about.
This game is the best game I have on mobile. It’s entertaining but not addicting easy to stop easy to go. The pixel art is beautiful the music, the characters, the overall aura of the game is just delicious. The only feedback I might give is that sometimes right as I enter a new area it displays ‘area clear’. I think it’s because the monsters can mess with the crates and they have friendly fire. If those two features were disabled it would be great just a little more difficult but still enjoyable. Anyway thank you so much for creating it and have a nice day.
This game deserves 5-stars. But my point in this review is that there is a bug in game. The bug from before when the characters fly out of bounds has returned BUT has affected the critters. This has happened once to me, but I don’t know if it has caught your attention with other people. A little monster in the game went out of bounds and made it impossible to complete the arena, unless I had a power up that can go out of bounds, which I didn’t have. If this message gets to you, I’m asking nicely to fix it and thank you if you attend to this.
My boyfriend and I have both been playing this game on our phones before bed every night for months now. It is so darn fun; all the cute characters you can play as, the goofy bosses, the gameplay, and (my favorite) the consistently insanely short ads. FINALLY a game that doesn’t make me FURIOUS with how frequent and long the ads are; they are so short and very infrequent!! All in all this game is ridiculously fun, I couldn’t recommend it more.