Thu Jan 15 2026
Technical update
Alchemy Dungeon is a clever hybrid that manages to bridge the gap between a tile-matching puzzle and a hardcore roguelike. The core mechanic involves merging items to create better gear, health potions, or weapons, all while navigating a grid-based dungeon filled with monsters. It’s a 'one-hand' game that requires 'two-hand' brainpower, as every move can be the difference between a high score and a quick death.
The depth of the combination system is what keeps you coming back. Discovering a new recipe that allows you to slay a previously impossible boss is incredibly satisfying. While the visual style is retro and simple, the strategic complexity is high. It can be frustrating when a run ends due to a bad RNG drop, but the progression system—where you unlock new characters and powers—ensures that no run feels like a total waste of time. It's a must-play for fans of 'Dungeon Cards' or similar strategic puzzlers.
Deep item-merging and crafting system
Endless procedurally generated dungeons
Multiple unlockable characters with unique powers
Designed for comfortable one-handed play
Always try to merge three of the same item when possible. Merging health items creates superior potions that are vital for surviving the later floors of the dungeon.
Focus on high-score runs to unlock the Mage character. The Mage's ability to manipulate the grid makes discovering high-level recipes much easier.
No, Alchemy Dungeon is designed to be played fully offline.
This game has a ton of potential. At first I thought it was one of the most interesting strategy games I’d ever played. But after I upgraded the characters a bit, the game got so easy that it became impossible to finish a game without forcing a loss, because I never had time to play a whole game while doing my best. Forcing a loss is a really unsatisfying experience, but with no save feature, the only other option is to walk away and lose all the accumulated coins. This seems like an easy fix, and maybe a save feature could even be monetized. But more difficultly when using leveled-up characters wouldn’t hurt either.
I do not leave reviews often, but I feel this game has some solid potential, and I really wish the creator(s) could recognize that. Play the game for five to ten minutes, and you can tell that this could be a VERY addicting game. However, after playing a couple times you quickly realize that it's near impossible to make it very far. As you progress through the level, your objective is to craft weapons to attack/kill the creatures and score as many points as possible by collecting more items. As you clear a tile by either destroying the creature or merging items, you then have a blank tile appear at the top of that column. Unfortunately as you clear the initial stock of useful items from the screen, you get completely stiffed of items as you flip these new tiles. About 50 points in on almost every playthrough I would start to flip almost no items to help attack, just more creatures with larger HP. So you are forced to attack "barehanded" which drains your health. Why play a game that gives you absolutely NO way to "win". Upgrades cost exponentially more gold, and with how little gold you acquire in a playthrough you either have to "pay to win" or you need to grind for almost no satisfaction and pure frustration.
This is really well made and a fun game. The rules are really unique and the difficulty is well balanced. My only complaint is that there is essentially no tutorial. You basically have to teach yourself how to play it, but that’s kind of fun in its own way.
I am wasn’t interested in this one until I saw the art style and recognized it from some of their other games. I’ve enjoyed those and like this one as well…feels like it may be their best one? Good challenge, iterative progression, etc. I do wish all the monsters, objects, etc had actual names, which can add a lot of character to a game like this, but really that’s just a small quibble…def worth checking out!
I do like this game. It was fun and I was starting to do well. I had one good run, finished strong, and finally unlocked dungeon 2. I was excited. Then an ad popped up, and I watch for about 30 seconds only to realize this ad was about to take me 4ish minutes. So I closed it like any normal person. Only to find my whole good run was lost. This is a horrible move, no warning. I guess you either have to watch the ad for 4 minutes or never progress. Deleting the app now…
Smart idea! It's really simple & engaging game! But it should be better if I could save my progress through dungeons as each session can be too long (as a mobile game session)
I really like how you have to get a type of score to get more characters and powers And of course dungeons progress The game, also why is the main menu song feel sad?!
Amazing game. So simple yet so addictive. Challenging and fun. As the other review said, just needs a save button so that you don’t have to complete a run all at once