Tue Feb 10 2026
Added level 13, with approximately 30 new words!
Shorthanded Gregg is a blast of pure, 8-bit nostalgia that doesn't overcomplicate the fun. Playing as a team that's constantly on a penalty kill creates a unique mechanical hook—you aren't just playing hockey; you’re playing a survival sport. The pixel art is charming, but don't let the cute graphics fool you; the AI is surprisingly aggressive, making every breakaway feel like a hard-earned victory.
The controls are what really make it work. Often, retro-style games on mobile feel clunky, but Gregg's movements are sharp and precise. Flicking the puck into the top shelf feels great every single time. It’s a perfect 'coffee break' game—short sessions, high energy, and a high ceiling for skill. If you grew up playing hockey games on the NES, this is a love letter to that era with much better physics.
Classic 8-bit aesthetic with modern fluid animations
Challenging 'One vs Many' gameplay mechanics
Unlockable jerseys and skates with performance boosts
Local 2-player versus mode for head-to-head action
Endless 'Survival' mode to see how many goals you can net
When the opponent has the puck, stay between them and your net. Use the poke check to disrupt their passes. Since you are shorthanded, your stamina drains faster—don't chase the puck into the corners; wait for them to come to the 'slot' and then strike for a turnover.
Skate fast toward the goal and flick the puck at the last second to confuse the goalie. Timing the shot is everything. Use the 'Slap Shot' button only when you have a clear lane, as it leaves you vulnerable to a body check during the wind-up.
Currently, the game features a single-player campaign and a local 2-player versus mode.
This is a nice supplement for learning shorthand. I’m using it in conjunction with the Gregg Shorthand Manual and practice writing. Hope to continue seeing updates and more content added!
I’ve been desperate for something like this, to the point that I spent hours in Claude and Cursor, trying to vive-code something that could teach me Gregg. I couldn’t do it. David Clark did. Thank you, David!