title image

Rebels and Redcoats Gold

Strategy

Ratings

Age

13+

Category

Strategy

Languages

English

Rebels and Redcoats Gold recreates the tactical battles of the American Revolutionary War. Developed by Decision Games, this title offers a deep turn-based experience where players manage infantry, cavalry, and artillery. The game features historical scenarios including Bunker Hill, Monmouth, and Germantown. With refined mechanics focusing on line of sight, terrain modifiers, and unit morale, it is a definitive wargaming experience for mobile.

Dinsun Expert Review

Our Expert Score

84/100

Rebels and Redcoats Gold is a masterclass in tactical wargaming for the American Revolutionary War. For fans of the hex-and-counter style, this is a dream come true on mobile. It strikes a fine balance between accessibility and deep strategy. You really have to respect the period's limitations—musket ranges, troop morale, and the importance of bayonet charges are all modeled with impressive accuracy. Winning a battle here feels like a genuine achievement because the AI is quite competent and won't just let you walk over them.

The 'Gold' edition content makes it a very meaty package. Having access to campaigns like Bunker Hill and Saratoga in one go provides hours of historical immersion. The interface is clean, making it easy to manage units even on a smaller screen. If you enjoy games like Civil War: 1863, this is a mandatory addition to your library. It’s a serious game for people who love history and strategy in equal measure.

Dinsun reviewed on: Wed Feb 25 2026

Features

1

Extensive campaigns covering 1775-1781

2

Detailed historical unit types and leaders

3

Advanced morale and combat resolution systems

4

Strategic terrain and elevation effects

5

Includes all DLC and mission packs

Tips & Walkthrough

Gameplays

Screenshot

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Q&A

Yes, it is a traditional turn-based strategy game using a hex-grid map for movement and combat.

Ratings & Reviews

Too few turns!
Mon Sep 14 2020 NWSavant

Ok so here are my suggestions. 1. Add more turns. Harlem heights requires the Americans to either capture a single control point (both are in British hands) or destroy 64% of the British forces in 8 turns. That is an insanely short amount of time to do either! The British have reinforcements they can bring up to defend the control points. Also, the Americans have breastworks to defend. Leaving them to try and take and hold a far away control point is crazy. It makes more sense for the Americans to defend the control point that the British need to take. 2. Allow players to play all of the scenarios. Having everyone have to beat the previous scenario to unlock the next keeps most of the game unplayable (see previous). This game can be quite excellent, but they need to fix the victory conditions.

Great .....but
Thu May 21 2020 Kimber 1911 45 ACP

All of these type games have “time limits” and end too early with troops still on the field - minus 2 stars. Allow option to turn off time / turn limits to duke it out - last man standing. Thx

Poorly Implemented
Wed Nov 24 2021 DasFluffi

I’ll be frank, I found this game to be the worst of the bunch, and for good reason. There are simply way too many missions that are either inhumanly difficult or just outright unplayable. I keep hearing about the Brandywine level, how about we talk about the Princeton level for the British; you only have a small number of forces and are required to hold the control points against an AI that WILL take advantage of the fact it has numerical superiority. The only campaign that was actually put together well was the Nemesis campaign, and that happens to be the one with the largest-scaled battles to boot. Overall verdict, don’t get this game. You’re better off getting something like European War 6 or something.

Broken II (and more) -- AVOID
Wed Jun 21 2017 AviSaint

1) An Army's "Forces Lost Meter" found at the top means NOTHING! As I practiced with only one unit -- to melee, to select specific targeted units, to change formation, etc. -- The game claimed I lost 65% of my army on the third turn and I had lost only half of the strength of the one unit I was practicing with, AND ANNOUNCED I HAD LOST THE GAME. Pathetic, really PATHETIC!! And I imagine this occurs in all their games. BAD NEWS indeed. 2) Is this game coded in that "old programming language" Quick Basic from the 1990s? It amazingly slow! Often tedious as you wait and wait! ADVICE - AVOID this game and be skeptical of this companies other games!

Kings mountain
Tue May 31 2022 kyle7189

Honestly, this is the worst hexwar game out there. Make it line up with the historical scenario. I can tell the people who invented this game were British. Shouldn’t be able to

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