Tue Jan 20 2026
[Up to 120 Summons for Free]
Global downloads have exceeded 15,000,000!
The Mystery Box Carnival Begins!
New Event Story [A Flowing Feast] is available now!
Carnival Limited Character [Beryl (Intellect)] and 6-Star Character [Brume (Beast)] debut!
Log in during the event to get 30 summons, Festival-Version Roar Jukebox and unowned 6-star character for free!
Complete the Main Story, all starter tasks and Carnival events to get extra 90 summons and a limited garment for 5-star character Sonetto!
[New Event Story]
A Flowing Feast
Experience new story to claim rich rewards.
Version contents:
Beryl character event
Brume character event
Carnival Events: Revelry Reversed
Updated [Mane's Bulletin]
Critter Crash [Rimet Cup: Sticker Edition]
Update in The Window to Other Worlds [The Syndrome of Silence]
Matilda’s Anecdote: Handover Day
[Character Enhancement System]
・Euphoria
※Characters available in this version:
Anjo Nala, Isolde, Kaalaa Baunaa
[New Characters]
・6-Star: Beryl (Intellect), Brume (Beast)
[New Garments]
・ [The Last Fluttering Beat] - Isolde
・ [Till the Sun Falls] - Kaalaa Baunaa
・ [Forbidden Fruit] - Anjo Nala
・ [Idol Fascinations] - Pioneer
・ [Guardian of the Broken] - Kakania
[New theme for Roar Jukebox]
to whoever made this game an ad on my fyp for tiktok: i hate you and i love you. i hate you because now i’m gonna play this game forever, and i love you for the same reason. i’ve already spend 3 hours playing and haven’t made it through a dent of the games energy. i could play for so many more hours and not have to spend money, i love you i love you i LOVEEEE YOU! my god. oh my god. the developers?? ATE IT UP AND LEFT THE DINNER TABLE EARLY BECAUSE THERES NO FOOD LEFT!! the art design of each character: insane. there is SO MUCH detail in each design, and there’s SO MANY CHARACTERS. i’m sure we learn then down the line but its funny when you pull for them and they’re just… you’ll know when you play. but the dialogue, the voice actors (i play in japanese dub, it’s so good im cryin). AND THEN THEIR ATTACK? THEIR ULT? u gotta be kiddin me. i just sat here with my mouth agape. ur lying. and i’m the type of person that HATES turn based games, so when i found out how the gameplay was i was gonna delete it but wanted to try it to see how it ran, and wow. y’all changed my mind. i want to thank you! i know i sound crazy but i don’t even write reviews unless a game did that much impact in my opinion. to the creators: you care so much about the game you created and it shows in the way it breaths. i hope you’re all proud of yourself, because you deserve to be.
I’ve played and quit dozens of iOS games including but not limited to Diablo Immortal, Undawn, and AFK Arena but Reverse: 1999 has been the only game worthwhile. It has great characters, amazing art style, outstanding graphics, and a truly addictive gameplay! I can say with confidence that this game is not a pay to win but is still worth every penny. My only complaint is the mind numbing the dialogue, it’s long and boring and I always end up skipping it so I never know what’s going on story wise. I do however appreciate the voiced dialogues as it is a breath of fresh air from all the reading you have to do in other games. This game has lots to do to keep you busy and the only thing I would say to help improve it is to keep adding more content. Particularly the gameplay is the biggest appeal for me so more action please! Also maybe more exciting and relevant dialogue so that I can be more invested in the story which is half the interest/reason to play in almost every game. Other than that there’s not much else to say except that this is truly a game worth playing and maybe the only iOS game worth downloading.
The game is great at first, it has good designs, graphics, story and various development options. For example, if you run out of energy and can no longer continue with the main story, you can alternate it with the artificial sleepwalking event, which does not require energy, trying to improve your heroes each time. However, there are only 3 small things that should be improved: 1. The material crafting system. These should be materials that can be obtained in any of the battles in the main game and not from the events that accompany it, since that way it is more viable to obtain them even if it costs time and energy, but if they ask for materials that are only obtained in the events, these sooner or later. 2. The arcanist system, there are some arcanists that we will never use nor have we used even once in the game, but even if we don't want to, they usually improve their "portray", if there was some way to generate an event where certain heroes have to be used, This could allow players to make use of these arcanists and at the same time obtain achievements, materials, etc. instead of having them lag behind. 3. The replay system of the game should have skip in the battles x1 x2 x3 and x4, at the beginning it is fun to see what plays you made, but then it becomes boring and you just want to save time.
Story is good, voice acting is good, designs are great and not insanely fan servicey, design and aesthetic are unique. English is so good and different languages and accent. We have a female main protag! Most of the characters are viable even fours stars. Rate and gems are decently generous. But the grind is insane, don’t play this as your main game. After the first two weeks you have nothing to really do but daily’s and grinding for end game. No sweep, seriously can we have a sweep or at least increased the multiplier like 10x, replay kinda stuck. Why doesn’t it scale with character level and we have to redo it, why can’t we change the 4 slot as that character is literally there to bond grind. There is also no hard pity for 5 stars that we want. How about this method that is a win win. First include a selector where you select which 5 stars you want. Basically this is how it would work: every 20 pulls you are guaranteed a RANDOM 5 stars, if the first 5 stars isn’t the rate up character, the next 5 stars would be ONE of the rate up character, if the 5 star isn’t the one selected then you get your selected 5 star. It is a 60 hard pity for six stars you want and it will still earn the same money and be more fair
One thing is for certain, this is no Honkai Star Rail levels of gameplay. Both are turn based but this is understandably slower with seemingly no auto-battle function for the exception of repeating battles. (Which plays your fastest recorded time over and over as a sped up playback to earn more resources.) This game is very heavily focused on narrative, with questionable age in character’s designs while others are absolute MOMMIES. The characters have their own uniqueness to them and I find myself playing around with different characters. WARNING: Acquiring currency for the Gacha seems like a slow process, because of the dialogue and story, you may skip this, but may quickly find yourself lost as to what’s going on in the story, and not having much content to play if gone through too quickly. Some of the voices are reminiscent of using AI voices, which I hope is not the case. Pronunciation of words and delivery of sentences feel strange and disconjointed at times. I still find myself immersed in the immensely detailed story, though some emotions are lacking in dialogue for particularly heavy scenes. Anyways that’s all from me! Might even make a video covering it at Regashu on YT.
