title image

Dungeons & Such

Simple Dungeon Crawler

Ratings

Age

9+

Category

Roleplaying

Languages

English

Dungeons & Such is an old-school RPG experience designed for mobile. Explore procedurally generated floors filled with treasure and peril. With a focus on strategic turn-based combat and character progression, you'll need to manage your equipment and skills carefully to survive the deeper levels. Simple to pick up, but difficult to master.

Dinsun Expert Review

Our Expert Score

79/100

Dungeons & Such is a refreshing throwback to the era of 'coffee-break' roguelikes. It doesn't bury you in 500-page manuals; instead, it lets the gameplay tell the story. You descend, you fight, you loot, and inevitably, you die—but you always feel like you learned something for the next run.

The pixel art is charming and the turn-based combat is snappy. It's the kind of game that respects your time; you can finish a floor in five minutes or settle in for an hour-long crawl. The progression feels earned, and finding a rare piece of gear in a dark corner is always a highlight. It’s a solid, unpretentious RPG that fans of the genre will love.

Dinsun reviewed on: Fri Feb 27 2026

Features

1

Procedurally generated dungeons

2

Classic turn-based combat

3

Deep character customization

4

Retro-inspired pixel art

Tips & Walkthrough

Gameplays

Screenshot

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Q&A

Yes, once your hero falls, the run is over, but you can unlock permanent upgrades for future attempts.

Ratings & Reviews

I am updating my review to five star after developer fixed my major issue with the game
Tue Nov 09 2021 dljohnson625

I had originally rated this game a four star review due to a major issue in the lost Woods where you were not able to click on the jump into hole when a black hole appeared in front of the player with voiceover on. The developer has since fixed the issue, and I am able to play through the woods as much as I want without any issue. The only other minor thing that I would like to see a change in is being able to choose an option other than dropping into the hole. I would much rather continue grinding and gathering items and treasures in the woods then having to jump into the hole and land at a random point in the dungeon, just to use the Home stone to go back to the town, and then go back to the lost woods all over again. Again, this is a minor issue and not worth detracting a star from the review. Another very minor gripe I have is not being able to fit more dialogue from an MPC causing the player to have to double tap twice just to move to the next dialogue. I feel like there could be much more lines of dialogue in one screen, and for whatever reason VoiceOver users have to double tap on the line of dialogue, and then double tap again in order for the dialogue to actually move forward. Overall, I am very pleased with the game, and even more pleased with how quickly the developer addresses issues. Please keep it up developer, and I look forward to any future game endeavors you choose to embark upon. Just don’t forget about us voice over users :-). Good luck to you!

Needs improvements
Sat Sep 27 2025 kevy wevy two by four

Hello, this is Kevin. I am kind of curious as to if you can make the sounds for the sword and other sounds more realistic and also could you make the sound quality even better? Also, when I’m trying to fortune item and I have no ors, but yet when I press Forge, it says I don’t have enough gold. Can you fix that also? Those are the only two suggestions I have thank you. also, if a player is at level 600 and he, or she is helping another player, I was thinking that maybe the other player could cause more damage to the enemy when they are helping. Also, when the dungeon gets harder, will you add 50 more floors? Also, you add an endless mode? Whereas the dungeon floors never end. Also, could you add a weapon that starts out as attack powers one but later on if you level up so many times like for example, dungeon level eight, can you have a weapon go to as like attack power 644 when it first start? Thank you so much.

Love the game
Thu Aug 19 2021 Bar Mitzvah

This is one of the first games I ever got super into on my first iPod and I have always loved it. Recently got back into it and I still love the game but there’s a couple things that slightly get to me. When an enemy uses a spell to confuse you it’s just over. They confuse you for 7 turns and they have all those turns to just perma confuse you. There’s no way to prevent it without just being tanky enough to wait for the rng to not keep confusing you or to try and kill the enemy that may confuse immediately. That is doable but what happens if there are two enemies that can confuse you. Like I love the game still but that will get to me. Also sometimes when reading an item description it copies all the text and doubles it slightly below the original text making it hard to read. Update I am currently confused for the next 50 turns. My point exactly. And there’s only one enemy who can use confuse. Bruh I didn’t see the enemy that can confuse at first so I didn’t kill it first turn and now I’m confused for 99 turns. Balanced Another thing. I have two power rings. One gives plus 5 strength and the other plus 4 strength. The one that gives plus 5 only sells for 150 and the one that gives plus 4 sells for 405. Interesting business concept

