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King of Thieves

Steal from dungeons and escape

Ratings

Age

9+

Category

Action

Languages

English

From the creators of Cut the Rope, King of Thieves is a multiplayer platformer where the goal is to become the richest thief. Players must navigate treacherous, player-designed dungeons using one-touch controls to reach the treasure at the end. Simultaneously, you must build and upgrade your own base, placing sawblades and cannons to prevent others from stealing your gems. It’s a game of skill, strategy, and constant competition.

Dinsun Expert Review

Our Expert Score

85/100

King of Thieves is a brilliant hybrid that managed to make the 'base builder' genre feel fresh by adding platforming skill to the mix. The core loop of raiding a dungeon, dodging traps, and stealing gems is incredibly addictive. The genius part is the 'validation' rule: you can't save a trap layout unless you can beat it yourself twice, ensuring no level is truly impossible.

The social aspect—forming guilds and seeing your name climb the leaderboards—provides a strong motivation to keep upgrading your dungeon. While the 'lockpick' stamina system can be a bit of a gatekeeper for free-to-play users, the satisfaction of a successful heist and the tension of defending your own loot makes it one of the most engaging competitive games on the App Store.

Dinsun reviewed on: Fri Feb 27 2026

Features

1

Customizable dungeon defense

2

Multiplayer guild wars and leaderboards

3

Over 100 single-player levels

4

Unique gem-crafting and ritual system

5

One-touch platforming mechanics

Upcoming Events

Tips & Walkthrough

Gameplays

Screenshot

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Q&A

You have a chance to 'Retaliate' and steal it back, or you can request help from your Guild members to recover it for you.

Ratings & Reviews

Invalid Date

I love the game except for a few things
Fri Aug 07 2020 GamePlayer1020

This is a great game, but like I said in the title, there are a few things that I don’t like. Four things. One, I don’t like it that you have to complete your dungeon two times in a row to save. I understand that you made that concept to prevent players from making impossible stages, but I feel like you don’t need to complete it two times in a row to show that it’s not impossible. Two, I really don’t like how sometimes when someone steals your gem, you can’t get revenge if they are online. Yesterday I got my most valuable gem stolen and I had to wait for today to try to get it back JUST BECAUSE HE WAS ONLINE. That brings me to my third thing. I find it really annoying that if your gemstone isn’t on the totem of the person who stole from you, you can’t get it even when you complete their dungeon. It’s really annoying and since you can’t get two revenges, you have to really on your clan mates, or hope that you just happen to find that exact person’s dungeon and that he has your gemstone on his totem. Since my most valuable gem was stolen, I completed his dungeon, but since my gemstone wasn’t on there, I couldn’t get. Fourth, could you remove the aspect that once you die a lot of times it automatically disables one of the traps. It’s really annoying that you can get your gem stolen just because of that aspect. I think that is they want to disable a trap, it has to come from their own storage.

Notifications
Sat Aug 03 2019 romen noodles 🔥

I’ve been playing this game for a while and overall a very good game. No lags, nothing perfect and very addicting to wanna keep starting the game up. My only issue is when I first started the game I accidentally didn’t pay attention and canceled notifications and I always put notifications on any game I play because it’s important obviously. So I figured I could go into settings and go and turn it on and it won’t let you for some strange, dumb reason. The game has a help menu basically for questions to help you understand with or any concerns with the game. So I go and find notifications on off help and it says to just delete the game with your saved data in iCloud and play through the hole tutorial which you played through already when you start. So desperate as I am because I wanna know when upgrades,gems, or raids on my dungeon get finished and I go through the hole tutorial and I turn notifications on and load up my original account and it didn’t work at all and I did exactly as “customer service Q/A” did and it didn’t work so maybe in a future update possibly can you please, please fix where you can switch notifications on in the settings. Let me ask you this, why is a on/off for notifications is in the settings if you can’t even turn it on? PLEASE FIX IT.

Bad weighs almost as much as the good
Tue May 04 2021 8-year- old-math-genius

Ok so my old review on this game was dorky and stupid. It also said I hate CATS, which I now like with the exception of my phone breaking down. This review is going to be better because I have read the reviews of other people. First off: A common hate from the KoT community. You make us do the dungeon twice before saving. People hate it, but I found a reason for it. Obviously players want to create the hardest dungeon. This means it would take a colossal amount of time to do it twice which you want. Second is to ban trap removal from dying 7 times. I always get stolen from that way. Third is to give dungeons to players based on their thrones. Also add gems to the levels which you only have one chance to get. Also add more gold because 3000 just isn’t enough. Also match dungeons with your lock amount. I see a dungeon with 12 gold locks and level 46 traps all the time so this is a big issue. I like the idea of consistent challenges and the whole league idea. I also like guild battles which I win because my guild is lucky enough to attract pros and help me win. I also think you should be able to get the new throne immediately after you upgrade the previous throne. This is keeping me from getting the Wise Judge throne. Also PLEASE add back the guild chat. Bye, time for me to rob a totem!

