Sun Feb 08 2026
Stability & Performance
- Reduced the number of active enemies to significantly improve memory usage and overall performance
- Rebalanced most stat calculations, affecting tower stats and enemy stats for smoother, more optimized gameplay
- Fixed max bulk upgrades so large upgrade purchases now work correctly
- Attempted fix for invalid Caravan Ambush spawns
- Other minor fixes
- Fixed a GUI issue caused by max bulk upgrades unlocking during gameplay
- Fixed Path of Power gameplay GUI issues
- Fixed timers not updating properly
- Fixed game pause issues
I was pleasantly surprised by this game when first downloading it, the way it is set up is simple yet enjoyable and has replay ability, it’s fun in all honesty even for someone like me who bounces around and can never really stick with one mobile game. Very well made using unity, but could be polished in some aspects. Anyways, for content wise it’s lackluster but that’s okay it’s not exactly an old title, but I find that it overuses the option to pay for just about anything in the game. I would be very happy to put money into the game if there was slightly more content or more effort put in. The general idea is great it just needs to be taken to the next step and more effort/content and updates need to be pushed. Anyways enough ranting about content, the progression system also feels a little slow once you hit a certain point, having to play a chapter over and over and sometimes going through a whole game to level up your DMG or you Health just once makes it slightly dreadful. This is where the utilization of payments is most prevalent but for someone who wants to just play the game it can get very tough. A quick summary and my thoughts on a game which could really take off and be great.
I’ll start by saying all the negative reviews recently about the game not loading and stuff are a shame. Those issues have been resolved, and it was not due to the developers actions. iOS forced new player IDs on everyone when the game changed publishers, causing people to lose progress. The developer/owner of the game are deeply sorry and are asking players to contact them through support in Discord to try and get their accounts/progress back! I’ve been playing this for two years. It has had its ups and downs, but these past 3 months have been incredible. Consistent updates, content releases, bug fixes, balancing changes. The developers are interacting with the community via their discord more often and taking in player concerns/ideas moving forward. They have so much cool stuff coming, so stay tuned and come hang out in the Discord with everyone!
This game is the best game on the App Store for me! I’m at lv 1078 and I would like to see a few fixes/changes if you can make an update adding Stage update; checkpoint update - for every 100 lvls after the last chapter I think there should be a check point to start a new game on rather than always starting on lv 540 or lv 640 (I can’t remember), it took me a little over an hour to get to my last stage and I have to do that every time Skill update to add Passive skills; - Gold find - dmg - C dmg - every 250 Lvls grants 1 gem for competition Legendary passives; - chance to cast tornado on attack/ricochet (to stun some enemies it hits and knock back some enemies) - l1-3 minions (as the skill lvls up) that have a portion of your stats (increasing stats as the skill lvls up) Active skill - casts explosive fireballs 1-3(increases as you upgrade) (for x = high mana mana) with chance at C dmg for a splash dmg attack Legendary active skill - casts chain lightning to hit all enemies (dmg is less than fireball with a chance to do instant kill on 1-5 enemies (exclusion on bosses dealing high dmg to them based on upgrading) Once again is a great game and I hope this helps give ideas, Thank you - Bill
Not even in a pay to win way. The balance is just so bad. You get stuck in these long, long runs. You can get such a power spike that apparently you can hit a point where you just keep going. I’m at over level 23,000 and still no stop in sight. Health, health regen, and the damage reduction stats are absolutely pointless. Completely useless. You get one-shot anyways, and the amount you’d have to spend to get it to a useful place is just insane compared to what you could be getting out of updating a damage stat. Also, the coins per level, and experience per level, they become absolutely meaningless. They won’t exponentially multiply, they’re flat numbers, and you just literally can’t grow them quick enough for it to be worth it. It becomes yet another dead, useless stat. You also max out all the damage stats fairly quickly, so in game you end up down to only 3 viable options to keep leveling: damage, experience multiplier, and if you are farming, gold multiplier. Instead of the game getting more varied and interesting it shrinks. Very disappointing.
UPDATE - after the most recent update the game drops to two stars. Artificially increasing difficulty by adding an enemy that, once it is in your range, throws a ranger attack at you that’s unavoidable. I was clearing 600+ without fail before the update and until I MASSIVELY increased my health/regen and equipped regen skills I was falling at 80. This will lead to tons of people dropping the game. I have recently gotten to 367 on the new build, but I still cannot clear it with 9k health and 500hp regen per second. Also adding no skills to the game and the “new” riding level is silly as half the mobs can’t even keep up to the carriage. Also people must be blind as there has been TWO blessings (I agree should be more) since even before the latest update. Either that or they’re bots who didn’t even play the game and have it five stars. Finally. The dailies and gold purchases are absolute JOKE. 50 gold for dailies when my baseline upgrade costs over 35,000. And 280 gems (like $10) getting you around 2,000 when you can get the royal chest which usually gives me 20,000 for only 150 gems. The game obviously just wants your money for nothing.
This is one of the few games I haven’t deleted in 3 minutes so that’s good. Basically build up your archer, improve stats, beat higher levels etc that type of game. There are some purchases that are permanent to increase speed of play and ignore ads that are definitely worth it if you like the game. You can also buy jewels (in game currency) to speed up the process but that’s not required and you get a small amount of daily jewels anyways. To the developers, I would recommend adding new landscapes every so often to keep things fresh, consider adding more blessings. Also there are a few bugs including the game freezing when hitting the low 2200s level (I can’t progress any further). Also on the iPad version you can’t see the gameplay screen when you are leveling up your stats (unlike the iPhone version). And lastly consider not requiring a payment to release jewels from the piggy bank (or allow some buy in permanent bonus for that). Thanks for the game
Absolutely love this game! Just downloaded it today and I’m hooked! There are just a couple of complaints that I have! First, I think a basic manual or guide telling the player what each power up does and just basic information about gameplay would be helpful. Also, for some reason the game will not let me add a second “power card”! I bought the second slot for 50 gems and can add the card in the “power card” window but it doesn’t add it when I actually start playing the game. That would be a great help to my game play! Lastly, after purchasing the no adds and the 5x time enhancer, you would think I could get a little better value out of the daily bonuses. As long as this takes to build your character and tower up I could certainly use any extra help! Just some thoughts! But all in all this is a great game with even better potential! Thanks!
This game has some good qualities for sure, but it’s super simplistic and is a 100% grind game. You just stand in the middle with your one tower and kill enemies to collect gold and experience and then you die. Every time. And then you spend that gold to upgrade so you can play the same exact level over again and do the same thing. Stupid me, I played through the entire game because I’m a sucker for leveling stuff up. I wish I could have the time back. At the end, after getting powerful and mastering the (relatively simple) game dynamics, your reward is that you’ll have games where you stand in the middle on the screen on your one little tower and shoot enemies for well over an hour. It’s hard to explain how boring and tedious this is at the end, which feels like a letdown after putting in the time to get there. If the developers are reading this, I would recommend allowing players at the end of the game to be able to start off at the last level they completed to shorten the game length.