Thu Jan 08 2026
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I must say that as of fan of the products you’ve produced this one might well be my all time favorite. I greatly enjoyed the mechanic of having control of two characters and potentially having two different personalities between the two. Plus I feel this game gives me an experience that isn’t all that touched on too well. The ability to be the villain! I’ve played the academy for upcoming super villains and I enjoyed it my first time through. But ultimately it felt lacking in motivation. I entered the school because my mother was a villain? Here my character suffered a traumatic experience that caused serious mental and physical injuries. Also your choice of what villain you will be is a fine touch as well. And with how the ending appeared for me, I’m looking forward to a potential sequel.
I can’t remember a time I read a story this quickly. It’s such an interesting world they’ve created and the characters are all so interesting. In the beginning it felt a little more like you could steer the story yourself but as things progressed I felt more like the character’s bitterness kind of overwhelmed your ability to choose. So my choices looked out of place with the story. Maybe that’s because of the answers I chose earlier on, I don’t know, but playing a full on villain while not getting the full picture about what happened to make your character want to destroy their former friends/allies broke some of my immersion. If I’m gonna be that vengeful to some seemingly decent folks, I kind of want more of a complete picture. Maybe I’d have learned more about the incident from their past with different choices. Also RO wise, for a player choosing to date guys but not wanting to have a romantic relationship with Ortega, the interactions got a little frustrating. Kind of felt like he was the only real option and he was constantly thrown at you. Regardless of the things I didn’t love, I really adore Fallen Hero and will replay it. Also excited for the next book!!
The good: You’re playing a character who is struggling emotionally. I would say that she had a mild personality disorder (inability to trust other people) which was exacerbated by PTSD. Your choices and the writing manage to force you to stay within the constraints of your mental illness, while still allowing you some leeway about how to react in particular situations. Because of the skillful writing, you can feel some of her emotions, like you would in a good novel. More generally, the author really does know how to write well. Setting the scene and dialogue/banter are novel-quality, which is not the case in many CoG/Hosted Games. The bad: A lot of information crucial to your character is revealed piecemeal throughout the story. I think some of it still hasn’t been revealed. This includes her history (events that made her the way she is), her goals, and the practical plans to accomplish them. Since your character would know all of these things, it left me feeling unable to fully absorb myself in her. I could feel her emotions like she was a whole person, but when I tried to think like her, she was a cardboard cutout.
So, this is a good game. It’s also a good story. The author gives the player choices to make that, as far as I can tell, do have an impact on how everything plays out. However, they aren’t afraid to tell the story they want to tell. The characters are interesting and fun to interact with. The setting is cool but it’s not the focus. I don’t really care for romance options but all of the dialogue felt real. If you’re looking for a solid story that focuses on a six-fi hero setting, I think you’ll enjoy this one. If you care at all about time, it took me about 5-7 hours to get through it. Great way to spend a quiet afternoon.
First, the idea of playing a complex villain in itself is so fun and unusual, but what makes this game top tier is the level of choice in building your character's psyche and reactions to their trauma as well as how to approach their interactions with people they care for (or try not to care for). Plus the author is... quite good at what they're doing. You can tell a great level of care and attention went into this story. The descriptions of telepathy alone are so creative and satisfying. I've never had so little to complain about, to be honest, besides that I wish it was longer.
It would be impossible to over-emphasize just how much this game stands out. It is superbly written, the characters all flawed and three-dimensional, and the choices you make genuinely meaningful and thought provoking (never pigeonholing you into a narrow skill tree). Most CYOA games are content with just recycling genre cliches and attempting nothing original. This is not one of those - it borrows them only to turn them on their head and make something new. Bottom line: 5/5, will play again and get the sequel. Games like this deserve recognition.
You have to play this game. Amongst all the interactive fiction games I have played, this one is hands down the best of them all. Every single choice you pick matters, and the story itself is full of mystery and intrigue that will leave you guessing at every turn. It’s so incredibly well written, with just about a million different ways you can replay it over and over as I have done; and you’ll unlock different parts of the story at every replay. Seriously, get this; you will NOT regret it.
I don’t write reviews often for apps but I urge you to buy this app if you’re on the fence, it’s masterfully written with plenty of intrigue as the player is kept in the dark for a good portion of the story on my you’re a villain as a psychic that deals with having to be multiple people and the complexity of a world without a true government. With how pumped this one made me I can’t wait for the next part to come out as I have high hopes that this will equal or even excel the Heroes Rise trilogy and Redemption Season by Zachary Sergi. Malin Rydén, please keep up the good work.