Fun game, but could be so much better
Mon Jun 03 2024 Hijerker

I played this game for a few years, and managed to acquire over 200 mil in gemstones. So, I have a reasonable level of experience, but I quit the game out of frustration with the state of the game. I came back recently to play again, but I doubt I’ll play for long. I have a long list of complaints. Here they are: (1) it’s too difficult to upgrade the ancient totem perks, such as trap engineer, lucky thief, etc.; (2) the game allows Facebook friends to retrieve your gems, giving a massive advantage to those willing to create a Facebook account and add friends just for retrieving gems. No one wants the labor required to maintain such a friend list. Instead they should disable the Facebook friend retrieval and make gems easier to recover; (3) there are some path dependent jumps (e.g., saw jump) that are massively frustrating if you don’t understand them. They should be removed or made easier;(4) there is currently no way to see all your traps and their levels. You have to create a dungeon with those traps to see them; (5) they over complicated the game by having gems and unique gems. Unique gems should be called something else. And for those early players who got unique gems with value, they should replace those lost gems with real gems in your storage. The value on my account is greater than the stored gem value due to the loss of value from the unique gems.

Great But a Few Problems
Thu Nov 26 2020 roblox_sucks

It’s great and it’s fun but there is just a few annoying problems. First, revenge raids. Multiple times people have stolen up to 60,000 coins from me and when I try to raid them back, I can only get like 2 or 3 thousand coins back which isn’t fair at all. Secondly, your gems stop when you lose one. There should be a setting or something you can turn on where if you lose a gem it’ll put another gem in. It would probably be best if you had the option to put in either a gem close to the stolen ones value, or just the gem worth the least in your inventory. Thirdly, making bases. Why do you have to save your base two times in a row? You should only have to finish it once to prove it’s possible. Its just annoying when you finish it once and then fail the next time and lose your other attempt. Lastly, keys. Not everyone wants to pay a bunch of money for a few keys so we watch ads. But, the purple locks take 3 keys each which converts to 1 ad per lock! That’s insane! There are also golden locks which take 6 keys to open which would convert to 2 ads for 1 keyhole! There just has to be a better way to get keys other than paying or watching a bunch of ads.

The game escalates way to fast
Tue Jan 04 2022 urgayifreadmyname

So I got to level 76, which you might think is pretty far until you notice that most of the levels are easy but some are really hard and leave you confused like 76, this level has crystal traps that deal around 20-30 health and you have to do a time prefect jump after dodging everything to be able to get over the cliff not to mention the fact that if you miss the jump you will die making this the most difficult level in the area. And you really should make a balance player system, because if you level up your 1 key required locks you will go see other dungeons that will now have 6 key gold lock out of nowhere, and if you even think that you can have fun just playing the normal thing then are you even playing, you get over to the next are and POW you got gold level enemy’s with purple 3 key locks, next area? Crystal level enemies with gold 6 key locks. This game escalated too quickly and is kinda unfair to the player, let alone the other people making a death trap for there dungeons that are just stupid and impossible for the beginner players. Over all those are my problems with the game and I’m sure other people got there own problems with it too.

Problem with the dungeons
Sat Mar 06 2021 Ios will be next

So this game is great and all, tons of interesting mechanics, intuitive and easy to follow, but once you go into late game, the game becomes impossible. Basically in order to get into the last league, you have to steal a absurd amount of gems just to not get demoted. If you don’t make the cut, you get demoted and it becomes a struggle to get first place in the Totemius to try and get promoted again to King of Kings league. And Im pretty sure the King of Kings league counts players from the entire world so of course it would be hard. But then why make it so that so many people get demoted? Just lower the number a bit and I’ll be fine. Then you have to make a good enough dungeon and you can’t put more than 1 gold gem in the totem or it will definitely get raided. If you want to enhance your 3 most powerful gems you have to spend orbs. And then the game allows some busted dungeons to exist like saw jumps. A saw jump is when you put a saw on the edge next to a gap so you have to jump on that few pixels of space on the ledge and avoid the saw. And that’s not even the hardest jump. The community has come up with some nearly impossible ones. Ok rant over

Fun, addictive, and overly annoying (Emphasis on “annoying”)
Tue Mar 27 2018 UnscathedSHEEP0

As you may know, you are a thief whom makes their way to the top of the leaderboard by collecting gems, this is actually quite fun. While challenging yourself to complete other’s dungeons, being cautious of the traps, you also have to create your dungeon and get through it twice in a row. This procedure is good, however, also extremely annoying, as you might make it through a hard dungeon setup, only to be turned down the second time around. Not only do setup the dungeon, you have abilities that you can upgrade, making it easier for you to do things. You even have an extremely extensive collection of skins for your thief, as well as a throne. The only problems: Do not play in a bad WiFi area, for it will reload you, losing all of your progress in a dungeon. The dungeon creator is also really annoying, as I have already explained, and the mass number of thieves at your door is also not helpful, making it extremely hard to make it through rituals, which get up to 12 hours😰. This game is overall fun, and I do suggest joining a guild, like mine...

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