Wed Aug 02 2023
This new version of SPACEPLAN is a rebuild of the entire game from the ground up to bring it in line with current design standards and make maintenance easier to better future proof it for future devices. Key changes are—
* Support for modern phone screens (full-screen and pixel density) as well as newer tech such as quality haptic feedback.
* Facelift across UI design and art style to bring the game more in line with the original vision, while maintaining the feel of the original release.
* A more efficient physics system to better handle more gravitational bodies at a lower cost, meaning better performance as gameplay progresses.
* Broadly improved systems to make the game’s UI feel more responsive.
* New music to further flesh out the much-loved OST by Logan Gabriel.
SPACEPLAN is the rare 'clicker' game that actually has a soul. It takes the familiar mechanics of the incremental genre—click to gain resources, buy upgrades to click for you—and wraps them in a genuinely funny, thought-provoking sci-fi narrative. The central conceit of using 'potato power' to fix a satellite and investigate a mysterious planet is ridiculous, yet the game treats its faux-astrophysics with a delightful level of commitment.
The 2.0 update has breathed new life into the title, offering a slick UI overhaul and haptic feedback that makes every 'thump' of a potato probe feel satisfying. Unlike other idle games that try to keep you forever, SPACEPLAN has a definitive beginning, middle, and end. It’s a tight, polished, and absurdly charming experience that proves you can tell a great story with just a few buttons and a lot of starch.
Unique narrative-driven clicker gameplay
15 unlockable potato-based space devices
Minimalist, modern UI with haptic feedback
Acclaimed original soundtrack by Logan Gabriel
Support for modern high-density screens
No ads or predatory microtransactions
Start by clicking the solar panels to generate energy. Use this energy to buy your first potato-based probes. As you generate more 'Watts,' you can automate the process and unlock deeper layers of the 'Thing' menu to progress the story and reach the planet's surface.
The gameplay involves managing a growing list of upgrades that increase your energy output per second. While it functions as an idle game, progress triggers text logs from your AI companion, guiding you through a cosmic mystery that eventually leads to a dramatic conclusion.
Yes, unlike most idle games, SPACEPLAN features a complete story with a definitive ending.
Typically incremental games feature text or basic graphics and nearly fully player driven. SPACEPLAN adds a relaxing and beautifully simplistic environment to take you through the silly but enjoyable story line. The ending makes all the effort worth it, providing an end goal not typical to the genre. Playing through this relatively short game in this genre took me 3 days playing a few hours a day. The price tag had me worried but in the end I felt it was justified in the end to consume the atmosphere that I can tell Jake enjoyed crafting. I wish it was a bit longer, I am sure some amazingly creative ideas can come out of the plot and mechanics of the universe we are playing in and would love to see the app updated to include more replayability. I would recommend this game for those who enjoy a 410-like art style and want a fresh take on an incremental game.
Your probably wondering why a clicker is $3, if it’s worth it, and if you should buy it. If you want the short answer, yes, but only if you like clickers. If want reasons why this game stands out (or if your one of the devs), then continue reading. This is the best clicker I’ve played. It took me two days to beat it. I wish there was more. But after seeing the small team that worked on this, I was not disappointed. Yes, it has an end. Yes, it’s a clicker. Yes, it’s $3. But oh boy is it an experience. As you play and progress the story your AI companion says funny, witty things. The dialogue does not seem forced either, it all flows. My favorite part about the story is that the final step of your SPACEPLAN is to make it into a game for mobile devices, wich is a clever meta moment. Now, I don’t need to say much about the gameplay because it’s a clicker. But, unlike other clickers, this one has no micro transactions, no premium currency, it’s fun, and it actually is challenging at points. Challenging in the way that you gotta time something perfectly, not in the way that you have to grind. Lastly, the ending. I don’t want to spoil anything, but it is an amazing experience. I’m still on the fence on wether this should be $3 or not. But if the price drives you away, remember that you would probably spend more money on a worse clicker, with no ending or satisfaction. And if the money goes to one of my favorite game companies, it’s well worth it.
From the art style to the jokes to the story, all of this game was incredibly well done, and then they rebuilt the game, making it even more amazing and jaw-dropping. I played the game years ago and enjoyed it but after a while it got boring. I came back to it today and saw the new update and said “hey why not” so I redownloaded the game and played for probably two hours straight. Every moment was something new, the developments were well timed and the incremental portion was well balanced. By the time I finished the game I thought ‘what a wonderful way to close’ this games last scene was absolutely mesmerizing and I enjoyed every bit, HIGHLY RECOMMENDED to anyone. There was a bug I encountered sometimes where after I delved into Saturn I could not see the word outputter’s updates, it was stuck on something along the lines of “hey there’s alternate reality us” and did not update further. Another bug I encountered was that if there was an animation going on and I was switching screens between the word outputter and the planet looker or system peeker I could not see it when I went back to the planet looker or system peeker, this happened mostly late game. Sorry I wrote an entire essay but I had to get all my thoughts out, this is one of my first reviews on this app for good reason, nothing compares.
