Mon May 19 2025
• Improves the Save/Load interface; saves are now categorised by faction
• Adds Positioning Mode, allowing precise unit positioning, facing and formation depth
• Adds a Group Grid option for quicker selection of groups
• Adds unit auto-deselection options
• Adds Melee Mode toggle for ranged units
• Adds an option to automatically slow down gameplay while complex orders are being given
• Adds Targeting Pins indicating the target of selected units
• Adds incremental Battle Speed controls
• Adds a Camera Pan Speed Slider to the Options menu
• Adds location-based zoom options for camera controls
• Improves the Battle Minimap UI
• Adds the option to make Halt Orders a one-step action
• Adds a Smooth Zoom Curve option; when enabled, the battle camera tilt will curve smoothly when zooming
• Adds a faster “Zoom to Unit” camera option
• Fixes an issue where soldiers could fall and die when crossing the bridge of medium siege towers
• Fixes an issue with unit formations where Generals would mistakenly be placed at the same location as light cavalry
• Fixes an incorrect texture on Spanish Generals’ unit models
• Fixes a number of broken ancillary triggers for Generals
• Fixes an issue with duplicate ancillaries
• Fixes an issue where Italian provinces spawn Greek rebels
• Fixes a number of issues relating to buildings
• Fixes a number of issues relating to character traits
• This patch also addresses many smaller issues, including text alignment, localisation, rare crashes, and issues relating to specific hardware
Could use a few improvements. No total war iPad game lets you consistently command troops in to straight formations. In many spots, the formations will not go into the formation you command it to do despite the green dots lining up right. In the vandal campaign, every time you accept a marriage to daughter, Ludwiga, after you sack then later occupy Rome, the game instantly crashes. Only the general’s unit ever acts like an actual military unit, every other one flees to easily. Even the hardcore Roman legions have been known to inexplicably flee after fighting one peasant unit. So improvements would be welcome and/or mod capability. Other times, ONE unit can obliterate an entire army 20 tines it’s size. It feels a wee bit unbalanced. Some bugs make me wonder how well it was tested first. Otherwise it works pretty well. It feels and runs a bit smoother than the original. The fact it works and was ported to mobile devices at all is also amazing.
Hey Feral Team, I completely love this franchise and ever since the Vanilla Rome: Total War came out on mobile, I was immediately hooked. I don’t have a pc so i’m not able to play the other games in the Total War series. I have always been searching for games that are similar to Total War; very strategy-based, heavily militaristic , and advancing civilizations. Total War has everything you could ask for and no games i found so far could reach this level of enjoyment. When Barbarian Invasion was released I couldn’t help but purchase it and play every single faction, play a long campaign, and check out every new feature. I really do hope you will make a mobile version for other total war games. I don’t know if it would be possible, but Napoleon would be an amazing addition to mobile. I am really looking forward to how Total War develops over this platform. Thank you for the countless hours of fun.
This is a great idea but there are definitely many noticeable differences in gameplay between this game and it’s mobile counterpart. First for some reason in the campaign when you start off you get a adequate amount of troops and are able to take a lot of nearby towns with little to no resistance, however once they are occupied about 80% of the troops that were part of the attack just suddenly disappear and I have not found a way to get them back, also I play on medium mode but even then somehow other enemies are able to get a bunch of troops in such a short amount of time, I would like this game to be updated as to where it’s the same as the other total war
It’s one of my favorite games and I spend way too much time on it. But I love playing as Rome, and the famous Roman infantry is so easily defeated by any barbarian heavy infantry. Even when experience levels are the same, the Roman comitatenses are easily destroyed by other groups of heavy infantry like the chosen axemen. And it doesn’t help that they are expensive. When you defeat a massive army in a stunning heroic victory, the enemy just presses an army multiplier and there’s another huge army coming at you again. I know there can’t be that much money to continually replace heavy troops, especially when I can barely retrain my troops that quickly. Also, when my generals have the ability to fight in the night, I never get the option to do so. Overall they’re just nitpicks and I do always choose the hardest difficulty for battles. Fantastic game and I recommend to pretty much everyone
I love total war Attila,which is basically the pc version of barbarion invasion. But the AI for barbarion invasion is just terrible, I was doing a siege battle and ordered my troops to go to the town square because the enemy broke through my rear guard and I needed to defend the town square,anyways,instead of going through a street which was unblocked and useable the troops ran out through a gate,ran through enemy arrows and onagar fire which practically decimated that unit,it then proceeded to run around the entirety of the city and go through the gate at the back WHEN THEY COULDVE GONE THROUGH THE STREET LIKE 6 FEET AWAY. Anyways the by the time the unit got to the town square it had 16 soldiers left and instantly routed when it got to the town square.....please fix the path finding or the AI,which Evers fault it’s was. PS I did win the siege battle because I had reserves which some would use the street and others ran around the whole city.
The one thing I REALLY don’t like in this expansion… when you defeat the last settlement a faction that can horde, they get a large army for every general they had in the settlement, no matter the size of the town or village they come from. That is kind of ridiculous on its face. Where do you recruit 5000 units when the main settlement of the region has only like 600 people. Makes no sense. Also, I tried playing as the Romano britons and yeah you don’t get the same units as they do when they spawn naturally when you do something like take over the UK with the Celts. Kinda frustrating. Otherwise, I love this game, and I like how they removed some of the absolutely broken mechanics like strong phalanxes where a few of them could easily wipe out armies if placed correctly.
I discovered Total War about the time TWBI came out and found myself as often as not playing until 3:00 AM without realizing how fast time had sped by. I was a bit skeptical about an iOS version, but now I can’t imagine playing any other way. In fact, I got the Mac version for my 27 “ inch iMac and I still prefer the portability of the iOS version. The gameplay is well adapted to the iPad; and frankly the the few annoyances I’ve encountered are barely worth mentioning. I’m playing on an iPad Pro 10.5, early 2019. I wish they would port the old Medieval Total War to iPad; that was a great game too, even for being slightly more primitive.
Although I really enjoyed this game very much when I first purchased it. Back then I don’t have much problem like glitch from this game. But right now I’ve been seeing a lot of glitch which I never had back then such as troop especially cavalry get stuck in one place couldn’t able to move even though all the enemy troop been killed they just attack the air. Also a glitch where infantry can’t even get into their siege tower sometimes. I never had these problem before until now. I hope you fix some of these and this is a pretty nice game
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