Sun May 24 2020
Minor bug fixes!
Pitch Black Audio Pong is an incredible example of how games can be inclusive while providing a unique challenge for everyone. By removing the visual element entirely, it forces you to engage a sense that is usually secondary in gaming. The spatial audio is top-tier; the way the 'ball' hums as it moves across your soundstage is eerie and immersive.
It’s not just an accessibility tool; it’s a legitimately difficult rhythm and focus game. You have to 'visualize' the board in your mind based solely on the stereo feedback in your headphones. It feels more like a meditative experience than a sports game. It’s experimental, bold, and a powerful reminder of how important sound design is in the medium of video games.
Full accessibility for visually impaired players
Immersive 3D binaural sound engine
Minimalist, screen-free gameplay
Multiple difficulty levels and endless modes
Ensure your headphones are correctly oriented (Left/Right). The game relies entirely on stereo panning to tell you where the ball is. If the sound is coming from the left, your paddle needs to be on the left!
The ball's pitch changes as it gets closer to your paddle. A rising pitch indicates increasing speed. Use this audio cue to time your 'swing' perfectly and send the ball back with even more velocity.
Yes, stereo headphones are absolutely required to play this game as the spatial audio is the only way to track the ball.
To make this game more fun and addicting, this requires Gyro support.