Tue Dec 19 2023
Complete your journey in Pixelot!
- 3 new regions to explore
- Collect the last 2 crystals
- Defeat the Dark Lord
- New Achievements and Items
- Collect the 6 Legendary Weapons
- New Heroes and Classes to collect
- Challenge the Labyrinth Dungeon
- New maps for the Dark Tower Dungeon
- Updated Controller Support
- New Icon
- New Banners
Pixelot is a refreshing love letter to the 16-bit era of RPGs, managing to capture the charm of classics like Final Fantasy and Dragon Quest while feeling perfectly tailored for mobile play. As an expert in the genre, what strikes me most is the game's deceptive depth; while the pixel art is simple, the character customization and class promotion systems are robust. You start by creating a custom hero, but the real joy lies in recruiting a massive roster of over 30 unique characters, each fitting into a specific strategic niche.
The game avoids the 'fluff' of modern mobile RPGs—there are no predatory gacha mechanics here, just pure exploration and turn-based combat. Navigating through the 250+ maps and 15 dungeons feels rewarding, especially with the 'Infinite Tower' for end-game challenges. The dialogue is witty and self-aware, which keeps the tone light even as you’re hunting down elemental crystals to save the world. If you miss the days when RPGs were about discovery and party synergy rather than daily logins, Pixelot is an absolute gem.
30+ unique recruitable characters and classes.
Classic turn-based combat with 500+ items and 200+ chests.
Deep class promotion system at level 60.
Infinite Tower dungeon with 50+ floors for endgame challenge.
Controller support for a console-like experience.
Focus on balancing your team with a mix of physical attackers and healers. Once your characters reach level 60, prioritize finding the promotion items to unlock advanced classes, which significantly boost stats and grant new elemental abilities.
Gameplay involves exploring detailed pixel-art maps and engaging in tactical turn-based battles. Players must manage their party's skills and equipment to clear dungeons and eventually challenge the Infinite Tower for high-level loot.
Characters can be promoted to new, more powerful classes once they reach level 60, provided you have the necessary items.
I’m always looking for good side battlers and this gets it right in so many ways. Pros: Typical but short story. No drawn out boring streams of text. Amazing mechanics from the simple but effective stat system to the quick friendly interface. Nothing is wasted or excessive. Fast flashy battles. Such thoughtful variety of characters and ability sets. So many different possibilities for teams. Again, nothing feels wasted or left out. All characters have value in some situation. Satisfying mix of relic abilities. Great endgame content. I found myself leveling everyone to 100 and maxing out all the end level gear to +3 (did you notice the color scheme for item strength?) so I could squeeze that little extra power and push one more floor of the dark tower. Cons: character acquisition is too spread out. Should confine to first half of game. (Although this doesn’t matter for endgame stuff) The ultimate spear falls flat with its special bonus. Wish list: Adjustable auto play feature Adjustable load outs for teams so I don’t have to constantly strip and rearm my characters. MORE LEVELS AND GEAR PLEEEASE! In other words, more game!!
I’m tremendously impressed with the thought that went into how this game plays on a mobile device. It autosaves your progress frequently. The battles move quickly and even boss fights can be easily completed “on mobile time”. I really enjoy the traditional turn based “jrpg” gameplay. You can recruit a wide variety of party members that all have different attacks and abilities. My one wish would be that characters “on the bench” would earn exp like the active party. There are many interesting characters but I only used a few given no one else was leveled. Can’t wait for the final chapter!
This game gets right what say many RPGs on this platform just miss. The interface is snappy, you get into the action quick, there is a good balance in customization and collection. If I had one “request” for the developer, it would be to develop a portrait orientation for the game. Granted, this is likely no small ask, but this game is so playable and charming, I would love to be able to play it with one hand while walking or eating a hamburger
Makes you want create multiple characters but also has a robust number of classes that you pick up in game to still make it feel like you have a lot of choices to play one game
it'd be nice if you could select a certain attack for each character to have pre-selected (just to speed along wild encounters (with AoE attacks)) but other than that I haven't wanted for anything in this game
I like it so far. Several hours in, it’s a bit on the easy side. If you like retro Pokémon or Final Fantasy games it’s really fun. I don’t think there’s an option to turn audio off though, and it’s very linear progress.
I love how mobile oriented this game is. Very easy to pick up and play. Characters in your pool all level up with your team and auto saves are very frequent. Love it
No controller support, no button making me hold my thumb over half the screen I don’t ever see what I an fighting. Please add controller support. Make it a DLC I’ll pay.










One indie developer spent his weekend nights creating a game while his wife and child slept.
PCGamesN Wed Jun 16 2021
Pixelot is a cute-looking, turn-based RPG from solo developer Kyle Berger. The game has been in development for around 4 years and was made...
Pocket Gamer Tue Jun 16 2020
Got a free weekend coming up? Well, why not check out the new Android games ? We've rounded up the best so you've got plenty to keep you...
Droid Gamers Thu May 16 2019