Mon Dec 04 2017
This app has been updated by Apple to display the Apple Watch app icon.
Restores iOS 8 compatibility.
Levers is a really relaxing- but also mildly challenging- app for people of all ages. It’s a good mind exercise and the sound effects and design are really nice. All in all a classic- you should get levers if you need some chill gameplay.
Adelyn is the only thing that didn’t really love it and she was so saddened
I just say it’s the best game
I tried it and I have no ldea what it means. I don’t know what else To say.
A body of water, and a scale, and you've got to balance a never-ending stream of objects without anything staying in the water. Or, at least I think it's neverending... I haven't been able to finish it, but I'm not complaining. Bowling balls, birdhouses, snowmen, and even burning-hot asteroids all have to be hung up on the scale. Most of the objects are stationary weights, but there's a few secrets here or there to keep things interesting (hmm... that bucket of water has a spigot... wonder if I can use that). A collection of constantly-moving birds only adds to the madness. In addition to a keen sense of balance, you can tilt the phone to try and keep things above water. It's certainly not *perfect,* but if you're a fan of quirky puzzle games, you'll get a kick out of this. Certainly worth a buck.
It's amazing how the majority of people who have reviewed this Vectorpark installment are completely oblivious to the fact that the intended dynamic of this is 90% ✨💠☀️ART💫🌀✨ and 10% simple-logical gameplay that crosses all languages and cultures, due to be it's instantly understandable objective that requires no directions...even for a 5 year old. Everyone's bellyaching that "there are no hints", or "directions or a help file". They're completely missing the magic of this "Forget About Everything" work of interactive art.
The idea for this game is both fun and challenging. The graphics are smooth and polished. My problem lies with two major issues. Lack of instructions or any kind of help whatsoever is sort of frustrating. Also, the lack of any kind of save feature is a severe deterrant. To be forced to start at the very beginning every single time you open the application is enough to make me not want to play at all. Because of that I don't feel like I'm making any progress and I am just wasting time repeating things I've already figured out. Aside from those couple of things that could be easily added, I think this should be developed into a game that has several levels and items to work your way through. The concept and excecution are certainly good enough.
I loved the game play & graphics so much that I didn't put it down til I completed it, I think. We could really benefit from some basic directions... After adding the head at the end, the scale changes to a different color pattern. No additional items dropped & I could find nothing else to manipulate, so I'm assuming that is the end? If so, WE WANT MORE PLZ!!! I particularly enjoyed trying to figure out if/how the items interacted with each other or if an item could be manipulated some way to make it work. It took more thought than I expected -- a pleasant surprise! Love it!!!!!
... Vectorpark. And they've always felt a little bit... different ... In Levers, one of Smith's early hits, you had to balance various objects on...
WIRED Sun Jan 29 2017
Levers, in particular, is one of Smith's best works and sees you ... Another addition to his Vector Park collection, Park is one of the most...
CNET Thu Aug 29 2013
Visitantes jogam game Levers, da s�rie Vectorpark 14/23 Visitantes ... Detalhe de Levers, da s�rie Vectorpark 15/23 Detalhe de Levers, da...
VEJA Fri Mar 29 2013
Foto: Vectorpark. Pac-Man. 19/100. Pac-Man. In diesem Flash-Remake des klassischen ... Levers. 79/100. Levers. Bei „Levers“ kommt es auf Ihren...
Computer Bild Sat Jul 29 2017