Thu Mar 26 2026
This update from Apple will improve the functionality of this app. No new features are included.
Level 19 critical fix!
Level 15 visual labels fixed.
Tepes Ovidiu has a reputation for creating incredibly polished, thoughtful indie games, and 'Almost Out of Mana' is his best work yet. It strips away all the 'fluff' of modern gaming—no daily rewards, no battle passes, just pure, brilliant puzzle design.
The premise is hilarious (reclaiming a pair of lucky pants), but the gameplay is surprisingly deep. The 'limited mana' mechanic forces you to think three or four steps ahead, making it feel more like a game of wizard chess than a standard RPG. The art style is clean and charming, and the lack of a timer makes it the perfect 'thinking person's' game. It's a premium title that is worth every penny.
Pure tactical gameplay with no timers or rush
Premium experience: no ads, no tracking, no data collection
Diverse spellbook with distinct mechanics
Extensive accessibility features including high contrast and reduced motion
Analyze the entire board before casting your first spell. Often, a single high-cost 'chain' spell is more mana-efficient than several small attacks.
Enemies react expressively to your spells. Some might move closer when hit, while others might shield their allies. Use these reactions to manipulate enemy positions.
Yes, it includes a 'Differentiate Without Colour Alone' mode and high-contrast settings.
I honestly wish I can somehow get my $2.99 back...its boring...after the first few lvls you kinda seen it all already...literally nothing exciting or worthwhile happens...the puzzles just get increasingly harder while still being just as bland as the beginning
As anyone who's played a magic user in any TTRPG or MMORPG will tell you, spells are stressful. And keeping track of all your resources,...
Pocket Gamer Wed Feb 18 2026