Sun Nov 25 2018
- Added support for new devices
Art and music are both lovely. Game mechanics are novel but still feel familiar. This is game design done right!
Feels very zen to play, would recommend.
Nice game but when I lose I need to start all over again and it’s just slow and boring at the beginning
I love this game it is so nostalgic for me
Just because you don't like an app doesn't mean you should question ratings. The description is there for a reason, you read it and decide whether or not to buy the app. You take a chance. The only reason it's so expensive is because it look long to make and that is clearly visible by the laboriously crafted screenshots. Either way, you spend more buying a box of donuts or some other expendable item as opposed to an app you can play wherever, whenever and pass on to family and friends. Big expense... Not. This game is beautiful, simple and sweet. I was so impressed I picked up Simogo's other app Kosmos Spin (and suggest it to everyone else!) and have not regretted it. I'm reluctant to buy apps, and Bumpy Road being the most expensive I've ever picked up, I was hesitant. But it's a good game with subtleties to appreciate beyond the gameplay itself. There's a lovely immersive story. It's simplistic. Not to mention, brand new and still awaiting what will likely be amazing updates. So be patient. (Apple wouldn't feature it if it wasn't noteworthy - that said, not everyone should jump on the bandwagon.) If this game isn't for you there are plenty of birds waiting up high in the branches of the App Store. Nuff said.
lol
I love how, even though both "Evergreen Ride" and "Sunday Trip" feature randomized courses with the same basic gameplay, they're pretty unique beasts. Evergreen Ride: It is all about getting the points! Your score is a combination of the distance you traveled (before running out of fuel or falling in a puddle), gizmos collected, and all of the things you did on your trip (bonus stages triggered, springs bounced on, pictures found, edges hung off, etc.). Sunday Trip: This is all about completing the trip (a set length but still in a fairly randomized course) as quickly as possible. In this mode gizmos and stop watches will help you reduce the official final time of your trip. The sporadic turbo boosts icons can be used to give you a little extra momentum. Since this mode has no hazards you will always be able to finish your trip, it is just a matter of how efficiently you do so. I love how this game mode has you constantly weighing cruising the course as quickly as possible with going slightly off your ideal path to snag some extra boosts, stop watches, and gizmos.
As some others have stated already, the game is visually enchanting and the story is incredibly charming but the controls and camera are where this little adorable gem fails. I have played the game numerous times and although I've gotten used to the controls, there are moments when I want to move the car and end up jumping instead. The game is not terribly challenging, it's just the controls that make it so. Also, as was mentioned, the "fixed" state of the camera irks me to no end because you're unable to see what's ahead if you're going faster than what the game wants. This makes it hard to grab the memories along with jumping over pitfalls; you need to gain speed to make a jump but you can't see it till it's too late (despite the road signs) which results in another drop into a pitfall...which results in frustration. Other than these issues, I love this game and the idea very much so please fix!