I don’t think I’ve ever written a review for anything in the App Store, but this game is just so good it deserves one. I was originally drawn in by the art style in the Instagram ad I saw, and after playing the game, it definitely did not disappoint. I personally think that this is hands down the most beautiful game I’ve ever played. Both the art and the music are incredibly enjoyable — this game is aesthetically pleasing in ever way. Sometimes, when my game is in its cooldown period, I’ll just leave it open to have the music play in the background. I will admit that it did take a bit of time for me to understand the gameplay and mechanics, but once I went through the tutorials and played a little, I was able to pick it up easily. Now, I am truly addicted and invested. Also, I’ve been loosely following along with the dev announcements on Twitter, and it really seems like they are constantly listening to feedback and releasing fixes as quickly as they can. It’s only been about a week since the game’s release, but I hope I can continue to enjoy this game for a long time!
So, I've played ever since the server launched in global, and this game is very amazing, fun, and unique! But.. I fear for the future of this game with what's going on with things so far. It's becoming boring and repetitive with just logging in for a few minutes to do dailies, and trying to beat limbo mode and failing only to log off for the rest of the day or until stamina refills. We can't summon much in this game, and I feel like portraits will at this rate have a bigger impact in the future than they should as long as people who are f2p struggle to even get a limited character. The gacha rates arent the best at all. I would love to see this game shine and improve over time, but I don't think I will play any longer if this keeps going and gets worse for f2p players especially. Edit: I changed it to 2 stars from 4 stars. I uninstalled the game a month ago and it just got so boring and it started to feel like a chore to log on everyday just for dailies. I also absolutely dislike the fanbase for this game as it's full of perversions. Even the game talks about s*xual things and has characters in really inappropriate outfits! I loved the game for months ever since it launched globally but this is definitely a game I would advise anyone to stay away from.
There’s a lot of forced tutorial sections that slow down the pace of the story and makes the game feel annoying to get through and even boring at times. The character designs feel generic and honestly a little boring to look at some times. One of the highs to this game is most certainly the voice acting and the story which takes characters from certain European story’s or world events which in turn makes the story exciting and eventful if you have the context behind the characters, but unfortunately this gets bogged down by the game slamming the breaks between story quest to make you do a tutorial which can be very infuriating after awhile of going through the motions. The gacha system isn’t overly unfair compared to other games on the market but like I said before the character designs are nothing to write home about and can take away from the voice acting at some points in my personal opinion. I realize the game is just coming out and has more planned for the future updates but at this point it still feels incomplete and honestly it drags on much like this crap review, so if you didn’t like reading all the way to the bottom of this you’ll probably have trouble getting through this game.
Reverse: 1999 is a turn-based strategy time travel adventure RPG game developed by Bluepoch Co Ltd. Reverse: 1999 will soon release its...
IGN Tue Sep 16 2025
For newbies, Bluepoch Co., Ltd., the developer, allows you to create guest accounts. This means new players can perform reroll in Reverse 1999...
Sportskeeda Tue Sep 09 2025
Before their game was released, publisher Bluepoch Co. began a ... Some of her favorite games would include but are most certainly not limited to...
Prima Games Tue Sep 02 2025
About Bluepoch Games Co. Ltd. Established in 2020, Bluepoch is a passionate, globally focused company dedicated to creating artful anime...
GNL Magazine Sat Aug 30 2025
Reverse: 1999 is a 20th century time travel strategic RPG where a mysterious ... Bluepoch Games Co. Ltd Company Profile: Established in 2020...
Games Press Sat Aug 30 2025
a Ziff Davis company. All Rights Reserved. IGN ... Reverse: 1999 is a mobile narrative-driven time-travel adventure RPG developed by Bluepoch.
IGN Wed Jul 30 2025
Zeitreisen haben Menschen schon immer fasziniert und auch das Mobile-Game Reverse 1999 von Bluepoch macht sich �ber dieses Ph�nomen Gedanken.
Eurogamer Tue Sep 09 2025
BLUEPOCH GAMES CO., LIMITED(以下BLUEPOCH)は、世紀末タイムリバースRPG『リバース:1999』を、本日10月26日にスマートフォン/PC向けに配信開始...
PR TIMES Tue Sep 09 2025
เข้าไปดาวน์โหลดเกมกันล่วงหน้าบนสโตร์ แล้วนับถอยหลังกันได้เลยกับ Reverse: 1999 เกมมือถือแนว Strategic RPG จาก Bluepoch Co.,Ltd. ที่จะ เปิด Global Release กันในวันนี้ (26 ตุลาคม...
Online Station Wed Jul 30 2025
BLUEPOCH GAMES CO., LIMITED(以下BLUEPOCH)は、新作スマートフォン/PC ... 『リバース:1999』は、BLUEPOCHが手掛ける世紀末タイムリバースRPG。
4Gamer Mon Jun 30 2025