We all know as humans that he are quite powerful ,but the universe dwarfs us and we are very small. This game just blowed you away literally. This game gets to have a bind with you and you can't stop. I'm not going to spoil the ending ,but it will make you rethink how the world works. People who have already played know what I mean. It shows how scary and vast the universe and how lucky we are to be alive. You go around MULTIVERSES trying to find one pesky species that destroys everything including themselves. You go around searching for something so insignificant. BUT it's the human species is the only know living one in the universe. It makes you think how vulnerable we really are and this game changes you as a person forever. I believe people who are polluting the planet, breaking peace, and are destroying everything should play this. It takes a few days at most to complete and is priced at a small cup of coffee. You won't regret it. If your feeling depressed or lonely I recommend you to play this game I know it sounds insane ,but after playing this you will truly see how lucky and special you are as an individual person an individual cell an individual atom.
When I first downloaded this game I was sure it would be good, but after playing for about 30 minutes I realized how amazing it is. The game is so much more than a clicker, it’s a full on story. It brings you through this amazing experience with an A.I. that talks to you and explains things. As you go through the solar system in your spaceship you see tons of cool mechanical designs. There is an actual challenge, and the game has goals that you work towards making it one of the best and most unique clickers I have ever played. You will love this game even more if you are into futureistic stuff. I would definitely recommend this game to anyone who wants a mind blowing game that’s not too long.
I have played all kinds of apps and all kinds of clickers. This doesn’t have much in the way of either. As an app there is almost nothing to it, the soundtrack is decent but doesn’t justify its price tag. It’s easily the most unambitious clicker and that’s okay, but it’s also shallow. There is truly no depth here and the game is actually even more shallow than it pretends to be. (The game’s use of breaking the forth wall might impress some but it’s weak and uninspired here) As a clicker, there is nothing to it. It doesn’t even have the decency to offer extended play. You literally follow the same growth pattern two times and the game is complete. It is incomprehensible how disappointing this was, because I thought it was just warming up and then the credits roll. The only thing that made this game take longer than a few hours (unacceptable for a clicker even if it is deliberately designed to have an end) was this ridiculous resource sink toward the end. It has the player shooting away resources at tiny moving ‘targets’. Why? Simply to add some hours to a game that is void of even brevity. If this app were one dollar and sold as an art experiment or satirical commentary on the concept of clickers as entertainment in general, it’d still be a bit too on the nose to be worth it. As it stands anything more than one dollar is an insult. And for the record that dollar I think it did earn only did so for the music. It was cool every now and then. Hard pass.
This game is entertaining and funny at times but the game is extremely short and the end was a little disappointing if you’re not 5 and this is your first time seeing a the forth wall break. There are achievements no achievements which was a little disappointing but that’s not a major flaw. What really stands out (not in a good way) was the time it took to beat the game. It took me 2 days to beat the game which is extremely short. However if it went on for infinity like some clickers there wouldn’t be many of those funny lines your buddy tells you. So I’m not sure how I feel about that. To put it short, cool concept, wrong genre of game. Would be cool if you made it a pc/ console game where you land at reearth with the graphics of the main game and explore reearth with graphics of the cutscene where you land there for like 3 seconds and just make the game an open world explorer game. 2/5 stars because it could’ve been really great with a bigger team and a better use of thought.
This game has the one thing most Idlers/Tappers lack: Narrative. It puts you on a spaceship with a AI (think of TARS) with 100% on humor... bad humor; without the schematics to produce more energy you have to get by with potatoes to produce energy, and when at some point you recover the more energy efficient schematics your AI deletes those libraries because it thinks it's funny & also narrative (annoying). But well, by it's premise & itself the game keeps being interesting, enough for being actively tapping & see where it will take you to. I don't remember the last time I was so invested into playing and made play so actively into... until that backfires. See, this game because of its narrative isn't too long, where other idlers make you reset to get higher & faster rewards this game does it only once, and after the 2nd cycle you reach the ending. Because of the game getting you hooked and how fast you can progress the game gets PRETTY short, on my first playthrough I finished in less than 24 hours. In this aspect a game that lasts less than a day & for this price can't be fully recommended. It's most saving grace, aside of its premise, its the music. Logan Gabriel made some serious soothing & funky songs for this game that it MIGHT be what justifies its price. Other than that the game's price & lasting appeal doesn't justify me recommending buying this game. I wouldn't pay $3 for a game you could finish in a full day, but I could pay $1.50 for a game with this sweet, sweet music.










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