Mon Apr 07 2025
Bug fixes and performance improvements.
A very fun game, but I keep getting into a situation where I gain lives faster than I run into the risk of losing them, so when I reach a point where I’m struggling or when I need to close the app I have to quit out of the game and thus my new high score isn’t saved. Also it feels like there’s also a missing an inherent feeling of risk that gives you that adrenaline rush and feeling of accomplishment. I know this review is mainly me harping on this one bit of the game, but I do really enjoy it! I love that its a one time purchase and I don’t have to worry about ads at all, it’s incredibly refreshing to see that nowadays. The aesthetics of the game are also extremely fun and I can’t wait to play more!
I've played a lot of different kinds of pinball video games, including more than a few games like this one here that sort of offer a Pac-man version of pinball, as opposed to "real" pinball. And I can honestly say that the gameplay here, in terms of the controls and the "physics" of the game are outstandingly good. Maybe they just got lucky, but it feels to me like a thing made by a person who actually cared about making something good. I mean sure the pixel art thing is so unimaginative you can't even really call it a choice anymore but at least it's a good version of that. So aesthetically it's like... pretty ok wallpaper. You know: not offensive or embarrassing, which seems rare enough these days. But here's the kicker: the way this "game" thinks that I value its "content" as a first time player is baffling to me. It would appear that every additional one level costs a dollar. 🤨 I did it once, because honestly if they had just released this as, you know, a whole game, with a pricetag, I would have bought it for more than that already. But instead they did the other thing, and they won't get another dollar from me.
The aesthetics in this game are truly great. At least the ones that are free that you don’t have to buy. And the game play is very smooth when the functions work properly. My two biggest gripes about this game are the random layouts of each new game, as some of these layouts cause bugs and other malfunctioning obstacles. And the constant penalties you may face when you advance to the next level. These penalties are the little bombs that take away your remaining hearts. These bombs make sense in the very first stage, but once you’ve advanced their frequency should be dialed down tenfold. And as you approach the boss, instead of being penalized for something out of your control, have the boss send something like a fire ball at your ball, which you have to block by using the paddles or the power ups/nearby obstacles. Overall a great game other than the pay walls for different aesthetics and the overpenalization.
The game is fun for about five minutes before you realize that you’re hitting a lead ball with two styrofoam cups. Combined with a lack of aim mechanics and you have yourself the slowest pinball game you’ve ever played. You could call it “challenging” but I’d say that’s less about the skills of the player and more about how the flippers are too light to actually hit the ball where you want it to go. You know, a crucial facet of literally any pinball that exists. I like the boss mechanic, though I wish there were any variation? You kinda lose the charm of it going on forever once you realize that all the bosses are exactly the same, just with different skins. What if the other tables had different functions unique to them? Of course, it’s entirely possible that’s already the case. I wouldn’t know because I opted to avoid the grueling hours it would take to accumulate enough coins to *potentially* get a table which was likely functionally identical to the other two I had already unlocked.
This is absolutely the best mobile game I have ever played, and it’s free! There aren’t too many ads and there is never a time when I feel pressured into watching one to continue or paying for a ball or skin. My main issues are that there is no quick restart option so you need to exit and restart every time you want to restart and during boss fights, due to the pixelated design, it sometimes seems like the ball should go in the areas to damage the boss when it ends up rolling out. This game is so impressive it deserves my first review. Edit in response to the devs reply: the reason I generally like to restart is when I lose a life or two early on so it becomes more worthwhile to restart
So on the Halloween map there’s a spot where the pumpkin doesn’t allow the skeleton ball (I haven’t tried it with any other balls) to pass through, so the ball just gets stuck there and infinitely racks up points which is cool but you have to quit the game and restart :(. Other than that really good game and I’ve played quite a bit and found no other bugs so 👍, but yea I just wanted to report my findings. If y’all need an image I took a screenshot of it happening, it’s happened twice so I know it’s a for sure thing whenever the ball goes in that area.
Is it me? I have this distinct memory of playing video and computer games wherein I am enjoying myself. I’m starting to suspect I have invented this memory, because this has done more than its fair share of work to disabuse me of that notion. It ought to be right up my alley. Except that from Minute One i’ve done nothing except curse under my breath, yell inarticulately, and repeatedly rap my phone against my own forehead as if knocking to see if any brains are home. Is this what fun is? Have i been misinformed? I assumed fun was when you smiled and laughed out loud and said things like “yay,” but maybe it’s actually when you vibrate with frustration so loudly your partner leaves the room and closes the door behind them. If this whole time, that’s what fun has been, then you guys nailed it.
I like the aesthetic a lot and once you get a feel for the physics it works fine, but there are land mines scattered seemingly everywhere that automatically take away a ball. It is a gimmick that is clearly designed to encourage you to purchase more coins to continue playing, or watch an ad. What this ends up doing is it reduces the amount of time you end up playing, and really hampers the flow. What would be a better system, would be a having a counter that goes up every time you drop down a level, and every 3rd time you drop to a lower level, you lose a ball. This would increase the amount of time playing, and would actually encourage you to watch ads or buy coins to keep your score.
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