Definitely worth it!
Thu May 10 2018 Jarod4536536

I love the game. The grind down to further and further floors is something that’s always been a good time killer for me. But a few complaints. The first one is that having made a new character, I can’t seem to register him anywhere so I can’t hire mercenaries. They aren’t essential, so no huge biggie. The second thing is the interface in certain spots. If I swipe to see other adventurers in the area, their names are cut in have by the chat log. Again, not too big of a deal. But the thing that does bug me is that I figured out you can swipe where your health is to see your minions health. This doesn’t work entirely. I find myself swiping over and over to get the tab to change at times. It would help if it was a seemless transition. (I have an IPhone X. If that tells you anything.) Update: Had to come back to this and give it that last star. What makes a good game is a developer who actually listens to what people say and improves upon it. Good work! 👍

Hidden Gem
Fri Jan 24 2020 Tis a game

Dungeons & Such is one of the best values on the App Store, hands down. On par with other indie classics like A Dark Room, D&S offers 20+ hours of dungeon crawling. Best of all, purchasing the game supports a phenomenal developer and will hopefully incentivize them to continue releasing fantastic content like this. Note to the dev: The base game is terrific value, but an additional (and more expensive) one time purchase option for additional end game content could be an avenue for further monetization without starting from scratch. An “expansion” allowing the player to turn their dungeon spoils into a city builder / resource management game in which the city is occasionally raided and requires defending would be a creative way to allow us to continue putting out fully geared hero’s to work. And after investing the amount of time we have, surely there are many of us who would be willing to pay again for the added content. Tips in the jar!

Great game, but there are a few major problems.
Thu Oct 28 2021 Braille Sence on hand.exe

This game is amazing, and I love that it is accessible. However, there are a few balancing issues that I feel need to be pointed out. First of all, there are points when you have a few enemies that could kill you by confusing you, or putting you to sleep. And then you have toothed worms, or enemies that you could kill in one shot Grouped up right alongside them. That, should be addressed. Secondly, fishing. Why does that even exist, if nine times out of 10 you’re not going to catch anything? I personally think that should be fixed. Thirdly, and this is just a personal thing. I think the music when you are exploring the dungeon should be looped. Also I think the volume of the sound affects should be adjusted. As a voice over user, I find that the sound effects are too quiet. More specifically, the battle sound effects. Everything else is just fine. But other than that, it is an amazing game as I’ve already stated.

Dungeon master one oh one
Tue Feb 08 2022 My princess Sam

I love this game it’s very amazing and very addicting however whenever I go to the magic master it tells me that they have nothing more to teach me when I have certain spells that I have not learned yet other than this bug the game is amazing I will edit if I find any more and thank you very much I have found two more bugs to report whenever I try to wander the 40th floor it just says there are stairs leading to the next floor and whenever I am wearing the holy armor it does not apply the anti-confused I figured out the magic master problem but when I get hit with confuse my holy armor does not repel it and whenever I try to wander the 40th floor multiple times it will say there are stairs leading to the next floor but that is all it says if these bugs could be fixed that would be wonderful thank you very much

Love this game so much!
Mon May 11 2026 Mitmee_pie

I recently re-discovered this game, and M into it just as much as I was when I initially rated it years ago. This is, by far, the most voiceover friendly game of this type that I have ever found, and as there is so much room to grow in this game, I haven't felt much need to look elsewhere for simolar games. I belatedly realized that I hadn't updated my review; I was referring to a bug that is an ancient news, and reading back, it didn't even matter. This game has so many new features, or features that I didn't know existed the first time I got completely obsessed with playing. Now, my character is a paladin, and I am super excited to continue her journey. I very highly recommend this game to anyone who is into this type of genre.

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